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diff --git a/src/shaders/src/character.slang b/src/shaders/src/character.slang
index 984db1c..9ea81f6 100644
--- a/src/shaders/src/character.slang
+++ b/src/shaders/src/character.slang
@@ -37,7 +37,7 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
default: {}
}
- output.pos = mul(float4(input.world_pos + vertex_pos, 0, 1), view_projection_matrix);
+ output.pos = mul(float4(input.world_pos + vertex_pos + float2(0, 0.35), 0, 1), view_projection_matrix);
uint sprite_x = bitfieldExtract(input.sprite_selection, 16, 16);
uint sprite_y = bitfieldExtract(input.sprite_selection, 0, 16);
diff --git a/src/shaders/src/character_shadow.slang b/src/shaders/src/character_shadow.slang
index d6b29ec..6b62ea7 100644
--- a/src/shaders/src/character_shadow.slang
+++ b/src/shaders/src/character_shadow.slang
@@ -38,7 +38,7 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
vertex_pos *= 0.5;
- output.pos = mul(float4(input.world_pos + vertex_pos + float2(0, -0.35), 0, 1), view_projection_matrix);
+ output.pos = mul(float4(input.world_pos + vertex_pos, 0, 1), view_projection_matrix);
output.uv = vertex_uv;
return output;
diff --git a/src/shaders/src/tree.slang b/src/shaders/src/tree.slang
index 4b2297b..514f54a 100644
--- a/src/shaders/src/tree.slang
+++ b/src/shaders/src/tree.slang
@@ -23,7 +23,7 @@ struct FragmentShaderOutput {
float4 color : SV_Target;
};
-static const float2 offset = float2(0, 0.5);
+static const float2 offset = float2(0, 0.25);
[shader("vertex")]
VertexShaderOutput main_vertex(VertexShaderInput input) {
diff --git a/src/shaders/wgsl/character.wgsl b/src/shaders/wgsl/character.wgsl
index f50d42e..85dbc4b 100644
--- a/src/shaders/wgsl/character.wgsl
+++ b/src/shaders/wgsl/character.wgsl
@@ -70,7 +70,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
vertex_uv_0 = _S2;
}
}
- output_0.pos_0 = (((mat4x4(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4(_S1.world_pos_0 + vertex_pos_0, 0.0f, 1.0f))));
+ output_0.pos_0 = (((mat4x4(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4(_S1.world_pos_0 + vertex_pos_0 + vec2(0.0f, 0.34999999403953552f), 0.0f, 1.0f))));
output_0.uv_0 = (vec2(f32((u32(_S1.sprite_selection_0>>(u32(16)))&((((u32(1)<>(u32(0)))&((((u32(1)<(0.25f);
return output_0;
}
diff --git a/src/shaders/wgsl/character_shadow.wgsl b/src/shaders/wgsl/character_shadow.wgsl
index f08b69d..186115b 100644
--- a/src/shaders/wgsl/character_shadow.wgsl
+++ b/src/shaders/wgsl/character_shadow.wgsl
@@ -71,7 +71,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
vertex_pos_0 = _S2;
}
}
- output_0.pos_0 = (((mat4x4(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4(_S1.world_pos_0 + vertex_pos_0 * vec2(0.5f) + vec2(0.0f, -0.34999999403953552f), 0.0f, 1.0f))));
+ output_0.pos_0 = (((mat4x4(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4(_S1.world_pos_0 + vertex_pos_0 * vec2(0.5f), 0.0f, 1.0f))));
output_0.uv_0 = vertex_uv_0;
return output_0;
}
diff --git a/src/shaders/wgsl/tree.wgsl b/src/shaders/wgsl/tree.wgsl
index b9c17d9..e5e9d08 100644
--- a/src/shaders/wgsl/tree.wgsl
+++ b/src/shaders/wgsl/tree.wgsl
@@ -75,7 +75,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
vertex_pos_0 = _S2;
}
}
- output_0.pos_0 = (((mat4x4(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4(vec2(_S1.pos_1) + (vertex_pos_0 + vec2(0.0f, 0.5f)), 0.0f, 1.0f))));
+ output_0.pos_0 = (((mat4x4(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4(vec2(_S1.pos_1) + (vertex_pos_0 + vec2(0.0f, 0.25f)), 0.0f, 1.0f))));
output_0.uv_0 = vertex_uv_0;
output_0.kind_0 = _S1.kind_1;
return output_0;