add the ability to drag tile changes
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parent
2ad30458bf
commit
0043563f7d
65
src/main.cpp
65
src/main.cpp
@ -122,6 +122,9 @@ V4 cpu_tile_infos_buffer[SDL_arraysize(tile_infos)];
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Sint32 selected_tile = -1;
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Sint32 selected_rotation = 0;
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bool dragging_tile_change = false;
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Sint32 drag_start_pos[2];
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void save_map() {
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log("Save file is under construction.");
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FILE* file = fopen("../assets/map/map.sv", "wb");
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@ -1118,10 +1121,7 @@ int main(int argc, char **argv) {
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if (io.WantCaptureMouse)
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continue;
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float mouse_x = event.button.x;
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float mouse_y = event.button.y;
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V2 mouse = remap(V2{ 0, 0 }, V2{ (float)window_width, (float)window_height }, V2{ -1, 1 }, V2{ 1, -1 }, V2{ mouse_x, mouse_y });
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V2 mouse = remap(V2{ 0, 0 }, V2{ (float)window_width, (float)window_height }, V2{ -1, 1 }, V2{ 1, -1 }, V2{ event.button.x, event.button.y });
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V3 camera_position = (inverse_view_matrix * V4_(0, 0, 0, 1)).xyz;
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V3 probe = Unproject(V3_(mouse, .5));
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@ -1133,20 +1133,13 @@ int main(int argc, char **argv) {
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Sint32 tile_x = roundf(floor_intersection.x);
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Sint32 tile_y = roundf(floor_intersection.y);
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if (selected_tile != -1) {
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if(0 <= tile_x && tile_x < map_width &&
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0 <= tile_y && tile_y < map_height) {
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if (selected_rotation == -1) {
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Sint32 rotation = SDL_rand(4);
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map_tiles[tile_x + map_width * tile_y] = ((rotation & 3) << 16) | selected_tile;
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} else {
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map_tiles[tile_x + map_width * tile_y] = ((selected_rotation & 3) << 16) | selected_tile;
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}
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if(0 <= tile_x && tile_x < map_width && 0 <= tile_y && tile_y < map_height) {
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dragging_tile_change = true;
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update_buffer(world_buffer, (tile_x + map_width * tile_y) * sizeof(Uint32), sizeof(Uint32), &map_tiles[tile_x + map_width * tile_y]);
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}
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drag_start_pos[0] = tile_x;
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drag_start_pos[1] = tile_y;
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}
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SDL_Keymod modifiers = SDL_GetModState();
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if (modifiers & SDL_KMOD_SHIFT && tile_x <= -1) {
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if(modifiers & SDL_KMOD_CTRL)
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@ -1176,6 +1169,46 @@ int main(int argc, char **argv) {
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change_map_size('S', 1);
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}
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} break;
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case SDL_EVENT_MOUSE_BUTTON_UP: {
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if (io.WantCaptureMouse)
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continue;
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if (selected_tile != -1 && dragging_tile_change) {
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V2 mouse = remap(V2{ 0, 0 }, V2{ (float)window_width, (float)window_height }, V2{ -1, 1 }, V2{ 1, -1 }, V2{ event.button.x, event.button.y });
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V3 camera_position = (inverse_view_matrix * V4_(0, 0, 0, 1)).xyz;
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V3 probe = Unproject(V3_(mouse, .5));
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V3 ray_dir = normalize(probe - camera_position);
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float t = -camera_position.z / ray_dir.z;
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V3 floor_intersection = camera_position + (t * ray_dir);
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Sint32 tile_x = clamp(0, (Sint32)roundf(floor_intersection.x), map_width - 1);
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Sint32 tile_y = clamp(0, (Sint32)roundf(floor_intersection.y), map_height - 1);
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Sint32 start_x = min(tile_x, drag_start_pos[0]);
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Sint32 start_y = min(tile_y, drag_start_pos[1]);
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Sint32 end_x = max(tile_x, drag_start_pos[0]);
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Sint32 end_y = max(tile_y, drag_start_pos[1]);
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for (Sint32 y = start_y; y <= end_y; y++) {
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for (Sint32 x = start_x; x <= end_x; x++) {
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if (selected_rotation == -1) {
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Sint32 rotation = SDL_rand(4);
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map_tiles[x + map_width * y] = ((rotation & 3) << 16) | selected_tile;
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} else {
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map_tiles[x + map_width * y] = ((selected_rotation & 3) << 16) | selected_tile;
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}
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}
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}
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update_buffer(world_buffer, 0, map_width * map_height * sizeof(Uint32), map_tiles);
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}
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dragging_tile_change = false;
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} break;;
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}
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}
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