change build system to CMake and use SDL3 for everything
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_androidwindow_h_
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#define SDL_androidwindow_h_
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#include "../../core/android/SDL_android.h"
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#include "../SDL_egl_c.h"
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extern bool Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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extern void Android_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern SDL_FullscreenResult Android_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
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extern void Android_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void Android_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable);
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extern void Android_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern SDL_Window *Android_Window;
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struct SDL_WindowData
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{
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#ifdef SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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EGLContext egl_context; // We use this to preserve the context when losing focus
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int has_swap_interval; // Save/Restore the swap interval / vsync
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int swap_interval;
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#endif
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bool backup_done;
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ANativeWindow *native_window;
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};
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#endif // SDL_androidwindow_h_
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