create window, added directx rendering, assets folder: shader, load files, include math, log and string header
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@2 24008968-59e6-ed4c-a10b-0b2c954b24ab
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+19
-2
@@ -70,8 +70,8 @@
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(SolutionDir)bin</OutDir>
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<IntDir>$(SolutionDir)vs_trash</IntDir>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)vs_trash\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(SolutionDir)bin</OutDir>
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@@ -106,9 +106,26 @@
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<AdditionalOptions>-Wno-missing-braces -Wno-parentheses -Wno-reorder-init-list -Wno-unused-variable -Wno-format %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\create_window.cpp" />
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<ClCompile Include="src\load_entire_file.cpp" />
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<ClCompile Include="src\load_tga_file.cpp" />
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<ClCompile Include="src\log.cpp" />
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<ClCompile Include="src\main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\create_window.h" />
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<ClInclude Include="src\load_entire_file.h" />
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<ClInclude Include="src\load_tga_file.h" />
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<ClInclude Include="src\log.h" />
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<ClInclude Include="src\math_graphics.h" />
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<ClInclude Include="src\m_string.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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