fixed windoof flip-problem;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@5 24008968-59e6-ed4c-a10b-0b2c954b24ab
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+3
-3
@@ -53,8 +53,8 @@ ID3D11PixelShader* pixel_shader;
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bool Running = true;
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//
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#define view_width 16
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#define view_height 12
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#define view_width 17
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#define view_height 13
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struct Vertex {
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V4 pos;
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@@ -427,7 +427,7 @@ int main() {
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}
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ID3D11ShaderResourceView* player_texture = 0;
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if (!(player_texture = create_shader_texture("../assets/strawberry_paintnet.tga"))) {
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if (!(player_texture = create_shader_texture("../assets/strawberry.tga"))) {
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log_error("CreateShaderTexture has failed.");
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return 1;
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}
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