change build system to CMake and use SDL3 for everything

This commit is contained in:
Sven Balzer
2025-02-24 19:47:40 +01:00
parent e6a5a00dcb
commit 74e0d78a4c
2052 changed files with 981424 additions and 1461 deletions
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,8 @@
#include "D3D12_PixelShader_Common.hlsli"
[RootSignature(AdvancedRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return AdvancedPixelShader(input);
}
@@ -0,0 +1,488 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: cef595d746206d54840a8f4fa9597d19
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float scRGB_output; ; Offset: 0
; float texture_type; ; Offset: 4
; float input_type; ; Offset: 8
; float color_scale; ; Offset: 12
; float tonemap_method; ; Offset: 16
; float tonemap_factor1; ; Offset: 20
; float tonemap_factor2; ; Offset: 24
; float sdr_white_point; ; Offset: 28
; float4 Yoffset; ; Offset: 32
; float4 Rcoeff; ; Offset: 48
; float4 Gcoeff; ; Offset: 64
; float4 Bcoeff; ; Offset: 80
;
; } Constants; ; Offset: 0 Size: 96
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 8 }
; output 1 depends on inputs: { 9 }
; output 2 depends on inputs: { 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%Constants = type { float, float, float, float, float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%7 = extractvalue %dx.types.CBufRet.f32 %6, 3
%8 = fmul fast float %7, %2
%9 = fmul fast float %7, %3
%10 = fmul fast float %7, %4
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %9) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %10) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 96, null}
!7 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!8 = !{void ()* @main, !"main", !9, !4, null}
!9 = !{!10, !16, null}
!10 = !{!11, !13, !14}
!11 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!12 = !{i32 0}
!13 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, null}
!14 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !15}
!15 = !{i32 3, i32 15}
!16 = !{!17}
!17 = !{i32 0, !"SV_Target", i8 9, i8 16, !12, i8 0, i32 1, i8 4, i32 0, i8 0, !15}
#endif
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0xa1, 0x2a, 0xc2, 0x1a, 0x7a, 0x7a, 0x92, 0x22, 0x9a, 0x20, 0x14, 0xd0,
0x86, 0x65, 0xd8, 0xaa, 0xec, 0xe2, 0x06, 0x6e, 0xc8, 0x80, 0x09, 0x02,
0x91, 0xb0, 0x18, 0x7a, 0x62, 0x7a, 0x92, 0x9a, 0x20, 0x10, 0xca, 0x04,
0x81, 0x58, 0x36, 0x08, 0x60, 0x10, 0x06, 0x1b, 0x16, 0xef, 0xab, 0xb2,
0x8b, 0x1b, 0x30, 0x2f, 0x13, 0x83, 0x0d, 0x83, 0xd6, 0x8d, 0x01, 0x93,
0x29, 0xab, 0x2f, 0xaa, 0x30, 0xb9, 0xb3, 0x32, 0xba, 0x09, 0x42, 0x11,
0x6d, 0x58, 0x88, 0x32, 0xa8, 0xcc, 0xe0, 0xca, 0x06, 0x8c, 0xc8, 0xc4,
0x60, 0x43, 0x70, 0x06, 0x1b, 0x06, 0x32, 0x40, 0x03, 0x60, 0x43, 0x21,
0x4d, 0x69, 0xf0, 0x00, 0x55, 0xd8, 0xd8, 0xec, 0xda, 0x5c, 0xd2, 0xc8,
0xca, 0xdc, 0xe8, 0xa6, 0x04, 0x41, 0x15, 0x32, 0x3c, 0x17, 0xbb, 0x32,
0xb9, 0xb9, 0xb4, 0x37, 0xb7, 0x29, 0x01, 0xd1, 0x84, 0x0c, 0xcf, 0xc5,
0x2e, 0x8c, 0xcd, 0xae, 0x4c, 0x6e, 0x4a, 0x60, 0xd4, 0x21, 0xc3, 0x73,
0x99, 0x43, 0x0b, 0x23, 0x2b, 0x93, 0x6b, 0x7a, 0x23, 0x2b, 0x63, 0x9b,
0x12, 0x20, 0x65, 0xc8, 0xf0, 0x5c, 0xe4, 0xca, 0xe6, 0xde, 0xea, 0xe4,
0xc6, 0xca, 0xe6, 0xa6, 0x04, 0x4e, 0x1d, 0x32, 0x3c, 0x17, 0xbb, 0xb4,
0xb2, 0xbb, 0x24, 0xb2, 0x29, 0xba, 0x30, 0xba, 0xb2, 0x29, 0x01, 0x54,
0x87, 0x0c, 0xcf, 0xa5, 0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd,
0x8d, 0x6e, 0x6e, 0x4a, 0x90, 0x06, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00,
0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c,
0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80,
0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed,
0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d,
0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83,
0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78,
0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70,
0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc,
0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3,
0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c,
0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83,
0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03,
0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68,
0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60,
0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80,
0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98,
0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec,
0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c,
0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d,
0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43,
0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03,
0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03,
0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28,
0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4,
0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1,
0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00,
0x00, 0x14, 0x00, 0x00, 0x00, 0x36, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe,
0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02,
0xe6, 0x17, 0xb7, 0x6d, 0x04, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11,
0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34, 0x5c, 0xbe,
0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f, 0xdc, 0xb6,
0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44, 0xa0, 0xd4,
0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x01, 0x10, 0x0c, 0x80, 0x34, 0x00,
0x00, 0x61, 0x20, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41,
0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x0a, 0x61,
0x06, 0xa0, 0x14, 0x4a, 0xae, 0xec, 0xa8, 0x94, 0x00, 0xbd, 0x11, 0x00,
0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x00, 0x5d, 0xc4, 0x52, 0x59,
0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x1b, 0x32, 0x59, 0xcd,
0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x06, 0x97, 0x50, 0x17, 0x81,
0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xd1, 0x29, 0x15, 0xe6, 0x24,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x78, 0x8b, 0x95, 0x49, 0xca,
0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x1d, 0x52, 0x68, 0xa3, 0x09,
0xc1, 0x60, 0x81, 0x21, 0x1f, 0x13, 0x0c, 0xf9, 0xd8, 0x60, 0xc8, 0x67,
0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x90, 0x31, 0x78, 0xbe, 0xcf, 0x1a,
0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x19, 0x83, 0xe7, 0xfb, 0x18,
0x61, 0xc4, 0x20, 0x01, 0x40, 0x10, 0x0c, 0x90, 0x31, 0x78, 0xbe, 0xaf,
0x0a, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00, 0x19, 0x83, 0xe7, 0xfb,
0x30, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
@@ -0,0 +1,8 @@
#include "D3D12_PixelShader_Common.hlsli"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0
{
return GetOutputColor(1.0) * input.color;
}
@@ -0,0 +1,236 @@
#include "D3D12_Shader_Common.hlsli"
Texture2D texture0 : register(t0);
Texture2D texture1 : register(t1);
Texture2D texture2 : register(t2);
SamplerState sampler0 : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
// These should mirror the definitions in SDL_render_d3d12.c
static const float TONEMAP_NONE = 0;
static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;
static const float TEXTURETYPE_NONE = 0;
static const float TEXTURETYPE_RGB = 1;
static const float TEXTURETYPE_NV12 = 2;
static const float TEXTURETYPE_NV21 = 3;
static const float TEXTURETYPE_YUV = 4;
static const float INPUTTYPE_UNSPECIFIED = 0;
static const float INPUTTYPE_SRGB = 1;
static const float INPUTTYPE_SCRGB = 2;
static const float INPUTTYPE_HDR10 = 3;
cbuffer Constants : register(b1)
{
float scRGB_output;
float texture_type;
float input_type;
float color_scale;
float tonemap_method;
float tonemap_factor1;
float tonemap_factor2;
float sdr_white_point;
float4 Yoffset;
float4 Rcoeff;
float4 Gcoeff;
float4 Bcoeff;
};
static const float3x3 mat709to2020 = {
{ 0.627404, 0.329283, 0.043313 },
{ 0.069097, 0.919541, 0.011362 },
{ 0.016391, 0.088013, 0.895595 }
};
static const float3x3 mat2020to709 = {
{ 1.660496, -0.587656, -0.072840 },
{ -0.124547, 1.132895, -0.008348 },
{ -0.018154, -0.100597, 1.118751 }
};
float sRGBtoLinear(float v)
{
if (v <= 0.04045) {
v = (v / 12.92);
} else {
v = pow(abs(v + 0.055) / 1.055, 2.4);
}
return v;
}
float sRGBfromLinear(float v)
{
if (v <= 0.0031308) {
v = (v * 12.92);
} else {
v = (pow(abs(v), 1.0 / 2.4) * 1.055 - 0.055);
}
return v;
}
float3 PQtoLinear(float3 v)
{
const float c1 = 0.8359375;
const float c2 = 18.8515625;
const float c3 = 18.6875;
const float oo_m1 = 1.0 / 0.1593017578125;
const float oo_m2 = 1.0 / 78.84375;
float3 num = max(pow(abs(v), oo_m2) - c1, 0.0);
float3 den = c2 - c3 * pow(abs(v), oo_m2);
return (10000.0 * pow(abs(num / den), oo_m1) / sdr_white_point);
}
float3 ApplyTonemap(float3 v)
{
if (tonemap_method == TONEMAP_LINEAR) {
v *= tonemap_factor1;
} else if (tonemap_method == TONEMAP_CHROME) {
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.2020 colorspace for tone mapping
v = mul(mat709to2020, v);
}
float vmax = max(v.r, max(v.g, v.b));
if (vmax > 0.0) {
float scale = (1.0 + tonemap_factor1 * vmax) / (1.0 + tonemap_factor2 * vmax);
v *= scale;
}
if (input_type == INPUTTYPE_SCRGB) {
// Convert to BT.709 colorspace after tone mapping
v = mul(mat2020to709, v);
}
}
return v;
}
float4 GetInputColor(PixelShaderInput input)
{
float4 rgba;
if (texture_type == TEXTURETYPE_NONE) {
rgba = 1.0;
} else if (texture_type == TEXTURETYPE_RGB) {
rgba = texture0.Sample(sampler0, input.tex);
} else if (texture_type == TEXTURETYPE_NV12) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.yz = texture1.Sample(sampler0, input.tex).rg;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else if (texture_type == TEXTURETYPE_NV21) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.yz = texture1.Sample(sampler0, input.tex).gr;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else if (texture_type == TEXTURETYPE_YUV) {
float3 yuv;
yuv.x = texture0.Sample(sampler0, input.tex).r;
yuv.y = texture1.Sample(sampler0, input.tex).r;
yuv.z = texture2.Sample(sampler0, input.tex).r;
yuv += Yoffset.xyz;
rgba.r = dot(yuv, Rcoeff.xyz);
rgba.g = dot(yuv, Gcoeff.xyz);
rgba.b = dot(yuv, Bcoeff.xyz);
rgba.a = 1.0;
} else {
// Error!
rgba.r = 1.0;
rgba.g = 0.0;
rgba.b = 0.0;
rgba.a = 1.0;
}
return rgba;
}
float4 GetOutputColor(float4 rgba)
{
float4 output;
output.rgb = rgba.rgb * color_scale;
output.a = rgba.a;
return output;
}
float3 GetOutputColorFromSRGB(float3 rgb)
{
float3 output;
if (scRGB_output) {
rgb.r = sRGBtoLinear(rgb.r);
rgb.g = sRGBtoLinear(rgb.g);
rgb.b = sRGBtoLinear(rgb.b);
}
output.rgb = rgb * color_scale;
return output;
}
float3 GetOutputColorFromLinear(float3 rgb)
{
float3 output;
output.rgb = rgb * color_scale;
if (!scRGB_output) {
output.r = sRGBfromLinear(output.r);
output.g = sRGBfromLinear(output.g);
output.b = sRGBfromLinear(output.b);
output.rgb = saturate(output.rgb);
}
return output;
}
float4 AdvancedPixelShader(PixelShaderInput input)
{
float4 rgba = GetInputColor(input);
float4 output;
if (input_type == INPUTTYPE_HDR10) {
rgba.rgb = PQtoLinear(rgba.rgb);
}
if (tonemap_method != TONEMAP_NONE) {
rgba.rgb = ApplyTonemap(rgba.rgb);
}
if (input_type == INPUTTYPE_SRGB) {
output.rgb = GetOutputColorFromSRGB(rgba.rgb);
output.a = rgba.a;
} else if (input_type == INPUTTYPE_SCRGB) {
output.rgb = GetOutputColorFromLinear(rgba.rgb);
output.a = rgba.a;
} else if (input_type == INPUTTYPE_HDR10) {
rgba.rgb = mul(mat2020to709, rgba.rgb);
output.rgb = GetOutputColorFromLinear(rgba.rgb);
output.a = rgba.a;
} else {
output = GetOutputColor(rgba);
}
return output * input.color;
}
@@ -0,0 +1,584 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 7a58efcd6cfa5eef872e7cbc3b5f38b8
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float scRGB_output; ; Offset: 0
; float texture_type; ; Offset: 4
; float input_type; ; Offset: 8
; float color_scale; ; Offset: 12
; float tonemap_method; ; Offset: 16
; float tonemap_factor1; ; Offset: 20
; float tonemap_factor2; ; Offset: 24
; float sdr_white_point; ; Offset: 28
; float4 Yoffset; ; Offset: 32
; float4 Rcoeff; ; Offset: 48
; float4 Gcoeff; ; Offset: 64
; float4 Bcoeff; ; Offset: 80
;
; } Constants; ; Offset: 0 Size: 96
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; sampler0 sampler NA NA S0 s0 1
; texture0 texture f32 2d T0 t0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 4, 5, 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { float, float, float, float, float, float, float, float, <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %2, float %8, float %9, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%11 = extractvalue %dx.types.ResRet.f32 %10, 0
%12 = extractvalue %dx.types.ResRet.f32 %10, 1
%13 = extractvalue %dx.types.ResRet.f32 %10, 2
%14 = extractvalue %dx.types.ResRet.f32 %10, 3
%15 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %3, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%16 = extractvalue %dx.types.CBufRet.f32 %15, 3
%17 = fmul fast float %11, %4
%18 = fmul fast float %17, %16
%19 = fmul fast float %12, %5
%20 = fmul fast float %19, %16
%21 = fmul fast float %13, %6
%22 = fmul fast float %21, %16
%23 = fmul fast float %14, %7
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %18) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %20) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %22) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %23) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!12}
!dx.entryPoints = !{!13}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !8, !10}
!5 = !{!6}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{!9}
!9 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 96, null}
!10 = !{!11}
!11 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!12 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 15, i32 15, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!13 = !{void ()* @main, !"main", !14, !4, null}
!14 = !{!15, !22, null}
!15 = !{!16, !18, !20}
!16 = !{i32 0, !"SV_Position", i8 9, i8 3, !17, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!17 = !{i32 0}
!18 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !17, i8 2, i32 1, i8 2, i32 1, i8 0, !19}
!19 = !{i32 3, i32 3}
!20 = !{i32 2, !"COLOR", i8 9, i8 0, !17, i8 2, i32 1, i8 4, i32 2, i8 0, !21}
!21 = !{i32 3, i32 15}
!22 = !{!23}
!23 = !{i32 0, !"SV_Target", i8 9, i8 16, !17, i8 0, i32 1, i8 4, i32 0, i8 0, !21}
#endif
const unsigned char g_main[] = {
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0x8e, 0x20, 0x28, 0x06, 0x23, 0x85, 0x10, 0x49, 0x73, 0x20, 0x60, 0x18,
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0xc1, 0x0d, 0x68, 0xa1, 0x1c, 0xf0, 0x81, 0x1e, 0xea, 0x41, 0x1e, 0xca,
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0x41, 0x1e, 0xf8, 0xc0, 0x1c, 0xd8, 0xe1, 0x1d, 0xc2, 0x81, 0x1e, 0xd8,
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0x4b, 0x38, 0xa7, 0x91, 0x26, 0xa0, 0x99, 0x24, 0xc4, 0x8c, 0x31, 0xc6,
0x18, 0x63, 0x58, 0x6b, 0x2d, 0xe9, 0x9b, 0xa4, 0x29, 0xa2, 0x84, 0xc9,
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0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6,
0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73,
0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74,
0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71,
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0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01, 0x01, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x17, 0x00, 0x00,
0x00, 0x32, 0x1e, 0x98, 0x18, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26,
0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x45, 0x50,
0x12, 0x05, 0x1c, 0x50, 0x06, 0xe5, 0x50, 0x08, 0x05, 0x51, 0x18, 0x05,
0x52, 0x28, 0x05, 0x53, 0x38, 0x05, 0x54, 0x60, 0x05, 0x18, 0x50, 0xa0,
0x01, 0xe5, 0x41, 0xa5, 0x24, 0xca, 0xa0, 0x10, 0x46, 0x00, 0x8a, 0xa0,
0x40, 0x48, 0xd6, 0x00, 0xe5, 0x19, 0x00, 0xd2, 0x33, 0x00, 0xb4, 0x67,
0x00, 0xa8, 0xcf, 0x00, 0x90, 0x1f, 0xcb, 0x61, 0x08, 0x00, 0x00, 0x80,
0xe7, 0x01, 0x80, 0x40, 0x20, 0x10, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00,
0x00, 0xdc, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13,
0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b,
0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b,
0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9,
0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13,
0x04, 0xc2, 0x98, 0x20, 0x10, 0xc7, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04,
0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, 0x20, 0x1b, 0x86, 0x03, 0x21, 0x26,
0x08, 0x59, 0x18, 0x10, 0xa1, 0x2b, 0xc3, 0xa3, 0xab, 0x93, 0x2b, 0x83,
0x99, 0x20, 0x10, 0xc9, 0x04, 0x81, 0x50, 0x36, 0x08, 0x44, 0xb3, 0x21,
0x21, 0x94, 0x85, 0x20, 0x06, 0x86, 0x70, 0x36, 0x04, 0xcf, 0x04, 0x61,
0x1b, 0x03, 0x26, 0x43, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x73,
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0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00,
0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x33, 0x01,
0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08,
0x00, 0x10, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c,
0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02,
0x50, 0x0c, 0x45, 0x50, 0x12, 0x05, 0x1c, 0x50, 0x06, 0xe5, 0x41, 0xa5,
0x24, 0xca, 0xa0, 0x10, 0x46, 0x00, 0x8a, 0xa0, 0x40, 0x28, 0xcf, 0x00,
0xd0, 0x9e, 0x01, 0xa0, 0x3e, 0x03, 0x40, 0x7e, 0x2c, 0x87, 0x21, 0x00,
0x00, 0x00, 0x9e, 0x07, 0x00, 0x02, 0x81, 0x40, 0x00, 0x79, 0x18, 0x00,
0x00, 0x6a, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13,
0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b,
0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b,
0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9,
0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13,
0x04, 0xc2, 0x98, 0x20, 0x10, 0xc7, 0x06, 0x61, 0x20, 0x26, 0x08, 0x04,
0xb2, 0x41, 0x18, 0x0c, 0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26,
0x08, 0x19, 0x45, 0x60, 0x82, 0x40, 0x24, 0x13, 0x04, 0x42, 0xd9, 0x20,
0x10, 0xcd, 0x86, 0x84, 0x50, 0x16, 0x82, 0x18, 0x18, 0xc2, 0xd9, 0x10,
0x3c, 0x13, 0x84, 0xad, 0x9a, 0x20, 0x10, 0xcb, 0x06, 0x84, 0x88, 0x16,
0x62, 0x18, 0x24, 0x60, 0x43, 0x30, 0x4d, 0x10, 0x3a, 0x6b, 0x03, 0x42,
0x54, 0x0b, 0x41, 0x0c, 0x04, 0xb0, 0x21, 0xb0, 0x36, 0x10, 0x10, 0x40,
0x5d, 0x13, 0x04, 0xef, 0xda, 0x10, 0x64, 0x13, 0x04, 0x01, 0x20, 0xd1,
0x16, 0x96, 0xe6, 0xc6, 0x65, 0xca, 0xea, 0x0b, 0xea, 0x6d, 0x2e, 0x8d,
0x2e, 0xed, 0xcd, 0x6d, 0x82, 0x50, 0x38, 0x13, 0x84, 0xe2, 0xd9, 0x10,
0x10, 0x13, 0x84, 0x02, 0x9a, 0x20, 0x14, 0xd1, 0x86, 0x85, 0xe8, 0xbc,
0x0f, 0x0c, 0xc2, 0x60, 0x08, 0x03, 0x42, 0x0c, 0x00, 0x22, 0x54, 0x45,
0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x13, 0x84, 0x42, 0x9a, 0x20, 0x10,
0xcc, 0x06, 0xc1, 0x0c, 0xcc, 0x60, 0xc3, 0x32, 0x90, 0x81, 0x27, 0x06,
0x60, 0x50, 0x06, 0x43, 0x19, 0x0c, 0x62, 0x70, 0x06, 0x2c, 0x86, 0x9e,
0x98, 0x9e, 0xa4, 0x26, 0x08, 0x44, 0xb3, 0x41, 0x30, 0x03, 0x35, 0xd8,
0xb0, 0x30, 0x69, 0xe0, 0x89, 0x01, 0x18, 0x94, 0xc1, 0x10, 0x06, 0x8c,
0x18, 0xac, 0xc1, 0x86, 0x61, 0x0c, 0xd0, 0x80, 0x0d, 0x98, 0x4c, 0x59,
0x7d, 0x51, 0x85, 0xc9, 0x9d, 0x95, 0xd1, 0x4d, 0x10, 0x8a, 0x69, 0xc3,
0x42, 0xb8, 0x81, 0xf7, 0x06, 0x60, 0x20, 0x06, 0x43, 0x18, 0x10, 0x62,
0xb0, 0x06, 0x1b, 0x02, 0x38, 0xd8, 0x30, 0xb4, 0x41, 0x1c, 0x00, 0x1b,
0x8a, 0x8d, 0x93, 0x03, 0x0c, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92,
0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8,
0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78,
0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19,
0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19,
0xdb, 0x94, 0x00, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, 0x56,
0x27, 0x37, 0x56, 0x36, 0x37, 0x25, 0xb8, 0xea, 0x90, 0xe1, 0xb9, 0xd8,
0xa5, 0x95, 0xdd, 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09,
0xb2, 0x3a, 0x64, 0x78, 0x2e, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f,
0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x39, 0x00, 0x00, 0x79, 0x18, 0x00,
0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c,
0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80,
0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed,
0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d,
0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83,
0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78,
0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70,
0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc,
0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3,
0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c,
0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83,
0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03,
0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68,
0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60,
0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80,
0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98,
0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec,
0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c,
0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d,
0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43,
0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03,
0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03,
0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28,
0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4,
0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1,
0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00,
0x00, 0x18, 0x00, 0x00, 0x00, 0x46, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe,
0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02,
0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11,
0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34, 0x5c, 0xbe,
0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f, 0xdc, 0xb6,
0x0d, 0x40, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x01, 0xcc, 0xb3, 0x10, 0x7e,
0x71, 0xdb, 0x26, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11,
0x81, 0x52, 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x06, 0x40, 0x30, 0x00,
0xd2, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x46, 0x00, 0x00,
0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00,
0x00, 0x24, 0x47, 0x00, 0x88, 0xcc, 0x00, 0x14, 0x42, 0x29, 0x94, 0x5c,
0xe1, 0x95, 0x1d, 0x95, 0x12, 0xa0, 0x31, 0x03, 0x00, 0x23, 0x06, 0x09,
0x00, 0x82, 0x60, 0x30, 0x71, 0x05, 0xa4, 0x69, 0xc9, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x4c, 0x9d, 0x31, 0x6d, 0x9b, 0x32, 0x62, 0x90, 0x00,
0x20, 0x08, 0x06, 0x93, 0x77, 0x44, 0x5c, 0xb7, 0x8c, 0x18, 0x24, 0x00,
0x08, 0x82, 0x81, 0x31, 0x06, 0xca, 0xd6, 0x4d, 0xcb, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x18, 0x64, 0xb0, 0x70, 0x9e, 0xc1, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x81, 0x51, 0x06, 0x4c, 0xf7, 0x51, 0xcd, 0x88, 0x41,
0x02, 0x80, 0x20, 0x18, 0x18, 0x66, 0xd0, 0x78, 0x60, 0x80, 0x39, 0x23,
0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x9c, 0x81, 0x23, 0x06, 0x61, 0x70,
0x3d, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xa0, 0xc1, 0x33, 0x06,
0x62, 0xa0, 0x40, 0x23, 0x06, 0x0f, 0x00, 0x82, 0x60, 0xd0, 0x9c, 0x41,
0x93, 0x20, 0x42, 0xa0, 0x28, 0x63, 0x30, 0x06, 0x91, 0x32, 0x9a, 0x10,
0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4, 0x30,
0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0xd0, 0x1a, 0x44, 0x0c, 0x1a, 0x8c,
0x26, 0x04, 0x83, 0x19, 0x8d, 0x7c, 0x2c, 0x10, 0xe4, 0x63, 0x87, 0x23,
0x1f, 0x0b, 0x08, 0xf9, 0x18, 0xf2, 0xc8, 0xc7, 0x02, 0x43, 0x3e, 0x96,
0x40, 0xf2, 0x19, 0x31, 0x48, 0x00, 0x10, 0x04, 0x03, 0xc4, 0x0e, 0xba,
0x38, 0x88, 0x83, 0x33, 0x30, 0x46, 0x0c, 0x12, 0x00, 0x04, 0xc1, 0x00,
0xb1, 0x83, 0x2e, 0x0e, 0xe2, 0x20, 0x23, 0x46, 0x0c, 0x12, 0x00, 0x04,
0xc1, 0x00, 0xb1, 0x83, 0x2e, 0x0e, 0xe2, 0xc0, 0x0c, 0x84, 0x11, 0x83,
0x04, 0x00, 0x41, 0x30, 0x40, 0xec, 0xa0, 0x8b, 0x83, 0x38, 0x48, 0x83,
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
@@ -0,0 +1,8 @@
#include "D3D12_PixelShader_Common.hlsli"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
}
@@ -0,0 +1,31 @@
#if 0
Disassembly failed
#endif
const unsigned char g_AdvancedRS[] = {
0x44, 0x58, 0x42, 0x43, 0xc2, 0xcd, 0x2f, 0xaf, 0x3b, 0x72, 0x07, 0x2a,
0xa9, 0x73, 0x1b, 0xab, 0x8e, 0x46, 0xf7, 0x46, 0x01, 0x00, 0x00, 0x00,
0x24, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xf8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
0xe0, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff
};
@@ -0,0 +1,16 @@
#if 0
Disassembly failed
#endif
const unsigned char g_ColorRS[] = {
0x44, 0x58, 0x42, 0x43, 0x24, 0x3f, 0x6b, 0x5a, 0xb1, 0xd3, 0x78, 0x2f,
0x7f, 0xd4, 0x83, 0xd9, 0x7d, 0x6b, 0xc4, 0x31, 0x01, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00
};
@@ -0,0 +1,23 @@
#if 0
Disassembly failed
#endif
const unsigned char g_TextureRS[] = {
0x44, 0x58, 0x42, 0x43, 0x25, 0x9c, 0x4f, 0xa4, 0x10, 0x16, 0x82, 0x9d,
0x3d, 0x46, 0xb7, 0x5d, 0xf0, 0xc2, 0x90, 0xa7, 0x01, 0x00, 0x00, 0x00,
0xcc, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xa0, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};
@@ -0,0 +1,37 @@
#pragma pack_matrix( row_major )
cbuffer VertexShaderConstants : register(b0)
{
matrix model;
matrix projectionAndView;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)," \
"RootConstants(num32BitConstants=24, b1)"\
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"RootConstants(num32BitConstants=24, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define AdvancedRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"RootConstants(num32BitConstants=24, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
@@ -0,0 +1,45 @@
#include "D3D12_Shader_Common.hlsli"
struct VertexShaderInput
{
float3 pos : POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, model);
pos = mul(pos, projectionAndView);
output.pos = pos;
// Pass through texture coordinates and color values without transformation
output.tex = input.tex;
output.color = input.color;
return output;
}
[RootSignature(TextureRS)]
VertexShaderOutput mainTexture(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(AdvancedRS)]
VertexShaderOutput mainAdvanced(VertexShaderInput input)
{
return mainColor(input);
}
@@ -0,0 +1,653 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: c170d994513745a8e268b8d54da903ed
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainAdvanced() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainAdvanced, !"mainAdvanced", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainAdvanced[] = {
0x44, 0x58, 0x42, 0x43, 0x2a, 0x90, 0x76, 0x57, 0x08, 0xab, 0xff, 0xa1,
0x21, 0xd0, 0xb4, 0x0c, 0x31, 0xf8, 0x05, 0x5d, 0x01, 0x00, 0x00, 0x00,
0x63, 0x13, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0x87, 0x03, 0x00, 0x00, 0x3f, 0x0a, 0x00, 0x00,
0x5b, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x80, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
0x69, 0x6f, 0x6e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x53, 0x56, 0x30, 0x1c,
0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x03,
0x03, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18,
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};
@@ -0,0 +1,637 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: 466968c79e75899fd3e9065346b2df1c
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainColor() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainColor, !"mainColor", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainColor[] = {
0x44, 0x58, 0x42, 0x43, 0xd2, 0x9c, 0xbb, 0x08, 0x88, 0xc9, 0x51, 0x6d,
0x10, 0xea, 0x39, 0xeb, 0x7b, 0xab, 0xdf, 0x50, 0x01, 0x00, 0x00, 0x00,
0xa3, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0xd7, 0x02, 0x00, 0x00, 0x87, 0x09, 0x00, 0x00,
0xa3, 0x09, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x80, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
0x69, 0x6f, 0x6e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x53, 0x56, 0x30, 0x1c,
0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x03,
0x03, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49,
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x43, 0x00, 0x03,
0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03,
0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x02, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00, 0x0f,
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x52,
0x54, 0x53, 0x30, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48,
0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xa8,
0x06, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0xaa, 0x01, 0x00, 0x00, 0x44,
0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x90,
0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xa1,
0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13,
0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06,
0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e,
0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4,
0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48,
0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4,
0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1,
0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08,
0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40,
0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d,
0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49,
0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20,
0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x26,
0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93,
0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12,
0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x68, 0x23, 0x00, 0x25,
0x00, 0x14, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6,
0x20, 0x84, 0x14, 0x42, 0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1, 0xa3,
0x86, 0xcb, 0x9f, 0xb0, 0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95, 0x98,
0xfc, 0xe2, 0xb6, 0x11, 0x31, 0xc6, 0x18, 0x54, 0xee, 0x19, 0x2e, 0x7f,
0xc2, 0x1e, 0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10,
0x8a, 0x30, 0x42, 0xad, 0x14, 0x83, 0x8c, 0x31, 0xe8, 0xcd, 0x11, 0x04,
0xc5, 0x60, 0xa4, 0x10, 0x12, 0x49, 0x0e, 0x04, 0x0c, 0x23, 0x10, 0x43,
0x12, 0xd4, 0x03, 0x83, 0xc3, 0x91, 0xa6, 0x05, 0xc0, 0x1c, 0x6a, 0xf2,
0x5f, 0x22, 0x9a, 0x88, 0x8b, 0x3d, 0x80, 0x81, 0x88, 0x38, 0xa7, 0x91,
0x26, 0xa0, 0x99, 0x24, 0x24, 0x58, 0x4b, 0x37, 0x1d, 0x08, 0x00, 0x13,
0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68,
0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a,
0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71,
0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a,
0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d,
0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40,
0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x79,
0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8,
0x23, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40,
0x16, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19,
0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25,
0x30, 0x02, 0x50, 0x0c, 0x05, 0x28, 0x50, 0x04, 0x85, 0x50, 0x06, 0xe5,
0x50, 0x12, 0x05, 0x18, 0x50, 0x1e, 0x85, 0x51, 0xba, 0x01, 0x45, 0x41,
0xa5, 0x24, 0x46, 0x00, 0xca, 0xa0, 0x08, 0x0a, 0x81, 0x62, 0x0d, 0xd0,
0x9d, 0x01, 0x20, 0x3c, 0x03, 0x40, 0x79, 0x2c, 0x87, 0x61, 0x9e, 0xe7,
0x01, 0x20, 0x30, 0x00, 0x00, 0x10, 0x01, 0x21, 0x10, 0x0c, 0x40, 0x50,
0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, 0x1a,
0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73,
0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71,
0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a,
0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b,
0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xc2, 0x98, 0x20, 0x10, 0xc7,
0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0xc1, 0x6e, 0x6e, 0x82, 0x40,
0x20, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08, 0xd8, 0xc6, 0xca, 0xaa, 0x4c,
0x8e, 0xae, 0x0c, 0x6f, 0x0a, 0x2d, 0x8c, 0xac, 0x4c, 0x6e, 0xe8, 0xcd,
0x6d, 0x8e, 0x2e, 0xcc, 0x8d, 0x6e, 0x6e, 0x82, 0x40, 0x24, 0x1b, 0x10,
0x42, 0x59, 0x08, 0x62, 0x60, 0x80, 0x0d, 0x41, 0xb3, 0x81, 0x00, 0x00,
0x07, 0x98, 0x20, 0x5c, 0x1a, 0x8b, 0xb6, 0x37, 0xb2, 0x32, 0xb6, 0x09,
0x02, 0xa1, 0x4c, 0x10, 0x88, 0x65, 0xc3, 0x30, 0x4d, 0xc3, 0x04, 0x81,
0x60, 0x26, 0x08, 0x44, 0x33, 0x41, 0x20, 0x9c, 0x09, 0x42, 0x94, 0x6d,
0x50, 0x90, 0x48, 0xa2, 0x2a, 0xc2, 0xba, 0x2e, 0x8c, 0x11, 0x9c, 0xdc,
0x9b, 0x5a, 0xd9, 0x18, 0x5d, 0xda, 0x9b, 0x5b, 0x90, 0x1b, 0x99, 0x55,
0x5a, 0xd9, 0xdd, 0x04, 0x81, 0x78, 0x36, 0x28, 0x88, 0x26, 0x51, 0xd5,
0x66, 0x5d, 0x17, 0xb6, 0x61, 0x60, 0x32, 0x6e, 0xc3, 0x40, 0x40, 0xdd,
0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x02, 0x0c, 0xc0, 0x60, 0x43,
0x10, 0x06, 0x1b, 0x86, 0xe1, 0x13, 0x83, 0x09, 0x42, 0xc6, 0x6d, 0x08,
0xc8, 0x80, 0x49, 0x5b, 0x58, 0x9a, 0xdb, 0xd0, 0x1b, 0xdb, 0x9b, 0x1c,
0x11, 0xa8, 0xa7, 0xa9, 0x24, 0xaa, 0xa4, 0x27, 0xa7, 0x09, 0x42, 0x41,
0x4d, 0x10, 0x8a, 0x6a, 0x43, 0x40, 0x4c, 0x10, 0x0a, 0x6b, 0x83, 0x50,
0x59, 0x1b, 0x16, 0xe2, 0x0c, 0xd0, 0x20, 0x0d, 0xd4, 0x20, 0x0d, 0x86,
0x35, 0x20, 0xd2, 0x80, 0x0d, 0x88, 0x50, 0x15, 0x61, 0x0d, 0x3d, 0x3d,
0x49, 0x11, 0x4d, 0x10, 0x8a, 0x6b, 0x83, 0x50, 0x55, 0x1b, 0x96, 0xc1,
0x0d, 0xd0, 0x20, 0x0d, 0xd4, 0x20, 0x0d, 0x86, 0x37, 0x18, 0xd2, 0x00,
0x0e, 0x58, 0x0c, 0x3d, 0x31, 0x3d, 0x49, 0x4d, 0x10, 0x0a, 0x6c, 0x82,
0x40, 0x40, 0x1b, 0x84, 0x8a, 0x0e, 0x36, 0x2c, 0x92, 0x1c, 0xa0, 0x41,
0x1a, 0xa8, 0x41, 0x1a, 0x0c, 0x73, 0x20, 0xa5, 0x41, 0x1d, 0x6c, 0x18,
0xda, 0x20, 0x0e, 0xec, 0x80, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c,
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0xae, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
};
@@ -0,0 +1,645 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: 6b5daf1892267550d482ef06f687d614
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainTexture() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainTexture, !"mainTexture", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainTexture[] = {
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0x83, 0x87, 0x17, 0x56, 0xc1, 0x7b, 0x82, 0x11, 0x03, 0x04, 0x00, 0x41,
0x30, 0x78, 0x7a, 0x81, 0x15, 0xb6, 0x25, 0x18, 0x31, 0x40, 0x00, 0x10,
0x04, 0x83, 0xc7, 0x17, 0x5a, 0x01, 0x3b, 0x02, 0xb3, 0xca, 0x40, 0x3e,
0x23, 0x06, 0x08, 0x00, 0x82, 0x60, 0xf0, 0x80, 0xc3, 0x2b, 0x88, 0x81,
0x14, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82, 0xc1, 0x13, 0x0e, 0xb0, 0xf0,
0x39, 0xc1, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x3c, 0xe2, 0x10, 0x0b,
0x9c, 0x12, 0x58, 0x96, 0x06, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10, 0x04,
0x83, 0x87, 0x1c, 0x66, 0xc1, 0x0c, 0xaa, 0x60, 0xc4, 0x00, 0x01, 0x40,
0x10, 0x0c, 0x9e, 0x72, 0xa0, 0x85, 0x31, 0x88, 0x82, 0x11, 0x03, 0x04,
0x00, 0x41, 0x30, 0x78, 0xcc, 0xa1, 0x16, 0xc0, 0xa0, 0x09, 0x8c, 0x6b,
0x03, 0xf9, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82, 0xc1, 0x83, 0x0e, 0xb7,
0xa0, 0x06, 0x58, 0x30, 0x62, 0x80, 0x00, 0x20, 0x08, 0x06, 0x4f, 0x3a,
0xe0, 0xc2, 0x19, 0x50, 0xc1, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x3c,
0xea, 0x90, 0x0b, 0x64, 0x00, 0x05, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x80, 0xb4, 0x43, 0x2e, 0xa0, 0x03, 0x3a, 0x80, 0x43, 0x33, 0x62, 0x90,
0x00, 0x20, 0x08, 0x06, 0x48, 0x3b, 0xe4, 0x02, 0x3a, 0xa0, 0x03, 0x2d,
0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa0,
0x03, 0x3a, 0xf8, 0x42, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48,
0x3b, 0xe4, 0x02, 0x3a, 0xa0, 0xc3, 0x2f, 0x04, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa4, 0x03, 0x3a, 0x80, 0x43, 0x2b,
0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x0e, 0xb9, 0x90, 0x0e,
0xe8, 0x40, 0x0b, 0xac, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48,
0x3b, 0xe4, 0xc2, 0x38, 0xa0, 0x03, 0x38, 0xc4, 0xc2, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x20, 0xed, 0x90, 0x0b, 0xe3, 0x80, 0x0e, 0xb4, 0x00,
0x0b, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0x8c,
0x03, 0x3a, 0xf8, 0xc2, 0x2b, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01,
0xd2, 0x0e, 0xb9, 0x30, 0x0e, 0xe8, 0xf0, 0x0b, 0xae, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00
};
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,174 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#include "SDL_render_d3d12_xbox.h"
#include "../../core/windows/SDL_windows.h"
#include <XGameRuntime.h>
#if defined(_MSC_VER) && !defined(__clang__)
#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
#else
#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
#endif
static const GUID SDL_IID_ID3D12Device1 = { 0x77acce80, 0x638e, 0x4e65, { 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e } };
static const GUID SDL_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
extern "C"
HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug)
{
HRESULT result;
D3D12XBOX_CREATE_DEVICE_PARAMETERS params;
IDXGIDevice1 *dxgiDevice;
IDXGIAdapter *dxgiAdapter;
IDXGIOutput *dxgiOutput;
SDL_zero(params);
params.Version = D3D12_SDK_VERSION;
params.ProcessDebugFlags = createDebug ? D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED : D3D12XBOX_PROCESS_DEBUG_FLAG_NONE;
params.GraphicsCommandQueueRingSizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
params.GraphicsScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
params.ComputeScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
result = D3D12XboxCreateDevice(NULL, &params, SDL_IID_ID3D12Device1, (void **) device);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] D3D12XboxCreateDevice"), result);
goto done;
}
result = (*device)->QueryInterface(SDL_IID_IDXGIDevice1, (void **) &dxgiDevice);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ID3D12Device to IDXGIDevice1"), result);
goto done;
}
result = dxgiDevice->GetAdapter(&dxgiAdapter);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiDevice->GetAdapter"), result);
goto done;
}
result = dxgiAdapter->EnumOutputs(0, &dxgiOutput);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiAdapter->EnumOutputs"), result);
goto done;
}
// Set frame interval
result = (*device)->SetFrameIntervalX(dxgiOutput, D3D12XBOX_FRAME_INTERVAL_60_HZ, 1, D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] SetFrameIntervalX"), result);
goto done;
}
result = (*device)->ScheduleFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, 0, NULL, D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ScheduleFrameEventX"), result);
goto done;
}
done:
return result;
}
extern "C"
HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource)
{
D3D12_HEAP_PROPERTIES heapProps;
D3D12_RESOURCE_DESC resourceDesc;
SDL_zero(heapProps);
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
SDL_zero(resourceDesc);
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resourceDesc.Alignment = 0;
resourceDesc.Width = width;
resourceDesc.Height = height;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.SampleDesc.Quality = 0;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
return device->CreateCommittedResource(&heapProps,
D3D12_HEAP_FLAG_ALLOW_DISPLAY,
&resourceDesc,
D3D12_RESOURCE_STATE_PRESENT,
NULL,
SDL_IID_ID3D12Resource,
resource
);
}
extern "C"
HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken)
{
*outToken = D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL;
return device->WaitFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, INFINITE, NULL, D3D12XBOX_WAIT_FRAME_EVENT_FLAG_NONE, outToken);
}
extern "C"
HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget)
{
D3D12XBOX_PRESENT_PLANE_PARAMETERS planeParameters;
SDL_zero(planeParameters);
planeParameters.Token = token;
planeParameters.ResourceCount = 1;
planeParameters.ppResources = &renderTarget;
return commandQueue->PresentX(1, &planeParameters, NULL);
}
extern "C"
void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height)
{
switch (XSystemGetDeviceType()) {
case XSystemDeviceType::XboxScarlettLockhart:
*width = 2560;
*height = 1440;
break;
case XSystemDeviceType::XboxOneX:
case XSystemDeviceType::XboxScarlettAnaconda:
case XSystemDeviceType::XboxOneXDevkit:
case XSystemDeviceType::XboxScarlettDevkit:
*width = 3840;
*height = 2160;
break;
default:
*width = 1920;
*height = 1080;
break;
}
}
#endif // SDL_VIDEO_RENDER_D3D12 && (SDL_PLATFORM_XBOXONE || SDL_PLATFORM_XBOXSERIES)
@@ -0,0 +1,44 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_render_d3d12_xbox_h_
#define SDL_render_d3d12_xbox_h_
#include "../../SDL_internal.h"
#include "../../video/directx/SDL_d3d12.h"
// Set up for C function definitions, even when using C++
#ifdef __cplusplus
extern "C" {
#endif
extern HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug);
extern HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource);
extern HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken);
extern HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget);
extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
// Ends C function definitions when using C++
#ifdef __cplusplus
}
#endif
#endif
@@ -0,0 +1,125 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include "../../core/windows/SDL_windows.h"
#include "../../video/directx/SDL_d3d12.h"
#include "SDL_shaders_d3d12.h"
#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
// The shaders here were compiled with compile_shaders.bat
#define g_main D3D12_PixelShader_Colors
#include "D3D12_PixelShader_Colors.h"
#undef g_main
#define g_main D3D12_PixelShader_Textures
#include "D3D12_PixelShader_Textures.h"
#undef g_main
#define g_main D3D12_PixelShader_Advanced
#include "D3D12_PixelShader_Advanced.h"
#undef g_main
#define g_mainColor D3D12_VertexShader_Colors
#include "D3D12_VertexShader_Color.h"
#undef g_mainColor
#define g_mainTexture D3D12_VertexShader_Textures
#include "D3D12_VertexShader_Texture.h"
#undef g_mainTexture
#define g_mainAdvanced D3D12_VertexShader_Advanced
#include "D3D12_VertexShader_Advanced.h"
#undef g_mainAdvanced
#define g_ColorRS D3D12_RootSig_Color
#include "D3D12_RootSig_Color.h"
#undef g_ColorRS
#define g_TextureRS D3D12_RootSig_Texture
#include "D3D12_RootSig_Texture.h"
#undef g_TextureRS
#define g_AdvancedRS D3D12_RootSig_Advanced
#include "D3D12_RootSig_Advanced.h"
#undef g_AdvancedRS
static struct
{
const void *ps_shader_data;
SIZE_T ps_shader_size;
const void *vs_shader_data;
SIZE_T vs_shader_size;
D3D12_RootSignature root_sig;
} D3D12_shaders[NUM_SHADERS] = {
{ D3D12_PixelShader_Colors, sizeof(D3D12_PixelShader_Colors),
D3D12_VertexShader_Colors, sizeof(D3D12_VertexShader_Colors),
ROOTSIG_COLOR },
{ D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
ROOTSIG_TEXTURE },
{ D3D12_PixelShader_Advanced, sizeof(D3D12_PixelShader_Advanced),
D3D12_VertexShader_Advanced, sizeof(D3D12_VertexShader_Advanced),
ROOTSIG_ADVANCED },
};
static struct
{
const void *rs_shader_data;
SIZE_T rs_shader_size;
} D3D12_rootsigs[NUM_ROOTSIGS] = {
{ D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color) },
{ D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture) },
{ D3D12_RootSig_Advanced, sizeof(D3D12_RootSig_Advanced) },
};
void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_shaders[shader].vs_shader_data;
outBytecode->BytecodeLength = D3D12_shaders[shader].vs_shader_size;
}
void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_shaders[shader].ps_shader_data;
outBytecode->BytecodeLength = D3D12_shaders[shader].ps_shader_size;
}
D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader)
{
return D3D12_shaders[shader].root_sig;
}
void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_rootsigs[rootSig].rs_shader_data;
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif // SDL_VIDEO_RENDER_D3D12 && !SDL_PLATFORM_XBOXONE && !SDL_PLATFORM_XBOXSERIES
@@ -0,0 +1,54 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
// D3D12 shader implementation
// Set up for C function definitions, even when using C++
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
SHADER_SOLID,
SHADER_RGB,
SHADER_ADVANCED,
NUM_SHADERS
} D3D12_Shader;
typedef enum
{
ROOTSIG_COLOR,
ROOTSIG_TEXTURE,
ROOTSIG_ADVANCED,
NUM_ROOTSIGS
} D3D12_RootSignature;
extern void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
extern void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
extern D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader);
extern void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *outBytecode);
// Ends C function definitions when using C++
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,132 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && defined(SDL_PLATFORM_XBOXONE)
#include <SDL3/SDL_stdinc.h>
#include "../../core/windows/SDL_windows.h"
#include "../../video/directx/SDL_d3d12.h"
#include "SDL_shaders_d3d12.h"
#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
// Shader blob headers are generated with a pre-build step using compile_shaders_xbox.bat
#define g_main D3D12_PixelShader_Colors
#include "D3D12_PixelShader_Colors_One.h"
#undef g_main
#define g_main D3D12_PixelShader_Textures
#include "D3D12_PixelShader_Textures_One.h"
#undef g_main
#define g_main D3D12_PixelShader_Advanced
#include "D3D12_PixelShader_Advanced_One.h"
#undef g_main
#define g_mainColor D3D12_VertexShader_Colors
#include "D3D12_VertexShader_Color_One.h"
#undef g_mainColor
#define g_mainTexture D3D12_VertexShader_Textures
#include "D3D12_VertexShader_Texture_One.h"
#undef g_mainTexture
#define g_mainAdvanced D3D12_VertexShader_Advanced
#include "D3D12_VertexShader_Advanced_One.h"
#undef g_mainAdvanced
#define g_ColorRS D3D12_RootSig_Color
#include "D3D12_RootSig_Color_One.h"
#undef g_ColorRS
#define g_TextureRS D3D12_RootSig_Texture
#include "D3D12_RootSig_Texture_One.h"
#undef g_TextureRS
#define g_AdvancedRS D3D12_RootSig_Advanced
#include "D3D12_RootSig_Advanced_One.h"
#undef g_AdvancedRS
static struct
{
const void *ps_shader_data;
SIZE_T ps_shader_size;
const void *vs_shader_data;
SIZE_T vs_shader_size;
D3D12_RootSignature root_sig;
} D3D12_shaders[NUM_SHADERS] = {
{ D3D12_PixelShader_Colors, sizeof(D3D12_PixelShader_Colors),
D3D12_VertexShader_Colors, sizeof(D3D12_VertexShader_Colors),
ROOTSIG_COLOR },
{ D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
ROOTSIG_TEXTURE },
{ D3D12_PixelShader_Advanced, sizeof(D3D12_PixelShader_Advanced),
D3D12_VertexShader_Advanced, sizeof(D3D12_VertexShader_Advanced),
ROOTSIG_ADVANCED },
};
static struct
{
const void *rs_shader_data;
SIZE_T rs_shader_size;
} D3D12_rootsigs[NUM_ROOTSIGS] = {
{ D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color) },
{ D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture) },
{ D3D12_RootSig_Advanced, sizeof(D3D12_RootSig_Advanced) },
};
extern "C"
void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_shaders[shader].vs_shader_data;
outBytecode->BytecodeLength = D3D12_shaders[shader].vs_shader_size;
}
extern "C"
void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_shaders[shader].ps_shader_data;
outBytecode->BytecodeLength = D3D12_shaders[shader].ps_shader_size;
}
extern "C"
D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader)
{
return D3D12_shaders[shader].root_sig;
}
extern "C"
void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_rootsigs[rootSig].rs_shader_data;
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif // SDL_VIDEO_RENDER_D3D12 && SDL_PLATFORM_XBOXONE
@@ -0,0 +1,133 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && defined(SDL_PLATFORM_XBOXSERIES)
#include <SDL3/SDL_stdinc.h>
#include "../../core/windows/SDL_windows.h"
#include "../../video/directx/SDL_d3d12.h"
#include "SDL_shaders_d3d12.h"
#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
// Shader blob headers are generated with a pre-build step using compile_shaders_xbox.bat
#define g_main D3D12_PixelShader_Colors
#include "D3D12_PixelShader_Colors_Series.h"
#undef g_main
#define g_main D3D12_PixelShader_Textures
#include "D3D12_PixelShader_Textures_Series.h"
#undef g_main
#define g_main D3D12_PixelShader_Advanced
#include "D3D12_PixelShader_Advanced_Series.h"
#undef g_main
#define g_mainColor D3D12_VertexShader_Colors
#include "D3D12_VertexShader_Color_Series.h"
#undef g_mainColor
#define g_mainTexture D3D12_VertexShader_Textures
#include "D3D12_VertexShader_Texture_Series.h"
#undef g_mainTexture
#define g_mainAdvanced D3D12_VertexShader_Advanced
#include "D3D12_VertexShader_Advanced_Series.h"
#undef g_mainAdvanced
#define g_ColorRS D3D12_RootSig_Color
#include "D3D12_RootSig_Color_Series.h"
#undef g_ColorRS
#define g_TextureRS D3D12_RootSig_Texture
#include "D3D12_RootSig_Texture_Series.h"
#undef g_TextureRS
#define g_AdvancedRS D3D12_RootSig_Advanced
#include "D3D12_RootSig_Advanced_Series.h"
#undef g_AdvancedRS
static struct
{
const void *ps_shader_data;
SIZE_T ps_shader_size;
const void *vs_shader_data;
SIZE_T vs_shader_size;
D3D12_RootSignature root_sig;
} D3D12_shaders[NUM_SHADERS] = {
{ D3D12_PixelShader_Colors, sizeof(D3D12_PixelShader_Colors),
D3D12_VertexShader_Colors, sizeof(D3D12_VertexShader_Colors),
ROOTSIG_COLOR },
{ D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
ROOTSIG_TEXTURE },
{ D3D12_PixelShader_Advanced, sizeof(D3D12_PixelShader_Advanced),
D3D12_VertexShader_Advanced, sizeof(D3D12_VertexShader_Advanced),
ROOTSIG_ADVANCED },
};
static struct
{
const void *rs_shader_data;
SIZE_T rs_shader_size;
} D3D12_rootsigs[NUM_ROOTSIGS] = {
{ D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color) },
{ D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture) },
{ D3D12_RootSig_Advanced, sizeof(D3D12_RootSig_Advanced) },
};
extern "C"
void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_shaders[shader].vs_shader_data;
outBytecode->BytecodeLength = D3D12_shaders[shader].vs_shader_size;
}
extern "C"
void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_shaders[shader].ps_shader_data;
outBytecode->BytecodeLength = D3D12_shaders[shader].ps_shader_size;
}
extern "C"
D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader)
{
return D3D12_shaders[shader].root_sig;
}
extern "C"
void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *outBytecode)
{
outBytecode->pShaderBytecode = D3D12_rootsigs[rootSig].rs_shader_data;
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif // SDL_VIDEO_RENDER_D3D12 && SDL_PLATFORM_XBOXSERIES
@@ -0,0 +1,21 @@
rem This script runs for the Windows build, but also via the _xbox variant with these vars set.
rem Make sure to default to building for Windows if they're not set.
if %DXC%.==. set DXC=dxc
if %SUFFIX%.==. set SUFFIX=.h
echo Building with %DXC%
echo Suffix %SUFFIX%
cd "%~dp0"
%DXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% D3D12_PixelShader_Colors.hlsl
%DXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% D3D12_PixelShader_Textures.hlsl
%DXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Advanced%SUFFIX% D3D12_PixelShader_Advanced.hlsl
%DXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% D3D12_VertexShader.hlsl
%DXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% D3D12_VertexShader.hlsl
%DXC% -E mainAdvanced -T vs_6_0 -Fh D3D12_VertexShader_Advanced%SUFFIX% D3D12_VertexShader.hlsl
%DXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% D3D12_VertexShader.hlsl
%DXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% D3D12_VertexShader.hlsl
%DXC% -E AdvancedRS -T rootsig_1_1 -rootsig-define AdvancedRS -Fh D3D12_RootSig_Advanced%SUFFIX% D3D12_VertexShader.hlsl
@@ -0,0 +1,13 @@
if %2.==one. goto setxboxone
rem Xbox Series compile
set DXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
set SUFFIX=_Series.h
goto startbuild
:setxboxone
set DXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
set SUFFIX=_One.h
:startbuild
call "%~dp0\compile_shaders.bat"