add renderer abstraction

This commit is contained in:
Sven Balzer
2026-07-03 10:14:10 +02:00
parent f8f82bc653
commit aaa5b2078b
118 changed files with 1852545 additions and 1052 deletions
+202
View File
@@ -0,0 +1,202 @@
// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
// **DO NOT EDIT DIRECTLY**
// https://github.com/dearimgui/dear_bindings
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include <stdio.h>
// Wrap this in a namespace to keep it separate from the C++ API
// This define prevents #defines in the header getting defined again (as they are already in the normal header above),
// and thus generating redefinition warnings
#define DEAR_BINDINGS_INTERNAL_GLUE_CODE
namespace cimgui
{
#include "dcimgui_impl_glfw.h"
}
#undef DEAR_BINDINGS_INTERNAL_GLUE_CODE
// By-value struct conversions
static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src)
{
cimgui::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src)
{
::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src)
{
cimgui::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src)
{
::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src)
{
cimgui::ImTextureRef dest;
dest._TexData = reinterpret_cast<cimgui::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src)
{
::ImTextureRef dest;
dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src)
{
cimgui::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src)
{
::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
// Function stubs
#ifndef IMGUI_DISABLE
CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForOpenGL(cimgui::GLFWwindow* window, bool install_callbacks)
{
return ::ImGui_ImplGlfw_InitForOpenGL(reinterpret_cast<::GLFWwindow*>(window), install_callbacks);
}
CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForVulkan(cimgui::GLFWwindow* window, bool install_callbacks)
{
return ::ImGui_ImplGlfw_InitForVulkan(reinterpret_cast<::GLFWwindow*>(window), install_callbacks);
}
CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForOther(cimgui::GLFWwindow* window, bool install_callbacks)
{
return ::ImGui_ImplGlfw_InitForOther(reinterpret_cast<::GLFWwindow*>(window), install_callbacks);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_Shutdown(void)
{
::ImGui_ImplGlfw_Shutdown();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_NewFrame(void)
{
::ImGui_ImplGlfw_NewFrame();
}
#ifdef __EMSCRIPTEN__
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_InstallEmscriptenCallbacks(cimgui::GLFWwindow* window, const char* canvas_selector)
{
::ImGui_ImplGlfw_InstallEmscriptenCallbacks(reinterpret_cast<::GLFWwindow*>(window), canvas_selector);
}
#endif // #ifdef __EMSCRIPTEN__
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_InstallCallbacks(cimgui::GLFWwindow* window)
{
::ImGui_ImplGlfw_InstallCallbacks(reinterpret_cast<::GLFWwindow*>(window));
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_RestoreCallbacks(cimgui::GLFWwindow* window)
{
::ImGui_ImplGlfw_RestoreCallbacks(reinterpret_cast<::GLFWwindow*>(window));
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
{
::ImGui_ImplGlfw_SetCallbacksChainForAllWindows(chain_for_all_windows);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_WindowFocusCallback(cimgui::GLFWwindow* window, int focused)
{
::ImGui_ImplGlfw_WindowFocusCallback(reinterpret_cast<::GLFWwindow*>(window), focused);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CursorEnterCallback(cimgui::GLFWwindow* window, int entered)
{
::ImGui_ImplGlfw_CursorEnterCallback(reinterpret_cast<::GLFWwindow*>(window), entered);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CursorPosCallback(cimgui::GLFWwindow* window, double x, double y)
{
::ImGui_ImplGlfw_CursorPosCallback(reinterpret_cast<::GLFWwindow*>(window), x, y);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_MouseButtonCallback(cimgui::GLFWwindow* window, int button, int action, int mods)
{
::ImGui_ImplGlfw_MouseButtonCallback(reinterpret_cast<::GLFWwindow*>(window), button, action, mods);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_ScrollCallback(cimgui::GLFWwindow* window, double xoffset, double yoffset)
{
::ImGui_ImplGlfw_ScrollCallback(reinterpret_cast<::GLFWwindow*>(window), xoffset, yoffset);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_KeyCallback(cimgui::GLFWwindow* window, int key, int scancode, int action, int mods)
{
::ImGui_ImplGlfw_KeyCallback(reinterpret_cast<::GLFWwindow*>(window), key, scancode, action, mods);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CharCallback(cimgui::GLFWwindow* window, unsigned int c)
{
::ImGui_ImplGlfw_CharCallback(reinterpret_cast<::GLFWwindow*>(window), c);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_MonitorCallback(cimgui::GLFWmonitor* monitor, int event)
{
::ImGui_ImplGlfw_MonitorCallback(reinterpret_cast<::GLFWmonitor*>(monitor), event);
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_Sleep(int milliseconds)
{
::ImGui_ImplGlfw_Sleep(milliseconds);
}
CIMGUI_IMPL_API float cimgui::cImGui_ImplGlfw_GetContentScaleForWindow(cimgui::GLFWwindow* window)
{
return ::ImGui_ImplGlfw_GetContentScaleForWindow(reinterpret_cast<::GLFWwindow*>(window));
}
CIMGUI_IMPL_API float cimgui::cImGui_ImplGlfw_GetContentScaleForMonitor(cimgui::GLFWmonitor* monitor)
{
return ::ImGui_ImplGlfw_GetContentScaleForMonitor(reinterpret_cast<::GLFWmonitor*>(monitor));
}
#endif // #ifndef IMGUI_DISABLE