add camera tilt
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+3
-2
@@ -41,6 +41,7 @@ target_include_directories(stb_image INTERFACE libs/stb)
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function(add_shader name)
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set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.slang)
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set(OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.h)
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set(DEP_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.dep)
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if (SLANGC)
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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@@ -51,8 +52,8 @@ function(add_shader name)
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add_custom_command(
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OUTPUT ${OUTPUT_FILE}
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COMMAND ${SLANGC} -target spirv -validate-uniformity -o ${OUTPUT_FILE} -source-embed-style u8 -source-embed-name SPIRV_${name} ${SLANG_FLAGS} -- ${INPUT_FILE}
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DEPENDS ${INPUT_FILE}
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COMMAND ${SLANGC} -target spirv -validate-uniformity -o ${OUTPUT_FILE} -depfile ${DEP_FILE} -source-embed-style u8 -source-embed-name SPIRV_${name} ${SLANG_FLAGS} -- ${INPUT_FILE}
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DEPFILE ${DEP_FILE}
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)
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endif()
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