added standard ground sprites;
changed tilenumber: 16x12 -> 17:13 git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@6 24008968-59e6-ed4c-a10b-0b2c954b24ab
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@@ -421,7 +421,7 @@ int main() {
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return 1;
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ID3D11ShaderResourceView* tile_texture = 0;
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if (!(tile_texture = create_shader_texture("../assets/std_tile.tga"))) {
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if (!(tile_texture = create_shader_texture("../assets/tile_grass_1.tga"))) {
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log_error("CreateShaderTexture has failed.");
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return 1;
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}
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