mark things as static
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1220cf6e7a
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104
src/main.cpp
104
src/main.cpp
@ -23,42 +23,42 @@ using namespace M;
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#define NEAR_PLANE (0.01f)
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SDL_GPUDevice *device;
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SDL_Window *window;
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static SDL_GPUDevice *device;
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static SDL_Window *window;
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SDL_GPUGraphicsPipeline *basic_graphics_pipeline;
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SDL_GPUGraphicsPipeline *world_graphics_pipeline;
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SDL_GPUSampler *point_sampler;
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static SDL_GPUGraphicsPipeline *basic_graphics_pipeline;
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static SDL_GPUGraphicsPipeline *world_graphics_pipeline;
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static SDL_GPUSampler *point_sampler;
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SDL_GPUBuffer *vertex_buffer;
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SDL_GPUBuffer *index_buffer;
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SDL_GPUBuffer *player_instance_buffer;
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SDL_GPUBuffer *world_buffer;
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SDL_GPUBuffer *tile_infos_buffer;
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static SDL_GPUBuffer *vertex_buffer;
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static SDL_GPUBuffer *index_buffer;
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static SDL_GPUBuffer *player_instance_buffer;
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static SDL_GPUBuffer *world_buffer;
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static SDL_GPUBuffer *tile_infos_buffer;
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Sint32 window_width;
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Sint32 window_height;
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static Sint32 window_width;
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static Sint32 window_height;
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bool Running = true;
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static bool Running = true;
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M4x4 view_matrix = view (V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f);
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M4x4 inverse_view_matrix = inverse_view(V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f);
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static M4x4 view_matrix = view (V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f);
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static M4x4 inverse_view_matrix = inverse_view(V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f);
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M4x4 projection_matrix = projection (radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
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M4x4 inverse_projection_matrix = inverse_projection(radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
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static M4x4 projection_matrix = projection (radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
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static M4x4 inverse_projection_matrix = inverse_projection(radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
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struct Vertex {
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V3 pos;
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};
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Vertex vertices[] = {
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static Vertex vertices[] = {
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{{ -0.5f, 0.5f, 0 }},
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{{ 0.5f, 0.5f, 0 }},
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{{ 0.5f, -0.5f, 0 }},
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{{ -0.5f, -0.5f, 0 }},
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};
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Uint16 indices[] = {
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static Uint16 indices[] = {
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0, 1, 2,
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0, 2, 3,
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};
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@ -69,19 +69,19 @@ struct Instance {
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V4 uv2uv3;
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};
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Instance player_instance = { { 0.0f, 0.0f }, { 0, 0, 1, 0 }, { 1, 1, 0, 1 }};
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static Instance player_instance = { { 0.0f, 0.0f }, { 0, 0, 1, 0 }, { 1, 1, 0, 1 }};
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Sint32 map_width;
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Sint32 map_height;
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static Sint32 map_width;
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static Sint32 map_height;
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Uint32* map_tiles;
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static Uint32* map_tiles;
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struct Player {
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Sint32 pos_x;
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Sint32 pos_y;
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};
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Player player;
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static Player player;
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struct PerFrame {
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float aspect_ratio;
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@ -93,7 +93,7 @@ struct PerFrame {
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Uint32 map_width;
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};
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PerFrame per_frame = {
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static PerFrame per_frame = {
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.aspect_ratio = 16.0f / 9.0f,
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.fovy_degrees = 31.0f,
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.camera_x = 0.0f,
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@ -110,7 +110,7 @@ typedef struct {
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V2 uv_max;
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} TileInfo;
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TileInfo tile_infos[] = {
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static TileInfo tile_infos[] = {
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{ 0x0001, "../assets/tiles/error.png" },
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{ 0x0000, "../assets/tiles/empty.png" },
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{ 0x0100, "../assets/tiles/grass_1.png" },
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@ -122,18 +122,18 @@ TileInfo tile_infos[] = {
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{ 0x0400, "../assets/tiles/grass_ground_1.png" },
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};
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int tile_atlas_size = 256;
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smol_atlas_t *tile_atlas;
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static int tile_atlas_size = 256;
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static smol_atlas_t *tile_atlas;
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V4 cpu_tile_infos_buffer[SDL_arraysize(tile_infos)];
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static V4 cpu_tile_infos_buffer[SDL_arraysize(tile_infos)];
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Sint32 selected_tile = -1;
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Sint32 selected_rotation = 0;
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static Sint32 selected_tile = -1;
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static Sint32 selected_rotation = 0;
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bool dragging_tile_change = false;
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Sint32 drag_start_pos[2];
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static bool dragging_tile_change = false;
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static Sint32 drag_start_pos[2];
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void save_map() {
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static void save_map() {
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log("Save file is under construction.");
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FILE* file = fopen("../assets/map/map.sv", "wb");
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@ -167,7 +167,7 @@ void save_map() {
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log("Saving map was successful.");
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}
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void load_map() {
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static void load_map() {
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log("Load save file.");
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String file = load_entire_file("../assets/map/map.sv");
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if (!file.length) {
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@ -206,7 +206,7 @@ void load_map() {
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log("Loading map was successful.");
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}
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bool update_buffer(SDL_GPUBuffer *buffer, Uint32 offset, Uint32 num_bytes, void *data) {
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static bool update_buffer(SDL_GPUBuffer *buffer, Uint32 offset, Uint32 num_bytes, void *data) {
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SDL_GPUTransferBufferCreateInfo transfer_buffer_info = {
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.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD,
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.size = num_bytes,
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@ -260,7 +260,7 @@ bool update_buffer(SDL_GPUBuffer *buffer, Uint32 offset, Uint32 num_bytes, void
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return true;
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}
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SDL_GPUBuffer *create_buffer(SDL_GPUBufferUsageFlags usage, Uint32 num_bytes, void *data = NULL, const char *name = NULL) {
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static SDL_GPUBuffer *create_buffer(SDL_GPUBufferUsageFlags usage, Uint32 num_bytes, void *data = NULL, const char *name = NULL) {
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SDL_PropertiesID properties = 0;
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if (name) {
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properties = SDL_CreateProperties();
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@ -288,7 +288,7 @@ SDL_GPUBuffer *create_buffer(SDL_GPUBufferUsageFlags usage, Uint32 num_bytes, vo
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return buffer;
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}
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void change_map_size(char direction, int amount) {
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static void change_map_size(char direction, int amount) {
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SDL_GPUBuffer *old_world_buffer = world_buffer;
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Uint32* old_map = map_tiles;
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auto old_map_width = map_width;
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@ -365,7 +365,7 @@ void change_map_size(char direction, int amount) {
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SDL_ReleaseGPUBuffer(device, old_world_buffer);
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}
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SDL_GPUTexture *create_shader_texture(const char *path) {
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static SDL_GPUTexture *create_shader_texture(const char *path) {
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int width = 0, height = 0, channels = 0;
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stbi_uc *data = stbi_load(path, &width, &height, &channels, 0);
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if (!data) {
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@ -469,7 +469,7 @@ SDL_GPUTexture *create_shader_texture(const char *path) {
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return texture;
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}
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SDL_GPUTexture *create_shader_texture(const char *name, const char *data, int width, int height, int channels) {
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static SDL_GPUTexture *create_shader_texture(const char *name, const char *data, int width, int height, int channels) {
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SDL_GPUTextureFormat format = SDL_GPU_TEXTUREFORMAT_INVALID;
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if (channels == 1) format = SDL_GPU_TEXTUREFORMAT_A8_UNORM;
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if (channels == 4) format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB;
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@ -561,12 +561,12 @@ SDL_GPUTexture *create_shader_texture(const char *name, const char *data, int wi
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return texture;
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}
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void blit(char *dst, Sint32 dst_pitch, Sint32 dst_x, Sint32 dst_y, char *src, Sint32 src_pitch, Sint32 width, Sint32 height, int components = 4) {
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static void blit(char *dst, Sint32 dst_pitch, Sint32 dst_x, Sint32 dst_y, char *src, Sint32 src_pitch, Sint32 width, Sint32 height, int components = 4) {
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for (Sint32 y = 0; y < height; y++)
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memmove(&dst[((dst_y + y) * dst_pitch + dst_x) * components], &src[y * src_pitch * components], width * components);
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}
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bool SelectableImage(const char *label, bool selected, SDL_GPUTextureSamplerBinding *image, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), Uint8 orientation = 0) {
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static bool SelectableImage(const char *label, bool selected, SDL_GPUTextureSamplerBinding *image, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), Uint8 orientation = 0) {
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const ImGuiContext *context = ImGui::GetCurrentContext();
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const ImVec2 padding = context->Style.FramePadding;
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@ -588,7 +588,7 @@ bool SelectableImage(const char *label, bool selected, SDL_GPUTextureSamplerBind
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return pressed;
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}
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ImVec4 linear_to_sRGB(ImVec4 linear) {
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static ImVec4 linear_to_sRGB(ImVec4 linear) {
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float red = linear.x <= 0.0031308f ? 12.92f * linear.x : 1.055f * powf(linear.x, 1.0f / 2.4f) - 0.055;
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float green = linear.y <= 0.0031308f ? 12.92f * linear.y : 1.055f * powf(linear.y, 1.0f / 2.4f) - 0.055;
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float blue = linear.z <= 0.0031308f ? 12.92f * linear.z : 1.055f * powf(linear.z, 1.0f / 2.4f) - 0.055;
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@ -596,7 +596,7 @@ ImVec4 linear_to_sRGB(ImVec4 linear) {
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return ImVec4(red, green, blue, linear.w);
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}
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ImVec4 sRGB_to_linear(ImVec4 linear) {
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static ImVec4 sRGB_to_linear(ImVec4 linear) {
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float red = linear.x <= 0.0031308f ? linear.x / 12.92f : powf((linear.x + 0.055) / 1.055, 2.4f);
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float green = linear.y <= 0.0031308f ? linear.y / 12.92f : powf((linear.y + 0.055) / 1.055, 2.4f);
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float blue = linear.z <= 0.0031308f ? linear.z / 12.92f : powf((linear.z + 0.055) / 1.055, 2.4f);
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@ -604,14 +604,14 @@ ImVec4 sRGB_to_linear(ImVec4 linear) {
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return ImVec4(red, green, blue, linear.w);
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}
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V3 Unproject(V3 screen_pos) {
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static V3 Unproject(V3 screen_pos) {
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V4 result = inverse_view_matrix * inverse_projection_matrix * V4_(screen_pos, 1.0f);
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result.xyz /= result.w;
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return result.xyz;
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}
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V2 get_floor_intersection_of_mouse(V2 mouse_pos) {
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static V2 get_floor_intersection_of_mouse(V2 mouse_pos) {
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V2 mouse = remap(V2{ 0, 0 }, V2{ (float)window_width, (float)window_height }, V2{ -1, 1 }, V2{ 1, -1 }, V2{ mouse_pos.x, mouse_pos.y });
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V3 camera_position = (inverse_view_matrix * V4_(0, 0, 0, 1)).xyz;
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@ -627,12 +627,12 @@ V2 get_floor_intersection_of_mouse(V2 mouse_pos) {
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}
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#ifdef TRACY_ENABLE
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SDL_malloc_func sdl_malloc = NULL;
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SDL_calloc_func sdl_calloc = NULL;
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SDL_realloc_func sdl_realloc = NULL;
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SDL_free_func sdl_free = NULL;
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static SDL_malloc_func sdl_malloc = NULL;
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static SDL_calloc_func sdl_calloc = NULL;
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static SDL_realloc_func sdl_realloc = NULL;
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static SDL_free_func sdl_free = NULL;
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void setup_memory_functions() {
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static void setup_memory_functions() {
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SDL_GetMemoryFunctions(&sdl_malloc, &sdl_calloc, &sdl_realloc, &sdl_free);
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SDL_SetMemoryFunctions(
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[](size_t size) -> void * {
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@ -658,7 +658,7 @@ void setup_memory_functions() {
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);
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}
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#else
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void setup_memory_functions() {}
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static void setup_memory_functions() {}
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#endif
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int main(int argc, char **argv) {
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