change colorspace of sprites back to linear
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@ -309,7 +309,7 @@ SDL_GPUTexture *create_shader_texture(const char *path) {
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SDL_GPUTextureFormat format = SDL_GPU_TEXTUREFORMAT_INVALID;
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if (channels == 1) format = SDL_GPU_TEXTUREFORMAT_A8_UNORM;
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if (channels == 4) format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB;
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if (channels == 4) format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM;
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if (format == SDL_GPU_TEXTUREFORMAT_INVALID) {
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log_error("Failed to find texture format for texture (\"%s\").", path);
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@ -418,7 +418,7 @@ SDL_GPUTexture* create_shader_texture_array(Uint32 num_textures, const char **te
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SDL_GPUTextureCreateInfo texture_info = {
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.type = SDL_GPU_TEXTURETYPE_2D_ARRAY,
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.format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB,
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.format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM,
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.usage = SDL_GPU_TEXTUREUSAGE_SAMPLER,
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.width = (Uint32)width,
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.height = (Uint32)height,
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@ -744,7 +744,6 @@ int main(int argc, char **argv) {
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ImGuiIO &io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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// io.ConfigFlags |= ImGuiConfigFlags_IsSRGB;
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ImGui::StyleColorsDark();
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