update dear imgui from 1.92.2b-docking to 1.92.6-docking
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@@ -4,23 +4,26 @@
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#include "imgui.h"
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#include <stdio.h>
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// For imgui_impl_null: use relative filename + embed implementation directly by including the .cpp file.
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// This is to simplify casual building of this example from all sorts of test scripts.
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#include "../../backends/imgui_impl_null.h"
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#include "../../backends/imgui_impl_null.cpp"
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int main(int, char**)
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{
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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// Build atlas
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//unsigned char* tex_pixels = nullptr;
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//int tex_w, tex_h;
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//io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h);
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures;
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ImGui_ImplNullPlatform_Init();
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ImGui_ImplNullRender_Init();
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for (int n = 0; n < 20; n++)
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{
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printf("NewFrame() %d\n", n);
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io.DisplaySize = ImVec2(1920, 1080);
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io.DeltaTime = 1.0f / 60.0f;
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ImGui_ImplNullPlatform_NewFrame();
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ImGui_ImplNullRender_NewFrame();
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ImGui::NewFrame();
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static float f = 0.0f;
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@@ -33,6 +36,8 @@ int main(int, char**)
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}
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printf("DestroyContext()\n");
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ImGui_ImplNullRender_Shutdown();
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ImGui_ImplNullPlatform_Shutdown();
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ImGui::DestroyContext();
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return 0;
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}
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