destroy tile atlas structure after it is not needed anymore
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@ -926,6 +926,7 @@ int main(int argc, char **argv) {
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}
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stbi_image_free(data);
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}
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sma_atlas_destroy(tile_atlas);
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SDL_GPUTexture *tile_atlas_texture = create_shader_texture("tile_atlas", tile_atlas_texture_cpu, tile_atlas_size, tile_atlas_size, 4);
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free(tile_atlas_texture_cpu);
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