update dear imgui from 1.92.2b-docking to 1.92.6-docking

This commit is contained in:
Sven Balzer
2026-04-01 18:20:04 +02:00
parent 3b7d593f4e
commit 1daf4d79f1
127 changed files with 10702 additions and 3505 deletions
@@ -180,6 +180,7 @@ typedef khronos_uint8_t GLubyte;
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
@@ -400,9 +401,15 @@ GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum
#ifndef GL_VERSION_3_3
#define GL_VERSION_3_3 1
#define GL_SAMPLER_BINDING 0x8919
typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
#endif
#endif /* GL_VERSION_3_3 */
#ifndef GL_VERSION_4_1
@@ -483,7 +490,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
/* gl3w internal state */
union ImGL3WProcs {
GL3WglProc ptr[60];
GL3WglProc ptr[63];
struct {
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
@@ -503,6 +510,7 @@ union ImGL3WProcs {
PFNGLCREATESHADERPROC CreateShader;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
PFNGLDELETEPROGRAMPROC DeleteProgram;
PFNGLDELETESAMPLERSPROC DeleteSamplers;
PFNGLDELETESHADERPROC DeleteShader;
PFNGLDELETETEXTURESPROC DeleteTextures;
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
@@ -515,6 +523,7 @@ union ImGL3WProcs {
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLFLUSHPROC Flush;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLGENSAMPLERSPROC GenSamplers;
PFNGLGENTEXTURESPROC GenTextures;
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
@@ -535,6 +544,7 @@ union ImGL3WProcs {
PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOLYGONMODEPROC PolygonMode;
PFNGLREADPIXELSPROC ReadPixels;
PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
PFNGLSCISSORPROC Scissor;
PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLTEXIMAGE2DPROC TexImage2D;
@@ -569,6 +579,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
#define glCreateShader imgl3wProcs.gl.CreateShader
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
#define glDeleteSamplers imgl3wProcs.gl.DeleteSamplers
#define glDeleteShader imgl3wProcs.gl.DeleteShader
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
@@ -581,6 +592,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
#define glFlush imgl3wProcs.gl.Flush
#define glGenBuffers imgl3wProcs.gl.GenBuffers
#define glGenSamplers imgl3wProcs.gl.GenSamplers
#define glGenTextures imgl3wProcs.gl.GenTextures
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
@@ -601,6 +613,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
#define glPixelStorei imgl3wProcs.gl.PixelStorei
#define glPolygonMode imgl3wProcs.gl.PolygonMode
#define glReadPixels imgl3wProcs.gl.ReadPixels
#define glSamplerParameteri imgl3wProcs.gl.SamplerParameteri
#define glScissor imgl3wProcs.gl.Scissor
#define glShaderSource imgl3wProcs.gl.ShaderSource
#define glTexImage2D imgl3wProcs.gl.TexImage2D
@@ -701,7 +714,11 @@ static void close_libgl(void)
static int is_library_loaded(const char* name, void** lib)
{
#if defined(__HAIKU__)
*lib = NULL; // no support for RTLD_NOLOAD on Haiku.
#else
*lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
#endif
return *lib != NULL;
}
@@ -819,6 +836,7 @@ static int parse_version(void)
}
static void load_procs(GL3WGetProcAddressProc proc);
static void clear_procs();
int imgl3wInit(void)
{
@@ -838,6 +856,7 @@ int imgl3wInit2(GL3WGetProcAddressProc proc)
void imgl3wShutdown(void)
{
close_libgl();
clear_procs();
}
int imgl3wIsSupported(int major, int minor)
@@ -870,6 +889,7 @@ static const char *proc_names[] = {
"glCreateShader",
"glDeleteBuffers",
"glDeleteProgram",
"glDeleteSamplers",
"glDeleteShader",
"glDeleteTextures",
"glDeleteVertexArrays",
@@ -882,6 +902,7 @@ static const char *proc_names[] = {
"glEnableVertexAttribArray",
"glFlush",
"glGenBuffers",
"glGenSamplers",
"glGenTextures",
"glGenVertexArrays",
"glGetAttribLocation",
@@ -902,6 +923,7 @@ static const char *proc_names[] = {
"glPixelStorei",
"glPolygonMode",
"glReadPixels",
"glSamplerParameteri",
"glScissor",
"glShaderSource",
"glTexImage2D",
@@ -923,6 +945,13 @@ static void load_procs(GL3WGetProcAddressProc proc)
imgl3wProcs.ptr[i] = proc(proc_names[i]);
}
static void clear_procs()
{
size_t i;
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
imgl3wProcs.ptr[i] = nullptr;
}
#ifdef __cplusplus
}
#endif