update dear imgui from 1.92.2b-docking to 1.92.6-docking
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@@ -33,7 +33,7 @@ IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
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// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
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// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
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IMGUI_IMPL_API void ImGui_ImplDX10_UpdateTexture(ImTextureData* tex);
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// [BETA] Selected render state data shared with callbacks.
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@@ -42,7 +42,8 @@ IMGUI_IMPL_API void ImGui_ImplDX10_UpdateTexture(ImTextureData* tex);
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struct ImGui_ImplDX10_RenderState
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{
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ID3D10Device* Device;
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ID3D10SamplerState* SamplerDefault;
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ID3D10SamplerState* SamplerLinear;
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ID3D10SamplerState* SamplerNearest;
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ID3D10Buffer* VertexConstantBuffer;
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};
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