add renderer abstraction
This commit is contained in:
@@ -0,0 +1,257 @@
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{
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"defines": [],
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"enums": [],
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"typedefs": [
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{
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"name": "ImDrawIdx",
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"type": {
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"declaration": "unsigned short",
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"description": {
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"kind": "Builtin",
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"builtin_type": "unsigned_short"
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}
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},
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"comments": {
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"attached": "// Default: 16-bit (for maximum compatibility with renderer backends)"
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},
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"conditionals": [
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{
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"condition": "ifndef",
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"expression": "ImDrawIdx"
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}
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],
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h"
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}
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}
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],
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"structs": [
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{
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"name": "ImDrawData",
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"original_fully_qualified_name": "ImDrawData",
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"kind": "struct",
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"by_value": false,
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"forward_declaration": true,
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"is_anonymous": false,
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"fields": [],
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 1
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}
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}
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],
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"functions": [
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{
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"name": "cImGui_ImplOpenGL2_Init",
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"original_fully_qualified_name": "ImGui_ImplOpenGL2_Init",
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"return_type": {
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"declaration": "bool",
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"description": {
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"kind": "Builtin",
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"builtin_type": "bool"
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}
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},
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"arguments": [],
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"is_default_argument_helper": false,
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"is_manual_helper": false,
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"is_imstr_helper": false,
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"has_imstr_helper": false,
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"is_unformatted_helper": false,
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"is_static": false,
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"comments": {
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"preceding": [
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"// Follow \"Getting Started\" link and check examples/ folder to learn about using backends!"
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]
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},
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 32
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}
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},
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{
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"name": "cImGui_ImplOpenGL2_Shutdown",
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"original_fully_qualified_name": "ImGui_ImplOpenGL2_Shutdown",
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"return_type": {
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"declaration": "void",
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"description": {
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"kind": "Builtin",
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"builtin_type": "void"
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}
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},
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"arguments": [],
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"is_default_argument_helper": false,
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"is_manual_helper": false,
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"is_imstr_helper": false,
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"has_imstr_helper": false,
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"is_unformatted_helper": false,
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"is_static": false,
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 33
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}
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},
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{
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"name": "cImGui_ImplOpenGL2_NewFrame",
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"original_fully_qualified_name": "ImGui_ImplOpenGL2_NewFrame",
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"return_type": {
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"declaration": "void",
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"description": {
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"kind": "Builtin",
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"builtin_type": "void"
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}
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},
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"arguments": [],
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"is_default_argument_helper": false,
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"is_manual_helper": false,
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"is_imstr_helper": false,
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"has_imstr_helper": false,
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"is_unformatted_helper": false,
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"is_static": false,
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 34
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}
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},
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{
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"name": "cImGui_ImplOpenGL2_RenderDrawData",
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"original_fully_qualified_name": "ImGui_ImplOpenGL2_RenderDrawData",
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"return_type": {
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"declaration": "void",
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"description": {
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"kind": "Builtin",
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"builtin_type": "void"
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}
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},
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"arguments": [
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{
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"name": "draw_data",
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"type": {
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"declaration": "ImDrawData*",
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"description": {
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"kind": "Pointer",
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"inner_type": {
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"kind": "User",
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"name": "ImDrawData"
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}
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}
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},
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"is_array": false,
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"is_varargs": false,
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"is_instance_pointer": false
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}
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],
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"is_default_argument_helper": false,
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"is_manual_helper": false,
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"is_imstr_helper": false,
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"has_imstr_helper": false,
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"is_unformatted_helper": false,
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"is_static": false,
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 35
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}
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},
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{
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"name": "cImGui_ImplOpenGL2_CreateDeviceObjects",
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"original_fully_qualified_name": "ImGui_ImplOpenGL2_CreateDeviceObjects",
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"return_type": {
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"declaration": "bool",
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"description": {
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"kind": "Builtin",
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"builtin_type": "bool"
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}
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},
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"arguments": [],
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"is_default_argument_helper": false,
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"is_manual_helper": false,
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"is_imstr_helper": false,
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"has_imstr_helper": false,
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"is_unformatted_helper": false,
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"is_static": false,
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"comments": {
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"preceding": [
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"// Called by Init/NewFrame/Shutdown"
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]
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},
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 38
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}
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},
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{
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"name": "cImGui_ImplOpenGL2_DestroyDeviceObjects",
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"original_fully_qualified_name": "ImGui_ImplOpenGL2_DestroyDeviceObjects",
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"return_type": {
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"declaration": "void",
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"description": {
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"kind": "Builtin",
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"builtin_type": "void"
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}
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},
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"arguments": [],
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"is_default_argument_helper": false,
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"is_manual_helper": false,
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"is_imstr_helper": false,
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"has_imstr_helper": false,
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"is_unformatted_helper": false,
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"is_static": false,
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 39
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}
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},
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{
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"name": "cImGui_ImplOpenGL2_UpdateTexture",
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"original_fully_qualified_name": "ImGui_ImplOpenGL2_UpdateTexture",
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"return_type": {
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"declaration": "void",
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"description": {
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"kind": "Builtin",
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"builtin_type": "void"
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}
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},
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"arguments": [
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{
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"name": "tex",
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"type": {
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"declaration": "ImTextureData*",
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"description": {
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"kind": "Pointer",
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"inner_type": {
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"kind": "User",
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"name": "ImTextureData"
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}
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}
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},
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"is_array": false,
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"is_varargs": false,
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"is_instance_pointer": false
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}
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],
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"is_default_argument_helper": false,
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"is_manual_helper": false,
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"is_imstr_helper": false,
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"has_imstr_helper": false,
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"is_unformatted_helper": false,
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"is_static": false,
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"comments": {
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"preceding": [
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"// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually."
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]
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},
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"is_internal": false,
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"source_location": {
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"filename": "imgui_impl_opengl2.h",
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"line": 42
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}
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}
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]
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}
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