change build system to CMake and use SDL3 for everything
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_TIMER_PS2
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#include "../SDL_timer_c.h"
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#include <stdlib.h>
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#include <time.h>
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#include <timer.h>
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#include <sys/time.h>
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Uint64 SDL_GetPerformanceCounter(void)
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{
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return GetTimerSystemTime();
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}
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Uint64 SDL_GetPerformanceFrequency(void)
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{
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return kBUSCLK;
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}
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void SDL_SYS_DelayNS(Uint64 ns)
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{
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struct timespec tv;
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tv.tv_sec = (ns / SDL_NS_PER_SECOND);
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tv.tv_nsec = (ns % SDL_NS_PER_SECOND);
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nanosleep(&tv, NULL);
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}
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#endif // SDL_TIMER_PS2
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