Update SDL3 from 3.2.4 to 3.2.20
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@@ -152,7 +152,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
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* major. In-place multiplication is supported.
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*/
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static void
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multiply_matrix(float *lhs, float *rhs, float *r)
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multiply_matrix(const float *lhs, const float *rhs, float *r)
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{
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int i, j, k;
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float tmp[16];
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