update wgpu-native from v25.0.2.2 to v29.0.0.0
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@ -66,11 +66,6 @@
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#error Emscripten <4.0.10 with '-sUSE_WEBGPU=1' is not supported anymore.
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#endif
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#if defined IMGUI_IMPL_WEBGPU_BACKEND_DAWN || defined IMGUI_IMPL_WEBGPU_BACKEND_WGVK
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// Dawn renamed WGPUProgrammableStageDescriptor to WGPUComputeState (see: https://github.com/webgpu-native/webgpu-headers/pull/413)
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// Using type alias until WGPU adopts the same naming convention (#8369)
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using WGPUProgrammableStageDescriptor = WGPUComputeState;
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#endif
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// Dear ImGui prototypes from imgui_internal.h
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extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed);
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@ -312,7 +307,7 @@ static void SafeRelease(FrameResources& res)
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SafeRelease(res.VertexBufferHost);
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}
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static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModuleWGSL(const char* wgsl_source)
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static WGPUComputeState ImGui_ImplWGPU_CreateShaderModuleWGSL(const char* wgsl_source)
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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@ -323,14 +318,14 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModuleWGSL(con
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WGPUShaderModuleDescriptor desc = {};
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desc.nextInChain = (WGPUChainedStruct*)&wgsl_desc;
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WGPUProgrammableStageDescriptor stage_desc = {};
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WGPUComputeState stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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return stage_desc;
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}
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static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModuleSPIRV(const void* spirv_binary, size_t spirv_length)
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static WGPUComputeState ImGui_ImplWGPU_CreateShaderModuleSPIRV(const void* spirv_binary, size_t spirv_length)
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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@ -342,7 +337,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModuleSPIRV(co
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WGPUShaderModuleDescriptor desc = {};
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desc.nextInChain = (WGPUChainedStruct*)&spirv_desc;
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WGPUProgrammableStageDescriptor stage_desc = {};
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WGPUComputeState stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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@ -741,7 +736,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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graphics_pipeline_desc.layout = wgpuDeviceCreatePipelineLayout(bd->wgpuDevice, &layout_desc);
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// Create the vertex shader
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WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModuleWGSL(__shader_vert_wgsl);
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WGPUComputeState vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModuleWGSL(__shader_vert_wgsl);
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if (!vertex_shader_desc.module) vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModuleSPIRV(__shader_vert_spirv, sizeof(__shader_vert_spirv));
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graphics_pipeline_desc.vertex.module = vertex_shader_desc.module;
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graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint;
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@ -749,15 +744,9 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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// Vertex input configuration
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WGPUVertexAttribute attribute_desc[] =
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{
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#if defined IMGUI_IMPL_WEBGPU_BACKEND_DAWN || defined IMGUI_IMPL_WEBGPU_BACKEND_WGVK
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{ nullptr, WGPUVertexFormat_Float32x2, (uint64_t)offsetof(ImDrawVert, pos), 0 },
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{ nullptr, WGPUVertexFormat_Float32x2, (uint64_t)offsetof(ImDrawVert, uv), 1 },
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{ nullptr, WGPUVertexFormat_Unorm8x4, (uint64_t)offsetof(ImDrawVert, col), 2 },
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#else
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{ WGPUVertexFormat_Float32x2, (uint64_t)offsetof(ImDrawVert, pos), 0 },
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{ WGPUVertexFormat_Float32x2, (uint64_t)offsetof(ImDrawVert, uv), 1 },
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{ WGPUVertexFormat_Unorm8x4, (uint64_t)offsetof(ImDrawVert, col), 2 },
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#endif
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};
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WGPUVertexBufferLayout buffer_layouts[1];
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@ -770,7 +759,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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graphics_pipeline_desc.vertex.buffers = buffer_layouts;
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// Create the pixel shader
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WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModuleWGSL(__shader_frag_wgsl);
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WGPUComputeState pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModuleWGSL(__shader_frag_wgsl);
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if (!pixel_shader_desc.module) pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModuleSPIRV(__shader_frag_spirv, sizeof(__shader_frag_spirv));
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// Create the blending setup
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@ -957,24 +946,15 @@ void ImGui_ImplWGPU_NewFrame()
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bool ImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status)
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{
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
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return (status == WGPUSurfaceGetCurrentTextureStatus_Error);
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#else
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return (status == WGPUSurfaceGetCurrentTextureStatus_OutOfMemory || status == WGPUSurfaceGetCurrentTextureStatus_DeviceLost);
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#endif
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}
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bool ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status)
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{
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#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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return (status == WGPUSurfaceGetCurrentTextureStatus_Timeout || status == WGPUSurfaceGetCurrentTextureStatus_Outdated || status == WGPUSurfaceGetCurrentTextureStatus_Lost);
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#else
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return (status == WGPUSurfaceGetCurrentTextureStatus_Timeout || status == WGPUSurfaceGetCurrentTextureStatus_Outdated || status == WGPUSurfaceGetCurrentTextureStatus_Lost || status == WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal);
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#endif
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}
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// Helpers to obtain a string
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
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const char* ImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type)
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{
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switch (type)
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@ -997,20 +977,6 @@ const char* ImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type)
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default: return "Unknown";
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}
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}
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#elif !defined(__EMSCRIPTEN__)
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const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level)
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{
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switch (level)
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{
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case WGPULogLevel_Error: return "Error";
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case WGPULogLevel_Warn: return "Warn";
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case WGPULogLevel_Info: return "Info";
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case WGPULogLevel_Debug: return "Debug";
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case WGPULogLevel_Trace: return "Trace";
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default: return "Unknown";
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}
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}
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#endif
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const char* ImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type)
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{
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@ -1 +1 @@
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v25.0.2.2
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v29.0.0.0
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@ -2273,7 +2273,7 @@ int main(int argc, char **argv) {
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WGPURenderPassColorAttachment render_pass_color_attachment = {
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.view = framebuffer_view,
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.depthSlice = 0,
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.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
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.resolveTarget = surface_texture_view,
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.loadOp = WGPULoadOp_Clear,
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.storeOp = WGPUStoreOp_Discard,
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