update dear imgui from 1.92.2b-docking to 1.92.6-docking

This commit is contained in:
Sven Balzer
2026-04-01 18:20:04 +02:00
parent 3b7d593f4e
commit 1daf4d79f1
127 changed files with 10702 additions and 3505 deletions
+121 -110
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.92.2b
// dear imgui, v1.92.6
// (tables and columns code)
/*
@@ -24,9 +24,9 @@ Index of this file:
*/
// Navigating this file:
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
// - In Visual Studio: Ctrl+Comma ("Edit.GoToAll") can follow symbols inside comments, whereas Ctrl+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: Alt+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: Ctrl+Click can follow symbols inside comments.
//-----------------------------------------------------------------------------
// [SECTION] Commentary
@@ -240,6 +240,7 @@ Index of this file:
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
#pragma GCC diagnostic ignored "-Wstrict-overflow"
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
#endif
//-----------------------------------------------------------------------------
@@ -335,7 +336,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f));
const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, IMGUI_WINDOW_HARD_MIN_SIZE), use_child_window ? ImMax(avail_size.y, IMGUI_WINDOW_HARD_MIN_SIZE) : 0.0f));
const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
@@ -437,7 +438,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
table->InnerWindow->SkipItems = false;
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned
if (instance_no == 0)
{
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
@@ -451,7 +452,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
table->InnerWindow->DC.TreeDepth++; // This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking accross a table
table->InnerWindow->DC.TreeDepth++; // This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking across a table
}
// Push a standardized ID for both child-using and not-child-using tables
@@ -464,6 +465,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->HostIndentX = inner_window->DC.Indent.x;
table->HostClipRect = inner_window->ClipRect;
table->HostSkipItems = inner_window->SkipItems;
temp_data->WindowID = inner_window->ID;
temp_data->HostBackupWorkRect = inner_window->WorkRect;
temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
@@ -563,9 +565,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
const int old_columns_count = table->Columns.size();
if (old_columns_count != 0 && old_columns_count != columns_count)
{
// Attempt to preserve width on column count change (#4046)
// Attempt to preserve width and other settings on column count/specs change (#4046)
old_columns_to_preserve = table->Columns.Data;
old_columns_raw_data = table->RawData;
old_columns_raw_data = table->RawData; // Free at end of function
table->RawData = NULL;
}
if (table->RawData == NULL)
@@ -591,7 +593,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
ImGuiTableColumn* column = &table->Columns[n];
if (old_columns_to_preserve && n < old_columns_count)
{
// FIXME: We don't attempt to preserve column order in this path.
*column = old_columns_to_preserve[n];
}
else
@@ -601,8 +602,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
column->WidthAuto = width_auto;
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
column->DisplayOrder = (ImGuiTableColumnIdx)n;
}
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
table->DisplayOrderToIndex[n] = column->DisplayOrder;
}
}
if (old_columns_raw_data)
@@ -697,7 +699,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
}
// Handle reordering request
// Note: we don't clear ReorderColumn after handling the request.
// Note: we don't clear ReorderColumn after handling the request (FIXME: clarify why or add a test).
if (table->InstanceCurrent == 0)
{
if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1)
@@ -709,24 +711,12 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
const int reorder_dir = table->ReorderColumnDir;
IM_ASSERT(reorder_dir == -1 || reorder_dir == +1);
IM_ASSERT(table->ReorderColumnDir == -1 || table->ReorderColumnDir == +1);
IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable);
ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn];
ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
IM_UNUSED(dst_column);
const int src_order = src_column->DisplayOrder;
const int dst_order = dst_column->DisplayOrder;
src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
ImGuiTableColumn* dst_column = &table->Columns[(table->ReorderColumnDir < 0) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
TableSetColumnDisplayOrder(table, table->ReorderColumn, dst_column->DisplayOrder);
table->ReorderColumnDir = 0;
table->IsSettingsDirty = true;
}
}
@@ -740,6 +730,31 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
}
}
// Note that TableSetupScrollFreeze() enforce a display order range for frozen columns.
// So reordering a column across the frozen column barrier is illegal and will be undone.
void ImGui::TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order)
{
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
IM_ASSERT(dst_order >= 0 && dst_order < table->ColumnsCount);
ImGuiTableColumn* src_column = &table->Columns[column_n];
const int src_order = src_column->DisplayOrder;
if (src_order == dst_order)
return;
const int reorder_dir = (dst_order < src_order) ? -1 : +1;
src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
//IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
// FIXME-OPT: If this is called multiple times we'd effectively have a O(N^2) thing going on.
for (int n = 0; n < table->ColumnsCount; n++)
table->DisplayOrderToIndex[table->Columns[n].DisplayOrder] = (ImGuiTableColumnIdx)n;
table->IsSettingsDirty = true;
}
// Adjust flags: default width mode + stretch columns are not allowed when auto extending
static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in)
{
@@ -946,7 +961,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
// large height (= first frame scrollbar display very off + clipper would skip lots of items).
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
// FIXME: Move this to ->WidthGiven to avoid temporary lossyness?
// FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto)
column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale?
@@ -1190,7 +1205,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
// In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
// Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar.
// Else if give no chance to a clipper-savvy user to submit rows and therefore total contents height used by scrollbar.
if (has_at_least_one_column_requesting_output == false)
{
table->Columns[table->LeftMostEnabledColumn].IsRequestOutput = true;
@@ -1347,11 +1362,7 @@ void ImGui::EndTable()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
@@ -1366,7 +1377,7 @@ void ImGui::EndTable()
ImGuiWindow* inner_window = table->InnerWindow;
ImGuiWindow* outer_window = table->OuterWindow;
ImGuiTableTempData* temp_data = table->TempData;
IM_ASSERT(inner_window == g.CurrentWindow);
IM_ASSERT(inner_window == g.CurrentWindow && inner_window->ID == temp_data->WindowID);
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
if (table->IsInsideRow)
@@ -1382,7 +1393,7 @@ void ImGui::EndTable()
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
const float inner_content_max_y = table->RowPosY2;
const float inner_content_max_y = ImCeil(table->RowPosY2); // Rounding final position is important as we currently don't round row height ('Demo->Tables->Outer Size' demo uses non-integer heights)
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
if (inner_window != outer_window)
inner_window->DC.CursorMaxPos.y = inner_content_max_y;
@@ -1559,7 +1570,7 @@ void ImGui::EndTable()
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
IM_ASSERT(g.TablesTempDataStacked > 0);
temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
g.CurrentTable = temp_data && (temp_data->WindowID == outer_window->ID) ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
if (g.CurrentTable)
{
g.CurrentTable->TempData = temp_data;
@@ -1600,18 +1611,10 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT_USER_ERROR_RET(table->DeclColumnsCount < table->ColumnsCount, "TableSetupColumn(): called too many times!");
IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!");
IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
if (table->DeclColumnsCount >= table->ColumnsCount)
{
IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!");
return;
}
ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
table->DeclColumnsCount++;
@@ -1619,7 +1622,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
// Give a grace to users of ImGuiTableFlags_ScrollX.
if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
IM_ASSERT_USER_ERROR_RET(init_width_or_weight <= 0.0f, "TableSetupColumn(): can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
// When passing a width automatically enforce WidthFixed policy
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not resizable)
@@ -1661,12 +1664,8 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->IsLayoutLocked == false && "TableSetupColumn(): need to call before first row!");
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
@@ -1742,11 +1741,7 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
if (column_n < 0)
column_n = table->CurrentColumn;
@@ -1824,12 +1819,8 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(target != ImGuiTableBgTarget_None);
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
if (color == IM_COL32_DISABLE)
color = 0;
@@ -2054,10 +2045,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
}
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
// get the new cursor position.
// - We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark
// end of row and get the new cursor position.
if (unfreeze_rows_request)
{
IM_ASSERT(table->FreezeRowsRequest > 0);
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->Columns[column_n].NavLayerCurrent = table->NavLayer;
const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
@@ -2126,11 +2118,7 @@ bool ImGui::TableSetColumnIndex(int column_n)
{
if (table->CurrentColumn != -1)
TableEndCell(table);
if ((column_n >= 0 && column_n < table->ColumnsCount) == false)
{
IM_ASSERT_USER_ERROR(column_n >= 0 && column_n < table->ColumnsCount, "TableSetColumnIndex() invalid column index!");
return false;
}
IM_ASSERT_USER_ERROR_RETV(column_n >= 0 && column_n < table->ColumnsCount, false, "TableSetColumnIndex() invalid column index!");
TableBeginCell(table, column_n);
}
@@ -2456,6 +2444,11 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
// FIXME: This could be abstracted and merged with PushColumnsBackground(), by creating a generic struct
// with storage for backup cliprect + backup channel + storage for splitter pointer, new clip rect.
// This would slightly simplify caller code.
// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
void ImGui::TablePushBackgroundChannel()
@@ -2524,7 +2517,7 @@ void ImGui::TablePopColumnChannel()
// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call)
// - Clip --> 2+D+N channels
// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero)
// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero)
// - FreezeRows || FreezeColumns --> 3+D+N*2 (unless scrolling value is zero)
// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0.
void ImGui::TableSetupDrawChannels(ImGuiTable* table)
{
@@ -2617,7 +2610,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
const int size_for_masks_bitarrays_one = (int)ImBitArrayGetStorageSizeInBytes(max_draw_channels);
g.TempBuffer.reserve(size_for_masks_bitarrays_one * 5);
memset(g.TempBuffer.Data, 0, size_for_masks_bitarrays_one * 5);
for (int n = 0; n < IM_ARRAYSIZE(merge_groups); n++)
for (int n = 0; n < IM_COUNTOF(merge_groups); n++)
merge_groups[n].ChannelsMask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * n));
ImBitArrayPtr remaining_mask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * 4));
@@ -2674,7 +2667,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
// [DEBUG] Display merge groups
#if 0
if (g.IO.KeyShift)
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
for (int merge_group_n = 0; merge_group_n < IM_COUNTOF(merge_groups); merge_group_n++)
{
MergeGroup* merge_group = &merge_groups[merge_group_n];
if (merge_group->ChannelsCount == 0)
@@ -2702,7 +2695,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
//ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
ImRect host_rect = table->HostClipRect;
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
for (int merge_group_n = 0; merge_group_n < IM_COUNTOF(merge_groups); merge_group_n++)
{
if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount)
{
@@ -2817,8 +2810,13 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
continue;
// Draw in outer window so right-most column won't be clipped
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head;
float draw_y2 = draw_y2_head;
if (is_frozen_separator)
draw_y2 = draw_y2_body;
else if ((table->Flags & ImGuiTableFlags_NoBordersInBodyUntilResize) != 0 && (is_hovered || is_resized))
draw_y2 = draw_y2_body;
else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
draw_y2 = draw_y2_body;
if (draw_y2 > draw_y1)
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
}
@@ -3106,11 +3104,7 @@ void ImGui::TableHeadersRow()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
// Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
// it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
@@ -3155,12 +3149,7 @@ void ImGui::TableHeader(const char* label)
return;
ImGuiTable* table = g.CurrentTable;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->CurrentColumn != -1);
const int column_n = table->CurrentColumn;
ImGuiTableColumn* column = &table->Columns[column_n];
@@ -3190,7 +3179,7 @@ void ImGui::TableHeader(const char* label)
sort_arrow = true;
if (column->SortOrder > 0)
{
ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
ImFormatString(sort_order_suf, IM_COUNTOF(sort_order_suf), "%d", column->SortOrder + 1);
w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x;
}
}
@@ -3335,11 +3324,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
ImGuiTable* table = g.CurrentTable;
ImGuiWindow* window = g.CurrentWindow;
ImDrawList* draw_list = window->DrawList;
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
if (max_label_width == 0.0f)
@@ -3414,7 +3399,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
// Left<>Right alignment
float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
float line_off_for_align_x = ImMax((((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), 0.0f) * align.x;
float line_off_for_align_x = ImFloor(ImMax((((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), 0.0f) * align.x);
line_off_curr_x += line_off_for_align_x - line_off_for_ascent_x;
// Register header width
@@ -3780,7 +3765,6 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
ImU64 display_order_mask = 0;
for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++)
{
int column_n = column_settings->Index;
@@ -3797,24 +3781,51 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
}
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
column->DisplayOrder = column_settings->DisplayOrder;
display_order_mask |= (ImU64)1 << column->DisplayOrder;
if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
column->SortOrder = column_settings->SortOrder;
column->SortDirection = column_settings->SortDirection;
}
// Validate and fix invalid display order data
const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1;
if (display_order_mask != expected_display_order_mask)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n;
// Rebuild index
// Fix display order and build index
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
TableFixDisplayOrder(table);
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
}
struct ImGuiTableFixDisplayOrderColumnData
{
ImGuiTableColumnIdx Idx;
ImGuiTable* Table; // This is unfortunate but we don't have userdata in qsort api.
};
// Sort by DisplayOrder and then Index
static int IMGUI_CDECL TableFixDisplayOrderComparer(const void* lhs, const void* rhs)
{
const ImGuiTable* table = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Table;
const ImGuiTableColumnIdx lhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)lhs)->Idx;
const ImGuiTableColumnIdx rhs_idx = ((const ImGuiTableFixDisplayOrderColumnData*)rhs)->Idx;
const int order_delta = (table->Columns[lhs_idx].DisplayOrder - table->Columns[rhs_idx].DisplayOrder);
return (order_delta > 0) ? +1 : (order_delta < 0) ? -1 : (lhs_idx > rhs_idx) ? +1 : -1;
}
// Fix invalid display order data: compact values (0,1,3 -> 0,1,2); preserve relative order (0,3,1 -> 0,2,1); deduplicate (0,4,1,1 -> 0,3,1,2)
void ImGui::TableFixDisplayOrder(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
g.TempBuffer.reserve((int)(sizeof(ImGuiTableFixDisplayOrderColumnData) * table->ColumnsCount)); // FIXME: Maybe wrap those two lines as a helper.
ImGuiTableFixDisplayOrderColumnData* fdo_columns = (ImGuiTableFixDisplayOrderColumnData*)(void*)g.TempBuffer.Data;
for (int n = 0; n < table->ColumnsCount; n++)
{
fdo_columns[n].Idx = (ImGuiTableColumnIdx)n;
fdo_columns[n].Table = table;
}
ImQsort(fdo_columns, (size_t)table->ColumnsCount, sizeof(ImGuiTableFixDisplayOrderColumnData), TableFixDisplayOrderComparer);
for (int n = 0; n < table->ColumnsCount; n++)
table->Columns[fdo_columns[n].Idx].DisplayOrder = (ImGuiTableColumnIdx)n;
}
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiContext& g = *ctx;
@@ -3942,7 +3953,7 @@ void ImGui::TableSettingsAddSettingsHandler()
// - TableGcCompactSettings() [Internal]
//-------------------------------------------------------------------------
// Remove Table (currently only used by TestEngine)
// Remove Table data (currently only used by TestEngine)
void ImGui::TableRemove(ImGuiTable* table)
{
//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
@@ -4021,9 +4032,9 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
if (!is_active) { PopStyleColor(); }
if (IsItemHovered())
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
if (IsItemVisible() && table->HoveredColumnBody != -1)
GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
GetForegroundDrawList(table->OuterWindow)->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
if (!open)
return;
if (table->InstanceCurrent > 0)
@@ -4056,7 +4067,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
ImGuiTableColumn* column = &table->Columns[n];
const char* name = TableGetColumnName(table, n);
char buf[512];
ImFormatString(buf, IM_ARRAYSIZE(buf),
ImFormatString(buf, IM_COUNTOF(buf),
"Column %d order %d '%s': offset %+.2f to %+.2f%s\n"
"Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n"
"WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n"
@@ -4077,7 +4088,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
if (IsItemHovered())
{
ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y);
GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255));
GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255));
}
}
if (ImGuiTableSettings* settings = TableGetBoundSettings(table))