update dear imgui from 1.91.9b to 1.92.2b
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@@ -166,7 +166,9 @@ typedef khronos_uint8_t GLubyte;
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_UNSIGNED_SHORT 0x1403
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@@ -224,11 +226,13 @@ typedef khronos_float_t GLclampf;
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typedef double GLclampd;
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#define GL_TEXTURE_BINDING_2D 0x8069
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typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
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typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
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typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
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typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
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GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
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GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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@@ -473,12 +477,13 @@ typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
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/* gl3w api */
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GL3W_API int imgl3wInit(void);
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GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
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GL3W_API void imgl3wShutdown(void);
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GL3W_API int imgl3wIsSupported(int major, int minor);
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GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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union ImGL3WProcs {
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GL3WglProc ptr[59];
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GL3WglProc ptr[60];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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@@ -534,6 +539,7 @@ union ImGL3WProcs {
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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PFNGLTEXPARAMETERIPROC TexParameteri;
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PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
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PFNGLUNIFORM1IPROC Uniform1i;
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
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PFNGLUSEPROGRAMPROC UseProgram;
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@@ -599,6 +605,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
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#define glShaderSource imgl3wProcs.gl.ShaderSource
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#define glTexImage2D imgl3wProcs.gl.TexImage2D
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#define glTexParameteri imgl3wProcs.gl.TexParameteri
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#define glTexSubImage2D imgl3wProcs.gl.TexSubImage2D
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#define glUniform1i imgl3wProcs.gl.Uniform1i
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
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#define glUseProgram imgl3wProcs.gl.UseProgram
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@@ -626,7 +633,7 @@ extern "C" {
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#endif
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#include <windows.h>
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static HMODULE libgl;
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static HMODULE libgl = NULL;
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typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
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static GL3WglGetProcAddr wgl_get_proc_address;
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@@ -639,7 +646,7 @@ static int open_libgl(void)
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return GL3W_OK;
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}
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static void close_libgl(void) { FreeLibrary(libgl); }
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static void close_libgl(void) { FreeLibrary(libgl); libgl = NULL; }
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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@@ -651,7 +658,7 @@ static GL3WglProc get_proc(const char *proc)
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#elif defined(__APPLE__)
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#include <dlfcn.h>
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static void *libgl;
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static void *libgl = NULL;
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static int open_libgl(void)
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{
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libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
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@@ -660,7 +667,7 @@ static int open_libgl(void)
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return GL3W_OK;
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}
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static void close_libgl(void) { dlclose(libgl); }
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static void close_libgl(void) { dlclose(libgl); libgl = NULL; }
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static GL3WglProc get_proc(const char *proc)
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{
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@@ -828,6 +835,11 @@ int imgl3wInit2(GL3WGetProcAddressProc proc)
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return parse_version();
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}
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void imgl3wShutdown(void)
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{
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close_libgl();
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}
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int imgl3wIsSupported(int major, int minor)
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{
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if (major < 2)
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@@ -894,6 +906,7 @@ static const char *proc_names[] = {
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"glShaderSource",
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"glTexImage2D",
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"glTexParameteri",
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"glTexSubImage2D",
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"glUniform1i",
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"glUniformMatrix4fv",
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"glUseProgram",
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