put custom sdl changes into patches/

This commit is contained in:
Sven Balzer 2025-03-14 08:50:59 +01:00
parent b9a52da265
commit 592e1f39f3

View File

@ -0,0 +1,39 @@
From 88da989ad727ca54beb4beca35b6e188be497d70 Mon Sep 17 00:00:00 2001
From: Sven Balzer <4653051+Kyuusokuna@users.noreply.github.com>
Date: Sat, 8 Mar 2025 19:39:40 +0100
Subject: [PATCH] require Vulkan 1.3 and enable shaderDrawParameters
---
libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c b/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c
index bad67db..52c44b0 100644
--- a/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c
+++ b/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c
@@ -11070,7 +11070,7 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
appInfo.applicationVersion = 0;
appInfo.pEngineName = "SDLGPU";
appInfo.engineVersion = SDL_VERSION;
- appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0);
+ appInfo.apiVersion = VK_MAKE_VERSION(1, 3, 0);
createFlags = 0;
@@ -11504,6 +11504,14 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions;
deviceCreateInfo.pEnabledFeatures = &desiredDeviceFeatures;
+ VkPhysicalDeviceVulkan11Features device_features_vulkan11 = {
+ .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
+ .pNext = (void *)deviceCreateInfo.pNext,
+ .shaderDrawParameters = VK_TRUE,
+ };
+
+ deviceCreateInfo.pNext = &device_features_vulkan11;
+
vulkanResult = renderer->vkCreateDevice(
renderer->physicalDevice,
&deviceCreateInfo,
--
2.48.1