change build system to CMake and use SDL3 for everything
This commit is contained in:
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
|
||||
|
||||
// This is the dummy implementation of the SDL joystick API
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
static bool DUMMY_JoystickInit(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickGetCount(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
static const char *DUMMY_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char *DUMMY_JoystickGetDevicePath(int device_index)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_GUID DUMMY_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
SDL_GUID guid;
|
||||
SDL_zero(guid);
|
||||
return guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID DUMMY_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
||||
{
|
||||
return SDL_SetError("Logic error: No joysticks available");
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickUpdate(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void DUMMY_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
static bool DUMMY_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_DUMMY_JoystickDriver = {
|
||||
DUMMY_JoystickInit,
|
||||
DUMMY_JoystickGetCount,
|
||||
DUMMY_JoystickDetect,
|
||||
DUMMY_JoystickIsDevicePresent,
|
||||
DUMMY_JoystickGetDeviceName,
|
||||
DUMMY_JoystickGetDevicePath,
|
||||
DUMMY_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
DUMMY_JoystickGetDevicePlayerIndex,
|
||||
DUMMY_JoystickSetDevicePlayerIndex,
|
||||
DUMMY_JoystickGetDeviceGUID,
|
||||
DUMMY_JoystickGetDeviceInstanceID,
|
||||
DUMMY_JoystickOpen,
|
||||
DUMMY_JoystickRumble,
|
||||
DUMMY_JoystickRumbleTriggers,
|
||||
DUMMY_JoystickSetLED,
|
||||
DUMMY_JoystickSendEffect,
|
||||
DUMMY_JoystickSetSensorsEnabled,
|
||||
DUMMY_JoystickUpdate,
|
||||
DUMMY_JoystickClose,
|
||||
DUMMY_JoystickQuit,
|
||||
DUMMY_JoystickGetGamepadMapping
|
||||
};
|
||||
|
||||
#endif // SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED
|
||||
Reference in New Issue
Block a user