update dear imgui from 1.91.9b to 1.92.2b

This commit is contained in:
Sven Balzer
2025-08-28 05:58:03 +02:00
parent ad651462df
commit 883e13cdf5
107 changed files with 10690 additions and 4643 deletions
+47 -10
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.91b
// dear imgui, v1.92.2b
// (tables and columns code)
/*
@@ -451,6 +451,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
table->InnerWindow->DC.TreeDepth++; // This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking accross a table
}
// Push a standardized ID for both child-using and not-child-using tables
@@ -541,7 +542,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Make table current
g.CurrentTable = table;
outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
inner_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
outer_window->DC.CurrentTableIdx = table_idx;
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
inner_window->DC.CurrentTableIdx = table_idx;
@@ -1250,7 +1251,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 11] Default context menu
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
// - To modify or replace this: set table->DisableDefaultContextMenu = true, then call TableBeginContextMenuPopup()/.../EndPopup().
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
@@ -1510,6 +1511,7 @@ void ImGui::EndTable()
}
else
{
table->InnerWindow->DC.TreeDepth--;
ItemSize(table->OuterRect.GetSize());
ItemAdd(table->OuterRect, 0);
}
@@ -1823,6 +1825,11 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
IM_ASSERT(target != ImGuiTableBgTarget_None);
if (table == NULL)
{
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
return;
}
if (color == IM_COL32_DISABLE)
color = 0;
@@ -1951,7 +1958,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
IM_ASSERT(table->IsInsideRow);
if (table->CurrentColumn != -1)
{
TableEndCell(table);
table->CurrentColumn = -1;
}
// Logging
if (g.LogEnabled)
@@ -2191,6 +2201,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
g.LastItemData.StatusFlags = 0;
}
// Also see TablePushColumnChannel()
if (table->Flags & ImGuiTableFlags_NoClip)
{
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
@@ -2464,10 +2475,38 @@ void ImGui::TablePopBackgroundChannel()
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiTable* table = g.CurrentTable;
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
// Optimization: avoid PopClipRect() + SetCurrentChannel()
SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[table->CurrentColumn].DrawChannelCurrent);
}
// Also see TableBeginCell()
void ImGui::TablePushColumnChannel(int column_n)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
// Optimization: avoid SetCurrentChannel() + PushClipRect()
if (table->Flags & ImGuiTableFlags_NoClip)
return;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiTableColumn* column = &table->Columns[column_n];
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
}
void ImGui::TablePopColumnChannel()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
// Optimization: avoid PopClipRect() + SetCurrentChannel()
if ((table->Flags & ImGuiTableFlags_NoClip) || (table->CurrentColumn == -1)) // Calling TreePop() after TableNextRow() is supported.
return;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
}
@@ -2842,9 +2881,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
IM_ASSERT(table != NULL);
if (!(table->Flags & ImGuiTableFlags_Sortable))
if (table == NULL || !(table->Flags & ImGuiTableFlags_Sortable))
return NULL;
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
@@ -3244,7 +3281,7 @@ void ImGui::TableHeader(const char* label)
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
// be merged into a single draw call.
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, bb.Max.y), ellipsis_max, label, label_end, &label_size);
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
if (text_clipped && hovered && g.ActiveId == 0)
@@ -3341,7 +3378,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
ButtonBehavior(row_r, row_id, NULL, NULL);
KeepAliveID(row_id);
const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
const float ascent_scaled = g.FontBaked->Ascent * g.FontBakedScale; // FIXME: Standardize those scaling factors better
const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
@@ -3396,7 +3433,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
PushStyleColor(ImGuiCol_Text, request->TextColor);
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, label_name, label_name_eol, &label_size);
PopStyleColor();
int vtx_idx_end = draw_list->_VtxCurrentIdx;