Update SDL3 from 3.2.4 to 3.2.20
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@@ -92,8 +92,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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/* center this one and make it grow and shrink. */
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dst_rect.w = (float) texture_width + (texture_width * scale);
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dst_rect.h = (float) texture_height + (texture_height * scale);
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dst_rect.x = ((float) (WINDOW_WIDTH - dst_rect.w)) / 2.0f;
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dst_rect.y = ((float) (WINDOW_HEIGHT - dst_rect.h)) / 2.0f;
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dst_rect.x = (WINDOW_WIDTH - dst_rect.w) / 2.0f;
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dst_rect.y = (WINDOW_HEIGHT - dst_rect.h) / 2.0f;
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SDL_RenderTexture(renderer, texture, NULL, &dst_rect);
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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@@ -141,7 +141,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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/* we need one more vertex, since the two triangles can share two of them. */
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vertices[3].position.x = 600.0f;
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vertices[3].position.y = 150.0f;
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vertices[3].color.r = vertices[0].color.g = vertices[0].color.b = vertices[0].color.a = 1.0f;
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vertices[3].color.r = vertices[3].color.g = vertices[3].color.b = vertices[3].color.a = 1.0f;
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vertices[3].tex_coord.x = 1.0f;
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vertices[3].tex_coord.y = 1.0f;
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