Update SDL3 from 3.2.4 to 3.2.20

This commit is contained in:
Sven Balzer
2025-08-27 21:24:05 +02:00
parent 6283160467
commit ad651462df
332 changed files with 20334 additions and 4852 deletions
+591 -36
View File
@@ -18,61 +18,616 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* this is over-documented because it was almost a public API. Leaving the
full docs here in case it _does_ become public some day. */
/* WIKI CATEGORY: HashTable */
/**
* # CategoryHashTable
*
* SDL offers a hash table implementation, as a convenience for C code that
* needs efficient organization and access of arbitrary data.
*
* Hash tables are a popular data structure, designed to make it quick to
* store and look up arbitrary data. Data is stored with an associated "key."
* While one would look up an element of an array with an index, a hash table
* uses a unique key to find an element later.
*
* A key can be anything, as long as its unique and in a format that the table
* understands. For example, it's popular to use strings as keys: the key
* might be a username, and it is used to lookup account information for that
* user, etc.
*
* Hash tables are named because they "hash" their keys down into simple
* integers that can be used to efficiently organize and access the associated
* data.
*
* As this is a C API, there is one generic interface that is intended to work
* with different data types. This can be a little awkward to set up, but is
* easy to use after that.
*
* Hashtables are generated by a call to SDL_CreateHashTable(). This function
* requires several callbacks to be provided (for hashing keys, comparing
* entries, and cleaning up entries when removed). These are necessary to
* allow the hash to manage any arbitrary data type.
*
* Once a hash table is created, the common tasks are inserting data into the
* table, (SDL_InsertIntoHashTable), looking up previously inserted data
* (SDL_FindInHashTable), and removing data (SDL_RemoveFromHashTable and
* SDL_ClearHashTable). Less common but still useful is the ability to
* iterate through all the items in the table (SDL_IterateHashTable).
*
* The underlying hash table implementation is always subject to change, but
* at the time of writing, it uses open addressing and Robin Hood hashing.
* The technical details are explained [here](https://github.com/libsdl-org/SDL/pull/10897).
*
* Hashtables keep an SDL_RWLock internally, so multiple threads can perform
* hash lookups in parallel, while changes to the table will safely serialize
* access between threads.
*
* SDL provides a layer on top of this hash table implementation that might be
* more pleasant to use. SDL_PropertiesID maps a string to arbitrary data of
* various types in the same table, which could be both easier to use and more
* flexible. Refer to [CategoryProperties](CategoryProperties) for details.
*/
#ifndef SDL_hashtable_h_
#define SDL_hashtable_h_
// this is not (currently) a public API. But maybe it should be!
#include <SDL3/SDL_stdinc.h>
struct SDL_HashTable;
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* The opaque type that represents a hash table.
*
* This is hidden behind an opaque pointer because not only does the table
* need to store arbitrary data types, but the hash table implementation may
* change in the future.
*
* \since This struct is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
typedef struct SDL_HashTable SDL_HashTable;
typedef Uint32 (*SDL_HashTable_HashFn)(const void *key, void *data);
typedef bool (*SDL_HashTable_KeyMatchFn)(const void *a, const void *b, void *data);
typedef void (*SDL_HashTable_NukeFn)(const void *key, const void *value, void *data);
extern SDL_HashTable *SDL_CreateHashTable(void *data,
Uint32 num_buckets,
SDL_HashTable_HashFn hashfn,
SDL_HashTable_KeyMatchFn keymatchfn,
SDL_HashTable_NukeFn nukefn,
bool threadsafe,
bool stackable);
/**
* A function pointer representing a hash table hashing callback.
*
* This is called by SDL_HashTable when it needs to look up a key in
* its dataset. It generates a hash value from that key, and then uses that
* value as a basis for an index into an internal array.
*
* There are no rules on what hashing algorithm is used, so long as it
* can produce a reliable 32-bit value from `key`, and ideally distributes
* those values well across the 32-bit value space. The quality of a
* hashing algorithm is directly related to how well a hash table performs.
*
* Hashing can be a complicated subject, and often times what works best
* for one dataset will be suboptimal for another. There is a good discussion
* of the field [on Wikipedia](https://en.wikipedia.org/wiki/Hash_function).
*
* Also: do you _need_ to write a hashing function? SDL provides generic
* functions for strings (SDL_HashString), generic integer IDs (SDL_HashID),
* and generic pointers (SDL_HashPointer). Often you should use one of these
* before writing your own.
*
* \param userdata what was passed as `userdata` to SDL_CreateHashTable().
* \param key the key to be hashed.
* \returns a 32-bit value that represents a hash of `key`.
*
* \threadsafety This function must be thread safe if the hash table is used
* from multiple threads at the same time.
*
* \since This datatype is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
* \sa SDL_HashString
* \sa SDL_HashID
* \sa SDL_HashPointer
*/
typedef Uint32 (SDLCALL *SDL_HashCallback)(void *userdata, const void *key);
// This function is thread-safe if the hashtable was created with threadsafe = true
extern void SDL_EmptyHashTable(SDL_HashTable *table);
// This function is not thread-safe.
/**
* A function pointer representing a hash table matching callback.
*
* This is called by SDL_HashTable when it needs to look up a key in its
* dataset. After hashing the key, it looks for items stored in relation to
* that hash value. Since there can be more than one item found through the
* same hash value, this function verifies a specific value is actually
* correct before choosing it.
*
* So this function needs to compare the keys at `a` and `b` and decide if
* they are actually the same.
*
* For example, if the keys are C strings, this function might just be:
*
* ```c
* return (SDL_strcmp((const char *) a, const char *b) == 0);`
* ```
*
* Also: do you _need_ to write a matching function? SDL provides generic
* functions for strings (SDL_KeyMatchString), generic integer IDs
* (SDL_KeyMatchID), and generic pointers (SDL_KeyMatchPointer). Often you
* should use one of these before writing your own.
*
* \param userdata what was passed as `userdata` to SDL_CreateHashTable().
* \param a the first key to be compared.
* \param b the second key to be compared.
* \returns true if two keys are identical, false otherwise.
*
* \threadsafety This function must be thread safe if the hash table is used
* from multiple threads at the same time.
*
* \since This datatype is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
typedef bool (SDLCALL *SDL_HashKeyMatchCallback)(void *userdata, const void *a, const void *b);
/**
* A function pointer representing a hash table cleanup callback.
*
* This is called by SDL_HashTable when removing items from the hash, or
* destroying the hash table. It is used to optionally deallocate the
* key/value pairs.
*
* This is not required to do anything, if all the data in the table is
* static or POD data, but it can also do more than a simple free: for
* example, if the hash table is storing open files, it can close them here.
* It can also free only the key or only the value; it depends on what the
* hash table contains.
*
* \param userdata what was passed as `userdata` to SDL_CreateHashTable().
* \param key the key to deallocate.
* \param value the value to deallocate.
*
* \threadsafety This function must be thread safe if the hash table is used
* from multiple threads at the same time.
*
* \since This datatype is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
typedef void (SDLCALL *SDL_HashDestroyCallback)(void *userdata, const void *key, const void *value);
/**
* A function pointer representing a hash table iterator callback.
*
* This function is called once for each key/value pair to be considered
* when iterating a hash table.
*
* Iteration continues as long as there are more items to examine and this
* callback continues to return true.
*
* Do not attempt to modify the hash table during this callback, as it will
* cause incorrect behavior and possibly crashes.
*
* \param userdata what was passed as `userdata` to an iterator function.
* \param table the hash table being iterated.
* \param key the current key being iterated.
* \param value the current value being iterated.
* \returns true to keep iterating, false to stop iteration.
*
* \threadsafety A read lock is held during iteration, so other threads can
* still access the the hash table, but threads attempting to
* make changes will be blocked until iteration completes. If
* this is a concern, do as little in the callback as possible
* and finish iteration quickly.
*
* \since This datatype is available since SDL 3.4.0.
*
* \sa SDL_IterateHashTable
*/
typedef bool (SDLCALL *SDL_HashTableIterateCallback)(void *userdata, const SDL_HashTable *table, const void *key, const void *value);
/**
* Create a new hash table.
*
* To deal with different datatypes and needs of the caller, hash tables
* require several callbacks that deal with some specifics: how to hash a key,
* how to compare a key for equality, and how to clean up keys and values.
* SDL provides a few generic functions that can be used for these callbacks:
*
* - SDL_HashString and SDL_KeyMatchString for C strings.
* - SDL_HashPointer and SDL_KeyMatchPointer for generic pointers.
* - SDL_HashID and SDL_KeyMatchID for generic (possibly small) integers.
*
* Oftentimes, these are all you need for any hash table, but depending on
* your dataset, custom implementations might make more sense.
*
* You can specify an estimate of the number of items expected to be stored
* in the table, which can help make the table run more efficiently. The table
* will preallocate resources to accomodate this number of items, which is
* most useful if you intend to fill the table with a lot of data right after
* creating it. Otherwise, it might make more sense to specify the _minimum_
* you expect the table to hold and let it grow as necessary from there. This
* number is only a hint, and the table will be able to handle any amount of
* data--as long as the system doesn't run out of resources--so a perfect
* answer is not required. A value of 0 signifies no guess at all, and the
* table will start small and reallocate as necessary; often this is the
* correct thing to do.
*
* !!! FIXME: add note about `threadsafe` here. And update `threadsafety` tags.
* !!! FIXME: note that `threadsafe` tables can't be recursively locked, so
* !!! FIXME: you can't use `destroy` callbacks that might end up relocking.
*
* Note that SDL provides a higher-level option built on its hash tables:
* SDL_PropertiesID lets you map strings to various datatypes, and this
* might be easier to use. It only allows strings for keys, however. Those are
* created with SDL_CreateProperties().
*
* The returned hash table should be destroyed with SDL_DestroyHashTable()
* when no longer needed.
*
* \param estimated_capacity the approximate maximum number of items to be held
* in the hash table, or 0 for no estimate.
* \param threadsafe true to create an internal rwlock for this table.
* \param hash the function to use to hash keys.
* \param keymatch the function to use to compare keys.
* \param destroy the function to use to clean up keys and values, may be NULL.
* \param userdata a pointer that is passed to the callbacks.
* \returns a newly-created hash table, or NULL if there was an error; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_DestroyHashTable
*/
extern SDL_HashTable * SDL_CreateHashTable(int estimated_capacity,
bool threadsafe,
SDL_HashCallback hash,
SDL_HashKeyMatchCallback keymatch,
SDL_HashDestroyCallback destroy,
void *userdata);
/**
* Destroy a hash table.
*
* This will call the hash table's SDL_HashDestroyCallback for each item in
* the table, removing all inserted items, before deallocating the table
* itself.
*
* The table becomes invalid once this function is called, and no other thread
* should be accessing this table once this function has started.
*
* \param table the hash table to destroy.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*/
extern void SDL_DestroyHashTable(SDL_HashTable *table);
// This function is thread-safe if the hashtable was created with threadsafe = true
extern bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value);
/**
* Add an item to a hash table.
*
* All keys in the table must be unique. If attempting to insert a key that
* already exists in the hash table, what will be done depends on the
* `replace` value:
*
* - If `replace` is false, this function will return false without modifying
* the table.
* - If `replace` is true, SDL will remove the previous item first, so the new
* value is the only one associated with that key. This will call the hash
* table's SDL_HashDestroyCallback for the previous item.
*
* \param table the hash table to insert into.
* \param key the key of the new item to insert.
* \param value the value of the new item to insert.
* \param replace true if a duplicate key should replace the previous value.
* \returns true if the new item was inserted, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*/
extern bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value, bool replace);
// This function is thread-safe if the hashtable was created with threadsafe = true
/**
* Look up an item in a hash table.
*
* On return, the value associated with `key` is stored to `*value`.
* If the key does not exist in the table, `*value` will be set to NULL.
*
* It is legal for `value` to be NULL, to not retrieve the key's value. In
* this case, the return value is still useful for reporting if the key exists
* in the table at all.
*
* \param table the hash table to search.
* \param key the key to search for in the table.
* \param value the found value will be stored here. Can be NULL.
* \returns true if key exists in the table, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_InsertIntoHashTable
*/
extern bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **value);
/**
* Remove an item from a hash table.
*
* If there is an item that matches `key`, it is removed from the table. This
* will call the hash table's SDL_HashDestroyCallback for the item to be
* removed.
*
* \param table the hash table to remove from.
* \param key the key of the item to remove from the table.
* \returns true if a key was removed, false if the key was not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*/
extern bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
// This function is thread-safe if the hashtable was created with threadsafe = true
extern bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);
/**
* Remove all items in a hash table.
*
* This will call the hash table's SDL_HashDestroyCallback for each item in
* the table, removing all inserted items.
*
* When this function returns, the hash table will be empty.
*
* \param table the hash table to clear.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*/
extern void SDL_ClearHashTable(SDL_HashTable *table);
// This function is thread-safe if the hashtable was created with threadsafe = true
/**
* Check if any items are currently stored in a hash table.
*
* If there are no items stored (the table is completely empty), this will
* return true.
*
* \param table the hash table to check.
* \returns true if the table is completely empty, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_ClearHashTable
*/
extern bool SDL_HashTableEmpty(SDL_HashTable *table);
// iterate all values for a specific key. This only makes sense if the hash is stackable. If not-stackable, just use SDL_FindInHashTable().
// This function is not thread-safe, you should use external locking if you use this function
extern bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter);
/**
* Iterate all key/value pairs in a hash table.
*
* This function will call `callback` once for each key/value pair in the
* table, until either all pairs have been presented to the callback, or the
* callback has returned false to signal it is done.
*
* There is no guarantee what order results will be returned in.
*
* \param table the hash table to iterate.
* \param callback the function pointer to call for each value.
* \param userdata a pointer that is passed to `callback`.
* \returns true if iteration happened, false if not (bogus parameter, etc).
*
* \since This function is available since SDL 3.4.0.
*/
extern bool SDL_IterateHashTable(const SDL_HashTable *table, SDL_HashTableIterateCallback callback, void *userdata);
// iterate all key/value pairs in a hash (stackable hashes can have duplicate keys with multiple values).
// This function is not thread-safe, you should use external locking if you use this function
extern bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter);
extern Uint32 SDL_HashPointer(const void *key, void *unused);
extern bool SDL_KeyMatchPointer(const void *a, const void *b, void *unused);
/* Helper functions for SDL_CreateHashTable callbacks... */
extern Uint32 SDL_HashString(const void *key, void *unused);
extern bool SDL_KeyMatchString(const void *a, const void *b, void *unused);
/**
* Generate a hash from a generic pointer.
*
* The key is intended to be a unique pointer to any datatype.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of keys to be used with the hash table.
*
* Note that the implementation may change in the future; do not expect
* the results to be stable vs future SDL releases. Use this in a hash table
* in the current process and don't store them to disk for the future.
*
* \param unused this parameter is ignored.
* \param key the key to hash as a generic pointer.
* \returns a 32-bit hash of the key.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern Uint32 SDL_HashPointer(void *unused, const void *key);
extern Uint32 SDL_HashID(const void *key, void *unused);
extern bool SDL_KeyMatchID(const void *a, const void *b, void *unused);
/**
* Compare two generic pointers as hash table keys.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of keys to be used with the hash table.
*
* \param unused this parameter is ignored.
* \param a the first generic pointer to compare.
* \param b the second generic pointer to compare.
* \returns true if the pointers are the same, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern bool SDL_KeyMatchPointer(void *unused, const void *a, const void *b);
extern void SDL_NukeFreeKey(const void *key, const void *value, void *unused);
extern void SDL_NukeFreeValue(const void *key, const void *value, void *unused);
/**
* Generate a hash from a C string.
*
* The key is intended to be a NULL-terminated string, in UTF-8 format.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of keys to be used with the hash table.
*
* Note that the implementation may change in the future; do not expect
* the results to be stable vs future SDL releases. Use this in a hash table
* in the current process and don't store them to disk for the future.
*
* \param unused this parameter is ignored.
* \param key the key to hash as a generic pointer.
* \returns a 32-bit hash of the key.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern Uint32 SDL_HashString(void *unused, const void *key);
#endif // SDL_hashtable_h_
/**
* Compare two C strings as hash table keys.
*
* Strings will be compared in a case-sensitive manner. More specifically,
* they'll be compared as NULL-terminated arrays of bytes.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of keys to be used with the hash table.
*
* \param unused this parameter is ignored.
* \param a the first string to compare.
* \param b the second string to compare.
* \returns true if the strings are the same, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern bool SDL_KeyMatchString(void *unused, const void *a, const void *b);
/**
* Generate a hash from an integer ID.
*
* The key is intended to a unique integer, possibly within a small range.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of keys to be used with the hash table.
*
* Note that the implementation may change in the future; do not expect
* the results to be stable vs future SDL releases. Use this in a hash table
* in the current process and don't store them to disk for the future.
*
* \param unused this parameter is ignored.
* \param key the key to hash as a generic pointer.
* \returns a 32-bit hash of the key.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern Uint32 SDL_HashID(void *unused, const void *key);
/**
* Compare two integer IDs as hash table keys.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of keys to be used with the hash table.
*
* \param unused this parameter is ignored.
* \param a the first ID to compare.
* \param b the second ID to compare.
* \returns true if the IDs are the same, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern bool SDL_KeyMatchID(void *unused, const void *a, const void *b);
/**
* Free both the key and value pointers of a hash table item.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of data to be used with the hash table.
*
* This literally calls `SDL_free(key);` and `SDL_free(value);`.
*
* \param unused this parameter is ignored.
* \param key the key to be destroyed.
* \param value the value to be destroyed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern void SDL_DestroyHashKeyAndValue(void *unused, const void *key, const void *value);
/**
* Free just the value pointer of a hash table item.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of data to be used with the hash table.
*
* This literally calls `SDL_free(key);` and leaves `value` alone.
*
* \param unused this parameter is ignored.
* \param key the key to be destroyed.
* \param value the value to be destroyed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern void SDL_DestroyHashKey(void *unused, const void *key, const void *value);
/**
* Free just the value pointer of a hash table item.
*
* This is intended to be used as one of the callbacks to SDL_CreateHashTable,
* if this is useful to the type of data to be used with the hash table.
*
* This literally calls `SDL_free(value);` and leaves `key` alone.
*
* \param unused this parameter is ignored.
* \param key the key to be destroyed.
* \param value the value to be destroyed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateHashTable
*/
extern void SDL_DestroyHashValue(void *unused, const void *key, const void *value);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL3/SDL_close_code.h>
#endif /* SDL_hashtable_h_ */