change build system to CMake and use SDL3 for everything
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@@ -0,0 +1,53 @@
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cmake_minimum_required(VERSION 3.25)
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project(mikemon VERSION 0.1 LANGUAGES CXX C)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_C_EXTENSIONS OFF)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_COMPILE_WARNING_AS_ERROR ON)
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# SDL
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set(SDL_SHARED OFF)
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set(SDL_STATIC ON)
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add_subdirectory(libs/SDL3)
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# Shaders
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find_program(SLANGC
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NAMES slangc
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PATHS /opt/shader-slang-bin/bin
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)
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function(add_shader name)
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set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.slang)
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set(OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/assets/shader/${name}.h)
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if (SLANGC)
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add_custom_command(
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OUTPUT ${OUTPUT_FILE}
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COMMAND ${SLANGC} ${INPUT_FILE} -g3 -O0 -emit-spirv-via-glsl -entry main -target spirv -profile glsl_330 -o ${OUTPUT_FILE} -source-embed-style u8 -source-embed-name SPIRV_${name}
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DEPENDS ${INPUT_FILE}
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)
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endif()
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add_custom_target(${name}
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DEPENDS ${OUTPUT_FILE}
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)
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endfunction()
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add_shader(basic_vertex_shader)
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add_shader(basic_pixel_shader)
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add_executable(mikemon
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src/log.cpp
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src/load_entire_file.cpp
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src/main.cpp
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)
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target_link_libraries(mikemon
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PRIVATE
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SDL3::SDL3
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)
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add_dependencies(mikemon
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basic_vertex_shader
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basic_pixel_shader
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)
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