added standard ground sprites;

changed tilenumber: 16x12 -> 17:13

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@6 24008968-59e6-ed4c-a10b-0b2c954b24ab
This commit is contained in:
mikeb
2021-02-26 14:56:42 +00:00
parent c337d52774
commit 29c4a4f290
10 changed files with 1 additions and 1 deletions
+1 -1
View File
@@ -421,7 +421,7 @@ int main() {
return 1;
ID3D11ShaderResourceView* tile_texture = 0;
if (!(tile_texture = create_shader_texture("../assets/std_tile.tga"))) {
if (!(tile_texture = create_shader_texture("../assets/tile_grass_1.tga"))) {
log_error("CreateShaderTexture has failed.");
return 1;
}