Update SDL3 from 3.2.4 to 3.2.20
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@@ -208,7 +208,7 @@ void snake_step(SnakeContext *ctx)
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}
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}
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static int handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
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static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
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{
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switch (key_code) {
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/* Quit. */
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@@ -309,7 +309,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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AppState *as = SDL_calloc(1, sizeof(AppState));
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AppState *as = (AppState *)SDL_calloc(1, sizeof(AppState));
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if (!as) {
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return SDL_APP_FAILURE;
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}
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@@ -156,7 +156,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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return SDL_APP_FAILURE;
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}
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if (!(vm = SDL_calloc(1, sizeof(*vm)))) {
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if (!(vm = (BytePusher *)SDL_calloc(1, sizeof(*vm)))) {
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return SDL_APP_FAILURE;
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}
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*(BytePusher**)appstate = vm;
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@@ -199,7 +199,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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for (r = 0; r < 6; ++r) {
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for (g = 0; g < 6; ++g) {
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for (b = 0; b < 6; ++b, ++i) {
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SDL_Color color = { r * 0x33, g * 0x33, b * 0x33, SDL_ALPHA_OPAQUE };
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SDL_Color color = { (Uint8)(r * 0x33), (Uint8)(g * 0x33), (Uint8)(b * 0x33), SDL_ALPHA_OPAQUE };
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palette->colors[i] = color;
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}
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}
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