always show grid when tile picker is open
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@ -1930,7 +1930,7 @@ int main(int argc, char **argv) {
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SDL_DrawGPUIndexedPrimitives(render_pass, 6, map_height * map_width, 0, 0, 0);
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}
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if (selected_tile != -1) { // Draw Grid
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if (show_tile_picker) { // Draw Grid
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ZoneScopedN("Draw Grid");
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SDL_GPUBufferBinding index_buffer_binding = { .buffer = grid_index_buffer, .offset = 0 };
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SDL_GPUBufferBinding vertex_buffers[] = {
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