Update SDL3 from 3.2.4 to 3.2.20
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@@ -132,7 +132,7 @@ typedef enum SDL_EventType
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/* Window events */
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/* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */
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/* 0x201 was SDL_EVENT_SYSWM, reserve the number for sdl2-compat */
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/* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */
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SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */
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SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */
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SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event */
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@@ -492,6 +492,8 @@ typedef struct SDL_MouseWheelEvent
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SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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float mouse_x; /**< X coordinate, relative to window */
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float mouse_y; /**< Y coordinate, relative to window */
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Sint32 integer_x; /**< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) */
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Sint32 integer_y; /**< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) */
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} SDL_MouseWheelEvent;
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/**
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@@ -1108,7 +1110,7 @@ typedef enum SDL_EventAction
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* \param numevents if action is SDL_ADDEVENT, the number of events to add
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* back to the event queue; if action is SDL_PEEKEVENT or
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* SDL_GETEVENT, the maximum number of events to retrieve.
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* \param action action to take; see [[#action|Remarks]] for details.
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* \param action action to take; see [Remarks](#remarks) for details.
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* \param minType minimum value of the event type to be considered;
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* SDL_EVENT_FIRST is a safe choice.
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* \param maxType maximum value of the event type to be considered;
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