change build system to CMake and use SDL3 for everything
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_audioresample_h_
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#define SDL_audioresample_h_
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// Internal functions used by SDL_AudioStream for resampling audio.
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// The resampler uses 32:32 fixed-point arithmetic to track its position.
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Sint64 SDL_GetResampleRate(int src_rate, int dst_rate);
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int SDL_GetResamplerHistoryFrames(void);
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int SDL_GetResamplerPaddingFrames(Sint64 resample_rate);
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Sint64 SDL_GetResamplerInputFrames(Sint64 output_frames, Sint64 resample_rate, Sint64 resample_offset);
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Sint64 SDL_GetResamplerOutputFrames(Sint64 input_frames, Sint64 resample_rate, Sint64 *inout_resample_offset);
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// Resample some audio.
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// REQUIRES: `inframes >= SDL_GetResamplerInputFrames(outframes)`
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// REQUIRES: At least `SDL_GetResamplerPaddingFrames(...)` extra frames to the left of src, and right of src+inframes
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void SDL_ResampleAudio(int chans, const float *src, int inframes, float *dst, int outframes,
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Sint64 resample_rate, Sint64 *inout_resample_offset);
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#endif // SDL_audioresample_h_
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