add renderer abstraction

This commit is contained in:
Sven Balzer
2026-07-03 10:14:10 +02:00
parent f8f82bc653
commit aaa5b2078b
118 changed files with 1852545 additions and 1052 deletions
+143
View File
@@ -0,0 +1,143 @@
// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
// **DO NOT EDIT DIRECTLY**
// https://github.com/dearimgui/dear_bindings
#include "imgui.h"
#include "imgui_impl_dx12.h"
#include <stdio.h>
#include <d3d12.h>
// Wrap this in a namespace to keep it separate from the C++ API
// This define prevents #defines in the header getting defined again (as they are already in the normal header above),
// and thus generating redefinition warnings
#define DEAR_BINDINGS_INTERNAL_GLUE_CODE
namespace cimgui
{
#include "dcimgui_impl_dx12.h"
}
#undef DEAR_BINDINGS_INTERNAL_GLUE_CODE
// By-value struct conversions
static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src)
{
cimgui::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src)
{
::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src)
{
cimgui::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src)
{
::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src)
{
cimgui::ImTextureRef dest;
dest._TexData = reinterpret_cast<cimgui::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src)
{
::ImTextureRef dest;
dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src)
{
cimgui::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src)
{
::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
// Function stubs
#ifndef IMGUI_DISABLE
CIMGUI_IMPL_API bool cimgui::cImGui_ImplDX12_Init(cimgui::ImGui_ImplDX12_InitInfo* info)
{
return ::ImGui_ImplDX12_Init(reinterpret_cast<::ImGui_ImplDX12_InitInfo*>(info));
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX12_Shutdown(void)
{
::ImGui_ImplDX12_Shutdown();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX12_NewFrame(void)
{
::ImGui_ImplDX12_NewFrame();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX12_RenderDrawData(cimgui::ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list)
{
::ImGui_ImplDX12_RenderDrawData(reinterpret_cast<::ImDrawData*>(draw_data), graphics_command_list);
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
CIMGUI_IMPL_API bool cimgui::cImGui_ImplDX12_InitID3D12DevicePtr(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
{
return ::ImGui_ImplDX12_Init(device, num_frames_in_flight, rtv_format, srv_descriptor_heap, font_srv_cpu_desc_handle, font_srv_gpu_desc_handle);
}
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
CIMGUI_IMPL_API bool cimgui::cImGui_ImplDX12_CreateDeviceObjects(void)
{
return ::ImGui_ImplDX12_CreateDeviceObjects();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX12_InvalidateDeviceObjects(void)
{
::ImGui_ImplDX12_InvalidateDeviceObjects();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX12_UpdateTexture(cimgui::ImTextureData* tex)
{
::ImGui_ImplDX12_UpdateTexture(reinterpret_cast<::ImTextureData*>(tex));
}
#endif // #ifndef IMGUI_DISABLE