rename basic shader to character
add character shadow make animation play twice as fast when sprinting
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+2
-1
@@ -105,7 +105,8 @@ function(add_shader name)
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set(SHADERS_WGSL ${SHADERS_WGSL} "${CMAKE_CURRENT_SOURCE_DIR}/src/shaders/wgsl/${name}.wgsl" PARENT_SCOPE)
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endfunction()
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add_shader(basic)
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add_shader(character)
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add_shader(character_shadow)
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add_shader(world)
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add_shader(grid)
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