move shaders from assets to src

This commit is contained in:
Sven Balzer 2025-03-26 19:25:38 +01:00
parent 914cbf13f4
commit 382ef67895
11 changed files with 6 additions and 6 deletions

View File

@ -45,8 +45,8 @@ option(TRACY_ONLY_LOCALHOST "" ON)
add_subdirectory(libs/tracy) add_subdirectory(libs/tracy)
function(add_shader name) function(add_shader name)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.slang) set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/${name}.slang)
set(OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.h) set(OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/${name}.h)
set(DEP_FILE ${CMAKE_CURRENT_BINARY_DIR}/SHADER_${name}.dep) set(DEP_FILE ${CMAKE_CURRENT_BINARY_DIR}/SHADER_${name}.dep)
if (SLANGC) if (SLANGC)

View File

@ -13,10 +13,10 @@
#include "math_graphics.h" #include "math_graphics.h"
#include "stb_image.h" #include "stb_image.h"
#include "../assets/shader/basic.h" #include "shaders/basic.h"
#include "../assets/shader/world.h" #include "shaders/world.h"
#include "../assets/shader/gui_tile.h" #include "shaders/gui_tile.h"
#include "../assets/shader/grid.h" #include "shaders/grid.h"
using namespace M; using namespace M;