added standard ground sprites;

changed tilenumber: 16x12 -> 17:13

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@6 24008968-59e6-ed4c-a10b-0b2c954b24ab
This commit is contained in:
mikeb
2021-02-26 14:56:42 +00:00
parent c337d52774
commit 29c4a4f290
10 changed files with 1 additions and 1 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
+1 -1
View File
@@ -421,7 +421,7 @@ int main() {
return 1;
ID3D11ShaderResourceView* tile_texture = 0;
if (!(tile_texture = create_shader_texture("../assets/std_tile.tga"))) {
if (!(tile_texture = create_shader_texture("../assets/tile_grass_1.tga"))) {
log_error("CreateShaderTexture has failed.");
return 1;
}