Glyph output -> single Glyphs;
read bmp file (via stb, m_header is coming later) -> stb_image.h; added monochrom imagetype (load_tga_file); git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@19 24008968-59e6-ed4c-a10b-0b2c954b24ab
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#pragma once
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struct Glyph_Coord {
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float x;
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float y;
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float width;
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float height;
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};
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