update dear imgui from 1.92.2b-docking to 1.92.6-docking
This commit is contained in:
+217
-32
@@ -16,28 +16,38 @@ on:
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- requested
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jobs:
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Windows:
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Build-Windows:
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runs-on: windows-2025
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name: Build - Windows
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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env:
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VS_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\
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MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v6
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with:
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path: ${{ github.workspace }}/imgui
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# The VulkanSDK libs for Windows is manually generated using build_windows_vulkan_libs.ps1 + attached to issue #8925.
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# (we have a .yml workflow in commit history if it becomes ever useful to create this on CI too)
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- name: Install Dependencies
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shell: powershell
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run: |
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.32.8-VC.zip" -OutFile "SDL2-devel-2.32.8-VC.zip"
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Expand-Archive -Path SDL2-devel-2.32.8-VC.zip
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echo "SDL2_DIR=$(pwd)\SDL2-devel-2.32.8-VC\SDL2-2.32.8\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL3-devel-3.2.18-VC.zip" -OutFile "SDL3-devel-3.2.18-VC.zip"
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Expand-Archive -Path SDL3-devel-3.2.18-VC.zip
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echo "SDL3_DIR=$(pwd)\SDL3-devel-3.2.18-VC\SDL3-3.2.18\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
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Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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echo "VULKAN_SDK=$(pwd)\vulkan-sdk-1.1.121.2\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://github.com/user-attachments/files/22464296/vulkan_windows_libs_1.4.326.zip" -OutFile vulkan_windows_libs_1.4.326.zip
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Expand-Archive -Path vulkan_windows_libs_1.4.326.zip
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echo "VULKAN_SDK=$(pwd)\vulkan_windows_libs_1.4.326\" >>${env:GITHUB_ENV}
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- name: Fix Projects
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shell: powershell
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@@ -59,7 +69,7 @@ jobs:
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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g++ -I. -Wall -Wformat -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32
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g++ -I. -Wall -Wformat -DIMGUI_API='__declspec(dllimport)' -o example_null.exe examples/example_null/main.cpp -L. -limgui
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g++ -I. -Wall -Wformat -DIMGUI_API='__declspec(dllimport)' -DIMGUI_IMPL_API= -o example_null.exe examples/example_null/main.cpp -L. -limgui
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rm -f example_null.exe libimgui.* example_single_file.*
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- name: Build example_null (extra warnings, msvc 64-bit)
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@@ -104,7 +114,7 @@ jobs:
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echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp
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cl.exe /D_USRDLL /D_WINDLL /I. example_single_file.cpp /LD /FeImGui.dll /link
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cl.exe /DIMGUI_API=__declspec(dllimport) /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
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cl.exe /DIMGUI_API=__declspec(dllimport) -DIMGUI_IMPL_API= /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
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# Win64 examples are more frequently compilted than the Win32 examples.
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# More of the Win32 examples requires 'workflow_run' to reduce waste.
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@@ -255,10 +265,18 @@ jobs:
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
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Linux:
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Build-Linux:
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runs-on: ubuntu-latest
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name: Build - Linux
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v6
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with:
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path: ${{ github.workspace }}/imgui
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- name: Install Dependencies
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run: |
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@@ -325,7 +343,7 @@ jobs:
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EOF
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g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with large ImDrawIdx + pointer ImTextureID)
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- name: Build example_null (with large ImDrawIdx + custom ImTextureID)
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run: |
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cat > example_single_file.cpp <<'EOF'
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@@ -338,6 +356,21 @@ jobs:
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EOF
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g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
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cat > example_single_file.cpp <<'EOF'
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// Test build ImTextureID defined as a struct
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struct SomeType { int a = 0; int b = 0; };
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#define ImTextureID SomeType
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#define ImTextureID_Invalid SomeType()
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inline bool operator==(const SomeType& lhs, const SomeType& rhs) { return lhs.a == rhs.a && lhs.b == rhs.b; }
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inline bool operator!=(const SomeType& lhs, const SomeType& rhs) { return lhs.a != rhs.a || lhs.b != rhs.b; }
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
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run: |
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cat > example_single_file.cpp <<'EOF'
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@@ -472,10 +505,18 @@ jobs:
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- name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
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run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp
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MacOS:
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Build-MacOS:
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runs-on: macos-latest
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name: Build - MacOS
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v6
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with:
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path: ${{ github.workspace }}/imgui
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- name: Install Dependencies
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run: |
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@@ -484,7 +525,7 @@ jobs:
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- name: Build example_null (extra warnings, clang 64-bit)
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run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (single file build)
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- name: Build macOS example_null (single file build)
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run: |
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cat > example_single_file.cpp <<'EOF'
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@@ -495,7 +536,7 @@ jobs:
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EOF
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clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (single file build, c++20)
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- name: Build macOS example_null (single file build, c++20)
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run: |
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cat > example_single_file.cpp <<'EOF'
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@@ -506,7 +547,7 @@ jobs:
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EOF
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clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (without c++ runtime)
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- name: Build macOS example_null (without c++ runtime)
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run: |
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cat > example_single_file.cpp <<'EOF'
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@@ -517,49 +558,57 @@ jobs:
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EOF
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clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
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- name: Build example_glfw_opengl2
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- name: Build macOS example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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if: github.event_name == 'workflow_run'
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- name: Build example_glfw_opengl3
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- name: Build macOS example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'workflow_run'
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- name: Build example_glfw_metal
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- name: Build macOS example_glfw_metal
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run: make -C examples/example_glfw_metal
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- name: Build example_sdl2_metal
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- name: Build macOS example_sdl2_metal
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run: make -C examples/example_sdl2_metal
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- name: Build example_sdl2_opengl2
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- name: Build macOS example_sdl2_opengl2
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run: make -C examples/example_sdl2_opengl2
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl2_opengl3
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- name: Build macOS example_sdl2_opengl3
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run: make -C examples/example_sdl2_opengl3
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl3_opengl3
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- name: Build macOS example_sdl3_opengl3
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run: make -C examples/example_sdl3_opengl3
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- name: Build example_apple_metal
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- name: Build macOS example_apple_metal
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run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
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if: github.event_name == 'workflow_run'
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- name: Build example_apple_opengl2
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- name: Build macOS example_apple_opengl2
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run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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if: github.event_name == 'workflow_run'
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Build-iOS:
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runs-on: macos-14
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name: Build - iOS
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iOS:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v6
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- name: Build example_apple_metal
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run: |
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# Code signing is required, but we disable it because it is irrelevant for CI builds.
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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Emscripten:
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Build-Emscripten:
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runs-on: ubuntu-latest
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name: Build - Emscripten
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v6
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- name: Install Dependencies
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run: |
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@@ -597,12 +646,148 @@ jobs:
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emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu
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cmake --build build
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Android:
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Build-Android:
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runs-on: ubuntu-latest
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name: Build - Android
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v6
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- name: Build example_android_opengl3
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run: |
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cd examples/example_android_opengl3/android
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gradle assembleDebug --stacktrace
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Test-Windows:
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runs-on: windows-2025
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name: Test - Windows
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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env:
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MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v6
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with:
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path: ${{ github.workspace }}/imgui
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- uses: actions/checkout@v6
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continue-on-error: true
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with:
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fetch-depth: 1
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repository: ocornut/imgui_test_engine
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path: ${{ github.workspace }}/imgui_test_engine
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submodules: true
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- name: Fix Tests Projects
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shell: powershell
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working-directory: ${{ github.workspace }}/imgui_test_engine
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run: |
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# WARNING: This will need updating if toolset/sdk change in project files!
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gci -recurse -filter "*.vcxproj" | ForEach-Object {
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# Fix SDK and toolset for most samples.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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- name: Build Tests
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shell: cmd
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: '"%MSBUILD_PATH%\MSBuild.exe" imgui_test_suite.vcxproj /p:Platform=x64 /p:Configuration=Release /p:ClFlags=/WX -maxcpucount:%NUMBER_OF_PROCESSORS%'
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- name: Run Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 tests
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- name: Check for Docking
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id: check_docking
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shell: bash
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working-directory: ${{ github.workspace }}/imgui
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run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
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- name: Run Viewport Tests
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if: steps.check_docking.outputs.has_dock == 'true'
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 -viewport-mock viewport
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Test-Linux:
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runs-on: ubuntu-latest
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name: Test - Linux
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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steps:
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- uses: actions/checkout@v6
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with:
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path: ${{ github.workspace }}/imgui
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- uses: actions/checkout@v6
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with:
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fetch-depth: 1
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repository: ocornut/imgui_test_engine
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path: ${{ github.workspace }}/imgui_test_engine
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submodules: true
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- name: Build Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: make -j$(nproc)
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- name: Run Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests
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- name: Check for Docking
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id: check_docking
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working-directory: ${{ github.workspace }}/imgui
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run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
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- name: Run Viewport Tests
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if: steps.check_docking.outputs.has_dock == 'true'
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport
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# Test-MacOS:
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# runs-on: macos-latest
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# name: Test - MacOS
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#
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# defaults:
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# run:
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# working-directory: ${{ github.workspace }}/imgui
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#
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# steps:
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# - uses: actions/checkout@v6
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# with:
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# path: ${{ github.workspace }}/imgui
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#
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# - uses: actions/checkout@v6
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# with:
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# fetch-depth: 1
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# repository: ocornut/imgui_test_engine
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# path: ${{ github.workspace }}/imgui_test_engine
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# submodules: true
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#
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# - name: Build Tests
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# working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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# run: make -j$(nproc)
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#
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# - name: Run Tests
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# working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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# run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests
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#
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# - name: Check for Docking
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# id: check_docking
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# working-directory: ${{ github.workspace }}/imgui
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# run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
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#
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# - name: Run Viewport Tests
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# if: steps.check_docking.outputs.has_dock == 'true'
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# working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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# run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport
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|
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Reference in New Issue
Block a user