update dear imgui from 1.91.9b to 1.92.2b
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@@ -3,7 +3,7 @@ _(You may browse this at https://github.com/ocornut/imgui/blob/master/docs/EXAMP
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## Dear ImGui: Examples
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**The [examples/](https://github.com/ocornut/imgui/blob/master/examples) folder example applications (standalone, ready-to-build) for variety of
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platforms and graphics APIs.** They all use standard backends from the [backends/](https://github.com/ocornut/imgui/blob/master/backends) folder (see [BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md)).
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platforms and graphics APIs.** They all use standard backends from the [backends/](https://github.com/ocornut/imgui/blob/master/backends) folder (see [docs/BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md)).
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The purpose of Examples is to showcase integration with backends, let you try Dear ImGui, and guide you toward
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integrating Dear ImGui in your own application/game/engine.
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@@ -58,7 +58,7 @@ Allegro 5 example. <BR>
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Android + OpenGL3 (ES) example. <BR>
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= main.cpp + imgui_impl_android.cpp + imgui_impl_opengl3.cpp
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[example_apple_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_metal/) <BR>
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[example_apple_metal/](https://github.com/ocornut/imgui/tree/master/examples/example_apple_metal/) <BR>
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OSX & iOS + Metal example. <BR>
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= main.m + imgui_impl_osx.mm + imgui_impl_metal.mm <BR>
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It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.
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@@ -149,6 +149,10 @@ SDL2 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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This is quite long and tedious, because: Vulkan. <BR>
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For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
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[example_sdl3_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_metal/) <BR>
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SDL3 + Metal example (Mac). <BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_metal.mm <BR>
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[example_sdl3_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_opengl3/) <BR>
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SDL3 (Win32, Mac, Linux, etc.) + OpenGL3+/ES2/ES3 example. <BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_opengl3.cpp <BR>
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