fix explicitly changing tiles
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+1
-1
@@ -1096,7 +1096,7 @@ static void process_event_editor(SDL_Event event) {
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}
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}
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renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint32));
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renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint16));
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}
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dragging_tile_change = false;
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