move shaders from assets to src
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914cbf13f4
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382ef67895
@ -45,8 +45,8 @@ option(TRACY_ONLY_LOCALHOST "" ON)
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add_subdirectory(libs/tracy)
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add_subdirectory(libs/tracy)
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function(add_shader name)
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function(add_shader name)
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set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.slang)
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set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/${name}.slang)
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set(OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.h)
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set(OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/${name}.h)
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set(DEP_FILE ${CMAKE_CURRENT_BINARY_DIR}/SHADER_${name}.dep)
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set(DEP_FILE ${CMAKE_CURRENT_BINARY_DIR}/SHADER_${name}.dep)
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if (SLANGC)
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if (SLANGC)
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@ -13,10 +13,10 @@
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#include "math_graphics.h"
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#include "math_graphics.h"
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#include "stb_image.h"
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#include "stb_image.h"
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#include "../assets/shader/basic.h"
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#include "shaders/basic.h"
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#include "../assets/shader/world.h"
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#include "shaders/world.h"
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#include "../assets/shader/gui_tile.h"
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#include "shaders/gui_tile.h"
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#include "../assets/shader/grid.h"
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#include "shaders/grid.h"
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using namespace M;
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using namespace M;
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