change build system to CMake and use SDL3 for everything

This commit is contained in:
Sven Balzer
2025-02-24 19:47:40 +01:00
parent e6a5a00dcb
commit 74e0d78a4c
2052 changed files with 981424 additions and 1461 deletions
+48
View File
@@ -0,0 +1,48 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Print out all the scancodes we have, just to verify them */
#include <stdlib.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
int main(int argc, char *argv[])
{
SDL_Scancode scancode;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
exit(1);
}
for (scancode = 0; scancode < SDL_SCANCODE_COUNT; ++scancode) {
SDL_Log("Scancode #%d, \"%s\"", scancode,
SDL_GetScancodeName(scancode));
}
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}