put custom sdl changes into patches/
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patches/0001-sdl-shaderDrawParameters-vulkan1_3.patch
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39
patches/0001-sdl-shaderDrawParameters-vulkan1_3.patch
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From 88da989ad727ca54beb4beca35b6e188be497d70 Mon Sep 17 00:00:00 2001
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From: Sven Balzer <4653051+Kyuusokuna@users.noreply.github.com>
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Date: Sat, 8 Mar 2025 19:39:40 +0100
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Subject: [PATCH] require Vulkan 1.3 and enable shaderDrawParameters
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---
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libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c | 10 +++++++++-
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1 file changed, 9 insertions(+), 1 deletion(-)
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diff --git a/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c b/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c
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index bad67db..52c44b0 100644
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--- a/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c
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+++ b/libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c
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@@ -11070,7 +11070,7 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
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appInfo.applicationVersion = 0;
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appInfo.pEngineName = "SDLGPU";
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appInfo.engineVersion = SDL_VERSION;
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- appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0);
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+ appInfo.apiVersion = VK_MAKE_VERSION(1, 3, 0);
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createFlags = 0;
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@@ -11504,6 +11504,14 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
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deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions;
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deviceCreateInfo.pEnabledFeatures = &desiredDeviceFeatures;
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+ VkPhysicalDeviceVulkan11Features device_features_vulkan11 = {
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+ .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
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+ .pNext = (void *)deviceCreateInfo.pNext,
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+ .shaderDrawParameters = VK_TRUE,
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+ };
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+
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+ deviceCreateInfo.pNext = &device_features_vulkan11;
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+
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vulkanResult = renderer->vkCreateDevice(
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renderer->physicalDevice,
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&deviceCreateInfo,
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--
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2.48.1
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