Update SDL3 from 3.2.4 to 3.2.20

This commit is contained in:
Sven Balzer
2025-08-27 21:24:05 +02:00
parent 6283160467
commit ad651462df
332 changed files with 20334 additions and 4852 deletions
@@ -82,7 +82,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
We're being lazy here, but if there's less than the entire wav file left to play,
just shove a whole copy of it into the queue, so we always have _tons_ of
data queued for playback. */
if (SDL_GetAudioStreamAvailable(stream) < (int)wav_data_len) {
if (SDL_GetAudioStreamQueued(stream) < (int)wav_data_len) {
/* feed more data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
SDL_PutAudioStreamData(stream, wav_data, wav_data_len);
}