change tiles to be actually square
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@ -33,8 +33,8 @@ Sint16 window_height;
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bool Running = true;
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bool Running = true;
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#define view_width 17
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#define view_width 16
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#define view_height 13
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#define view_height 9
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struct Vertex {
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struct Vertex {
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V4 pos;
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V4 pos;
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