update stb libs

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Sven Balzer 2025-02-25 12:58:06 +01:00
parent c70a9a245b
commit a6a6761e9f
3 changed files with 5060 additions and 5057 deletions

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@ -1,9 +1,15 @@
// stb_rect_pack.h - v1.00 - public domain - rectangle packing // stb_rect_pack.h - v1.01 - public domain - rectangle packing
// Sean Barrett 2014 // Sean Barrett 2014
// //
// Useful for e.g. packing rectangular textures into an atlas. // Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation. // Does not do rotation.
// //
// Before #including,
//
// #define STB_RECT_PACK_IMPLEMENTATION
//
// in the file that you want to have the implementation.
//
// Not necessarily the awesomest packing method, but better than // Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what // the totally naive one in stb_truetype (which is primarily what
// this is meant to replace). // this is meant to replace).
@ -35,6 +41,7 @@
// //
// Version history: // Version history:
// //
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes // 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result // 0.11 (2017-03-03) return packing success/fail result
@ -71,43 +78,42 @@
extern "C" { extern "C" {
#endif #endif
typedef struct stbrp_context stbrp_context; typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node; typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect; typedef struct stbrp_rect stbrp_rect;
#ifdef STBRP_LARGE_RECTS typedef int stbrp_coord;
typedef int stbrp_coord;
#else
typedef unsigned short stbrp_coord;
#endif
STBRP_DEF int stbrp_pack_rects(stbrp_context* context, stbrp_rect* rects, int num_rects); #define STBRP__MAXVAL 0x7fffffff
// Assign packed locations to rectangles. The rectangles are of type // Mostly for internal use, but this is the maximum supported coordinate value.
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
{ // Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use: // reserved for your use:
int id; int id;
@ -118,72 +124,72 @@ extern "C" {
stbrp_coord x, y; stbrp_coord x, y;
int was_packed; // non-zero if valid packing int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally }; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target(stbrp_context* context, int width, int height, stbrp_node* nodes, int num_nodes); STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to: // Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions // pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long // using temporary storage provided by the array 'nodes', which is 'num_nodes' long
// //
// You must call this function every time you start packing into a new target. // You must call this function every time you start packing into a new target.
// //
// There is no "shutdown" function. The 'nodes' memory must stay valid for // There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after // the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish. // the call (or calls) finish.
// //
// Note: to guarantee best results, either: // Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width' // 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
// //
// If you don't do either of the above things, widths will be quantized to multiples // If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage. // of small integers to guarantee the algorithm doesn't run out of temporary storage.
// //
// If you do #2, then the non-quantized algorithm will be used, but the algorithm // If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles. // may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context* context, int allow_out_of_mem); STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to // Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above. // change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false). // If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic(stbrp_context* context, int heuristic); STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different // Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets. // heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default. // If you call init again, this will be reset to the default.
enum enum
{ {
STBRP_HEURISTIC_Skyline_default = 0, STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight STBRP_HEURISTIC_Skyline_BF_sortHeight
}; };
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
// //
// the details of the following structures don't matter to you, but they must // the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them // be visible so you can handle the memory allocations for them
struct stbrp_node struct stbrp_node
{ {
stbrp_coord x, y; stbrp_coord x,y;
stbrp_node* next; stbrp_node *next;
}; };
struct stbrp_context struct stbrp_context
{ {
int width; int width;
int height; int height;
int align; int align;
int init_mode; int init_mode;
int heuristic; int heuristic;
int num_nodes; int num_nodes;
stbrp_node* active_head; stbrp_node *active_head;
stbrp_node* free_head; stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
}; };
#ifdef __cplusplus #ifdef __cplusplus
} }
@ -209,8 +215,10 @@ extern "C" {
#ifdef _MSC_VER #ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v) #define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else #else
#define STBRP__NOTUSED(v) (void)sizeof(v) #define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif #endif
enum enum
@ -218,7 +226,7 @@ enum
STBRP__INIT_skyline = 1 STBRP__INIT_skyline = 1
}; };
STBRP_DEF void stbrp_setup_heuristic(stbrp_context* context, int heuristic) STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{ {
switch (context->init_mode) { switch (context->init_mode) {
case STBRP__INIT_skyline: case STBRP__INIT_skyline:
@ -230,7 +238,7 @@ STBRP_DEF void stbrp_setup_heuristic(stbrp_context* context, int heuristic)
} }
} }
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context* context, int allow_out_of_mem) STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{ {
if (allow_out_of_mem) if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them; // if it's ok to run out of memory, then don't bother aligning them;
@ -246,19 +254,16 @@ STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context* context, int allow_ou
// align >= width / num_nodes // align >= width / num_nodes
// align = ceil(width/num_nodes) // align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes - 1) / context->num_nodes; context->align = (context->width + context->num_nodes-1) / context->num_nodes;
} }
} }
STBRP_DEF void stbrp_init_target(stbrp_context* context, int width, int height, stbrp_node* nodes, int num_nodes) STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{ {
int i; int i;
#ifndef STBRP_LARGE_RECTS
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
#endif
for (i = 0; i < num_nodes - 1; ++i) for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i + 1]; nodes[i].next = &nodes[i+1];
nodes[i].next = NULL; nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline; context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default; context->heuristic = STBRP_HEURISTIC_Skyline_default;
@ -273,19 +278,15 @@ STBRP_DEF void stbrp_init_target(stbrp_context* context, int width, int height,
context->extra[0].x = 0; context->extra[0].x = 0;
context->extra[0].y = 0; context->extra[0].y = 0;
context->extra[0].next = &context->extra[1]; context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord)width; context->extra[1].x = (stbrp_coord) width;
#ifdef STBRP_LARGE_RECTS context->extra[1].y = (1<<30);
context->extra[1].y = (1 << 30);
#else
context->extra[1].y = 65535;
#endif
context->extra[1].next = NULL; context->extra[1].next = NULL;
} }
// find minimum y position if it starts at x1 // find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context* c, stbrp_node* first, int x0, int width, int* pwaste) static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{ {
stbrp_node* node = first; stbrp_node *node = first;
int x1 = x0 + width; int x1 = x0 + width;
int min_y, visited_width, waste_area; int min_y, visited_width, waste_area;
@ -293,13 +294,13 @@ static int stbrp__skyline_find_min_y(stbrp_context* c, stbrp_node* first, int x0
STBRP_ASSERT(first->x <= x0); STBRP_ASSERT(first->x <= x0);
#if 0 #if 0
// skip in case we're past the node // skip in case we're past the node
while (node->next->x <= x0) while (node->next->x <= x0)
++node; ++node;
#else #else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif #endif
STBRP_ASSERT(node->x <= x0); STBRP_ASSERT(node->x <= x0);
@ -318,8 +319,7 @@ static int stbrp__skyline_find_min_y(stbrp_context* c, stbrp_node* first, int x0
visited_width += node->next->x - x0; visited_width += node->next->x - x0;
else else
visited_width += node->next->x - node->x; visited_width += node->next->x - node->x;
} } else {
else {
// add waste area // add waste area
int under_width = node->next->x - node->x; int under_width = node->next->x - node->x;
if (under_width + visited_width > width) if (under_width + visited_width > width)
@ -336,15 +336,15 @@ static int stbrp__skyline_find_min_y(stbrp_context* c, stbrp_node* first, int x0
typedef struct typedef struct
{ {
int x, y; int x,y;
stbrp_node** prev_link; stbrp_node **prev_link;
} stbrp__findresult; } stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context* c, int width, int height) static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{ {
int best_waste = (1 << 30), best_x, best_y = (1 << 30); int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr; stbrp__findresult fr;
stbrp_node** prev, * node, * tail, ** best = NULL; stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align // align to multiple of c->align
width = (width + c->align - 1); width = (width + c->align - 1);
@ -361,7 +361,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context* c, int widt
node = c->active_head; node = c->active_head;
prev = &c->active_head; prev = &c->active_head;
while (node->x + width <= c->width) { while (node->x + width <= c->width) {
int y, waste; int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left // bottom left
@ -369,8 +369,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context* c, int widt
best_y = y; best_y = y;
best = prev; best = prev;
} }
} } else {
else {
// best-fit // best-fit
if (y + height <= c->height) { if (y + height <= c->height) {
// can only use it if it first vertically // can only use it if it first vertically
@ -413,7 +412,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context* c, int widt
tail = tail->next; tail = tail->next;
while (tail) { while (tail) {
int xpos = tail->x - width; int xpos = tail->x - width;
int y, waste; int y,waste;
STBRP_ASSERT(xpos >= 0); STBRP_ASSERT(xpos >= 0);
// find the left position that matches this // find the left position that matches this
while (node->next->x <= xpos) { while (node->next->x <= xpos) {
@ -424,7 +423,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context* c, int widt
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height <= c->height) { if (y + height <= c->height) {
if (y <= best_y) { if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste == best_waste && xpos < best_x)) { if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos; best_x = xpos;
STBRP_ASSERT(y <= best_y); STBRP_ASSERT(y <= best_y);
best_y = y; best_y = y;
@ -443,11 +442,11 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context* c, int widt
return fr; return fr;
} }
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context* context, int width, int height) static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{ {
// find best position according to heuristic // find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node* node, * cur; stbrp_node *node, *cur;
// bail if: // bail if:
// 1. it failed // 1. it failed
@ -460,8 +459,8 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context* context, i
// on success, create new node // on success, create new node
node = context->free_head; node = context->free_head;
node->x = (stbrp_coord)res.x; node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord)(res.y + height); node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next; context->free_head = node->next;
@ -472,18 +471,17 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context* context, i
cur = *res.prev_link; cur = *res.prev_link;
if (cur->x < res.x) { if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one // preserve the existing one, so start testing with the next one
stbrp_node* next = cur->next; stbrp_node *next = cur->next;
cur->next = node; cur->next = node;
cur = next; cur = next;
} } else {
else {
*res.prev_link = node; *res.prev_link = node;
} }
// from here, traverse cur and free the nodes, until we get to one // from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed // that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) { while (cur->next && cur->next->x <= res.x + width) {
stbrp_node* next = cur->next; stbrp_node *next = cur->next;
// move the current node to the free list // move the current node to the free list
cur->next = context->free_head; cur->next = context->free_head;
context->free_head = cur; context->free_head = cur;
@ -494,7 +492,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context* context, i
node->next = cur; node->next = cur;
if (cur->x < res.x + width) if (cur->x < res.x + width)
cur->x = (stbrp_coord)(res.x + width); cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG #ifdef _DEBUG
cur = context->active_head; cur = context->active_head;
@ -505,7 +503,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context* context, i
STBRP_ASSERT(cur->next == NULL); STBRP_ASSERT(cur->next == NULL);
{ {
int count = 0; int count=0;
cur = context->active_head; cur = context->active_head;
while (cur) { while (cur) {
cur = cur->next; cur = cur->next;
@ -516,17 +514,17 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context* context, i
cur = cur->next; cur = cur->next;
++count; ++count;
} }
STBRP_ASSERT(count == context->num_nodes + 2); STBRP_ASSERT(count == context->num_nodes+2);
} }
#endif #endif
return res; return res;
} }
static int rect_height_compare(const void* a, const void* b) static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{ {
const stbrp_rect* p = (const stbrp_rect*)a; const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect* q = (const stbrp_rect*)b; const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h) if (p->h > q->h)
return -1; return -1;
if (p->h < q->h) if (p->h < q->h)
@ -534,42 +532,34 @@ static int rect_height_compare(const void* a, const void* b)
return (p->w > q->w) ? -1 : (p->w < q->w); return (p->w > q->w) ? -1 : (p->w < q->w);
} }
static int rect_original_order(const void* a, const void* b) static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{ {
const stbrp_rect* p = (const stbrp_rect*)a; const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect* q = (const stbrp_rect*)b; const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
} }
#ifdef STBRP_LARGE_RECTS STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
#define STBRP__MAXVAL 0xffffffff
#else
#define STBRP__MAXVAL 0xffff
#endif
STBRP_DEF int stbrp_pack_rects(stbrp_context* context, stbrp_rect* rects, int num_rects)
{ {
int i, all_rects_packed = 1; int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting // we use the 'was_packed' field internally to allow sorting/unsorting
for (i = 0; i < num_rects; ++i) { for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i; rects[i].was_packed = i;
} }
// sort according to heuristic // sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i = 0; i < num_rects; ++i) { for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) { if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space rects[i].x = rects[i].y = 0; // empty rect needs no space
} } else {
else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) { if (fr.prev_link) {
rects[i].x = (stbrp_coord)fr.x; rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord)fr.y; rects[i].y = (stbrp_coord) fr.y;
} } else {
else {
rects[i].x = rects[i].y = STBRP__MAXVAL; rects[i].x = rects[i].y = STBRP__MAXVAL;
} }
} }
@ -579,7 +569,7 @@ STBRP_DEF int stbrp_pack_rects(stbrp_context* context, stbrp_rect* rects, int nu
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status // set was_packed flags and all_rects_packed status
for (i = 0; i < num_rects; ++i) { for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed) if (!rects[i].was_packed)
all_rects_packed = 0; all_rects_packed = 0;

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