add renderer abstraction
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// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
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// **DO NOT EDIT DIRECTLY**
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// https://github.com/dearimgui/dear_bindings
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include <stdio.h>
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// Wrap this in a namespace to keep it separate from the C++ API
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// This define prevents #defines in the header getting defined again (as they are already in the normal header above),
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// and thus generating redefinition warnings
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#define DEAR_BINDINGS_INTERNAL_GLUE_CODE
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namespace cimgui
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{
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#include "dcimgui_impl_glfw.h"
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}
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#undef DEAR_BINDINGS_INTERNAL_GLUE_CODE
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// By-value struct conversions
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static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src)
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{
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cimgui::ImVec2 dest;
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dest.x = src.x;
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dest.y = src.y;
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return dest;
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}
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static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src)
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{
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::ImVec2 dest;
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dest.x = src.x;
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dest.y = src.y;
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return dest;
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}
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static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src)
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{
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cimgui::ImVec4 dest;
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dest.x = src.x;
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dest.y = src.y;
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dest.z = src.z;
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dest.w = src.w;
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return dest;
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}
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static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src)
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{
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::ImVec4 dest;
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dest.x = src.x;
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dest.y = src.y;
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dest.z = src.z;
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dest.w = src.w;
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return dest;
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}
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static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src)
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{
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cimgui::ImTextureRef dest;
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dest._TexData = reinterpret_cast<cimgui::ImTextureData*>(src._TexData);
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dest._TexID = src._TexID;
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return dest;
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}
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static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src)
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{
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::ImTextureRef dest;
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dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData);
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dest._TexID = src._TexID;
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return dest;
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}
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static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src)
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{
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cimgui::ImColor dest;
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dest.Value.x = src.Value.x;
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dest.Value.y = src.Value.y;
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dest.Value.z = src.Value.z;
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dest.Value.w = src.Value.w;
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return dest;
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}
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static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src)
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{
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::ImColor dest;
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dest.Value.x = src.Value.x;
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dest.Value.y = src.Value.y;
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dest.Value.z = src.Value.z;
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dest.Value.w = src.Value.w;
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return dest;
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}
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// Function stubs
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#ifndef IMGUI_DISABLE
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForOpenGL(cimgui::GLFWwindow* window, bool install_callbacks)
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{
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return ::ImGui_ImplGlfw_InitForOpenGL(reinterpret_cast<::GLFWwindow*>(window), install_callbacks);
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForVulkan(cimgui::GLFWwindow* window, bool install_callbacks)
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{
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return ::ImGui_ImplGlfw_InitForVulkan(reinterpret_cast<::GLFWwindow*>(window), install_callbacks);
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForOther(cimgui::GLFWwindow* window, bool install_callbacks)
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{
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return ::ImGui_ImplGlfw_InitForOther(reinterpret_cast<::GLFWwindow*>(window), install_callbacks);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_Shutdown(void)
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{
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::ImGui_ImplGlfw_Shutdown();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_NewFrame(void)
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{
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::ImGui_ImplGlfw_NewFrame();
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}
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#ifdef __EMSCRIPTEN__
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_InstallEmscriptenCallbacks(cimgui::GLFWwindow* window, const char* canvas_selector)
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{
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::ImGui_ImplGlfw_InstallEmscriptenCallbacks(reinterpret_cast<::GLFWwindow*>(window), canvas_selector);
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}
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#endif // #ifdef __EMSCRIPTEN__
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_InstallCallbacks(cimgui::GLFWwindow* window)
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{
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::ImGui_ImplGlfw_InstallCallbacks(reinterpret_cast<::GLFWwindow*>(window));
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_RestoreCallbacks(cimgui::GLFWwindow* window)
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{
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::ImGui_ImplGlfw_RestoreCallbacks(reinterpret_cast<::GLFWwindow*>(window));
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
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{
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::ImGui_ImplGlfw_SetCallbacksChainForAllWindows(chain_for_all_windows);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_WindowFocusCallback(cimgui::GLFWwindow* window, int focused)
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{
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::ImGui_ImplGlfw_WindowFocusCallback(reinterpret_cast<::GLFWwindow*>(window), focused);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CursorEnterCallback(cimgui::GLFWwindow* window, int entered)
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{
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::ImGui_ImplGlfw_CursorEnterCallback(reinterpret_cast<::GLFWwindow*>(window), entered);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CursorPosCallback(cimgui::GLFWwindow* window, double x, double y)
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{
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::ImGui_ImplGlfw_CursorPosCallback(reinterpret_cast<::GLFWwindow*>(window), x, y);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_MouseButtonCallback(cimgui::GLFWwindow* window, int button, int action, int mods)
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{
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::ImGui_ImplGlfw_MouseButtonCallback(reinterpret_cast<::GLFWwindow*>(window), button, action, mods);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_ScrollCallback(cimgui::GLFWwindow* window, double xoffset, double yoffset)
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{
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::ImGui_ImplGlfw_ScrollCallback(reinterpret_cast<::GLFWwindow*>(window), xoffset, yoffset);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_KeyCallback(cimgui::GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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::ImGui_ImplGlfw_KeyCallback(reinterpret_cast<::GLFWwindow*>(window), key, scancode, action, mods);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CharCallback(cimgui::GLFWwindow* window, unsigned int c)
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{
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::ImGui_ImplGlfw_CharCallback(reinterpret_cast<::GLFWwindow*>(window), c);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_MonitorCallback(cimgui::GLFWmonitor* monitor, int event)
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{
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::ImGui_ImplGlfw_MonitorCallback(reinterpret_cast<::GLFWmonitor*>(monitor), event);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_Sleep(int milliseconds)
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{
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::ImGui_ImplGlfw_Sleep(milliseconds);
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}
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CIMGUI_IMPL_API float cimgui::cImGui_ImplGlfw_GetContentScaleForWindow(cimgui::GLFWwindow* window)
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{
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return ::ImGui_ImplGlfw_GetContentScaleForWindow(reinterpret_cast<::GLFWwindow*>(window));
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}
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CIMGUI_IMPL_API float cimgui::cImGui_ImplGlfw_GetContentScaleForMonitor(cimgui::GLFWmonitor* monitor)
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{
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return ::ImGui_ImplGlfw_GetContentScaleForMonitor(reinterpret_cast<::GLFWmonitor*>(monitor));
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}
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#endif // #ifndef IMGUI_DISABLE
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