move per_frame and view_projection matrix into shared file

This commit is contained in:
Sven Balzer
2026-08-01 13:36:30 +02:00
parent 0c7ec7299e
commit d2b472548f
6 changed files with 44 additions and 59 deletions
Binary file not shown.
+2 -2
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@@ -1,5 +1,7 @@
#language 2026 #language 2026
#include "shared.slang"
struct VertexShaderInput { struct VertexShaderInput {
uint32_t vertex_index : SV_VulkanVertexID; uint32_t vertex_index : SV_VulkanVertexID;
@@ -20,8 +22,6 @@ struct FragmentShaderOutput {
float4 color : SV_Target; float4 color : SV_Target;
}; };
[vk::binding(0, 1)] ConstantBuffer<float4x4> view_projection_matrix : register(b0, space1);
[shader("vertex")] [shader("vertex")]
VertexShaderOutput main_vertex(VertexShaderInput input) { VertexShaderOutput main_vertex(VertexShaderInput input) {
var output: VertexShaderOutput; var output: VertexShaderOutput;
+2 -12
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@@ -1,5 +1,7 @@
#language 2026 #language 2026
#include "shared.slang"
struct VertexShaderInput { struct VertexShaderInput {
uint32_t vertex_index : SV_VulkanVertexID; uint32_t vertex_index : SV_VulkanVertexID;
}; };
@@ -17,18 +19,6 @@ struct FragmentShaderOutput {
float4 color : SV_Target; float4 color : SV_Target;
}; };
struct Per_Frame_Data {
int2 drag_start;
int2 mouse;
float2 grid_offset;
uint32_t grid_width;
uint32_t map_width;
uint32_t grid_height;
};
[vk::binding(0, 1)] ConstantBuffer<float4x4> view_projection_matrix : register(b0, space1);
[vk::binding(1, 1)] ConstantBuffer<Per_Frame_Data> per_frame : register(b1, space1);
[shader("vertex")] [shader("vertex")]
VertexShaderOutput main_vertex(VertexShaderInput input) { VertexShaderOutput main_vertex(VertexShaderInput input) {
var output: VertexShaderOutput; var output: VertexShaderOutput;
+11
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@@ -0,0 +1,11 @@
struct Per_Frame_Data {
int2 drag_start;
int2 mouse;
float2 grid_offset;
uint32_t grid_width;
uint32_t map_width;
uint32_t grid_height;
};
[vk::binding(0, 1)] ConstantBuffer<float4x4> view_projection_matrix : register(b0, space1);
[vk::binding(1, 1)] ConstantBuffer<Per_Frame_Data> per_frame : register(b1, space1);
+10 -27
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@@ -1,5 +1,6 @@
#language 2026 #language 2026
#include "shared.slang"
#include "wgsl_workaround.slang" #include "wgsl_workaround.slang"
struct VertexShaderInput { struct VertexShaderInput {
@@ -18,41 +19,23 @@ struct FragmentShaderOutput {
float4 color : SV_Target; float4 color : SV_Target;
}; };
struct Per_Frame_Data {
int2 drag_start;
int2 mouse;
float2 grid_offset;
uint32_t grid_width;
uint32_t map_width;
};
struct Block0 {
[format("r16ui")] [format("r16ui")]
Texture2D<uint32_t> map_texture; [vk::binding(0, 0)] Texture2D<uint32_t> map_texture;
};
struct Block1 {
ConstantBuffer<float4x4> view_projection_matrix;
ConstantBuffer<Per_Frame_Data> per_frame;
};
ParameterBlock<Block0> block0;
ParameterBlock<Block1> block1;
[shader("vertex")] [shader("vertex")]
VertexShaderOutput main_vertex(VertexShaderInput input) { VertexShaderOutput main_vertex(VertexShaderInput input) {
var output: VertexShaderOutput; var output: VertexShaderOutput;
let tile_pos = uint32_t2(input.instance_index % block1.per_frame.map_width, input.instance_index / block1.per_frame.map_width); let tile_pos = uint32_t2(input.instance_index % per_frame.map_width, input.instance_index / per_frame.map_width);
output.tile = block0.map_texture.Load(uint32_t3(tile_pos, 0)); output.tile = map_texture.Load(uint32_t3(tile_pos, 0));
switch (input.vertex_index) { switch (input.vertex_index) {
case 0: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2(-0.5, 0.5), 0, 1), block1.view_projection_matrix); output.uv = float2(0, 0); } break; case 0: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2(-0.5, 0.5), 0, 1), view_projection_matrix); output.uv = float2(0, 0); } break;
case 1: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2(-0.5, -0.5), 0, 1), block1.view_projection_matrix); output.uv = float2(0, 1); } break; case 1: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2(-0.5, -0.5), 0, 1), view_projection_matrix); output.uv = float2(0, 1); } break;
case 2: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2( 0.5, -0.5), 0, 1), block1.view_projection_matrix); output.uv = float2(1, 1); } break; case 2: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2( 0.5, -0.5), 0, 1), view_projection_matrix); output.uv = float2(1, 1); } break;
case 3: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2(-0.5, 0.5), 0, 1), block1.view_projection_matrix); output.uv = float2(0, 0); } break; case 3: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2(-0.5, 0.5), 0, 1), view_projection_matrix); output.uv = float2(0, 0); } break;
case 4: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2( 0.5, -0.5), 0, 1), block1.view_projection_matrix); output.uv = float2(1, 1); } break; case 4: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2( 0.5, -0.5), 0, 1), view_projection_matrix); output.uv = float2(1, 1); } break;
case 5: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2( 0.5, 0.5), 0, 1), block1.view_projection_matrix); output.uv = float2(1, 0); } break; case 5: { output.pos = mul(float4(float2(tile_pos) - float2(0.5, 0.5) + float2( 0.5, 0.5), 0, 1), view_projection_matrix); output.uv = float2(1, 0); } break;
default: {} default: {}
} }
+18 -17
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@@ -1,9 +1,3 @@
struct _MatrixStorage_float4x4_ColMajorstd140_0
{
@align(16) data_0 : array<vec4<f32>, i32(4)>,
};
@binding(0) @group(1) var<uniform> block1_view_projection_matrix_0 : _MatrixStorage_float4x4_ColMajorstd140_0;
struct Per_Frame_Data_std140_0 struct Per_Frame_Data_std140_0
{ {
@align(16) drag_start_0 : vec2<i32>, @align(16) drag_start_0 : vec2<i32>,
@@ -11,11 +5,18 @@ struct Per_Frame_Data_std140_0
@align(16) grid_offset_0 : vec2<f32>, @align(16) grid_offset_0 : vec2<f32>,
@align(8) grid_width_0 : u32, @align(8) grid_width_0 : u32,
@align(4) map_width_0 : u32, @align(4) map_width_0 : u32,
@align(16) grid_height_0 : u32,
}; };
@binding(1) @group(1) var<uniform> block1_per_frame_0 : Per_Frame_Data_std140_0; @binding(1) @group(1) var<uniform> per_frame_0 : Per_Frame_Data_std140_0;
@binding(0) @group(0) var block0_map_texture_0 : texture_2d<u32>; @binding(0) @group(0) var map_texture_0 : texture_2d<u32>;
struct _MatrixStorage_float4x4_ColMajorstd140_0
{
@align(16) data_0 : array<vec4<f32>, i32(4)>,
};
@binding(0) @group(1) var<uniform> view_projection_matrix_0 : _MatrixStorage_float4x4_ColMajorstd140_0;
@binding(0) @group(2) var block2_tile_atlas_texture_0 : texture_2d<f32>; @binding(0) @group(2) var block2_tile_atlas_texture_0 : texture_2d<f32>;
@binding(1) @group(2) var block2_tile_atlas_sampler_0 : sampler; @binding(1) @group(2) var block2_tile_atlas_sampler_0 : sampler;
@@ -33,43 +34,43 @@ struct VertexShaderOutput_0
@vertex @vertex
fn main_vertex(@builtin(vertex_index) vertex_index_0 : u32, @builtin(instance_index) instance_index_0 : u32) -> VertexShaderOutput_0 fn main_vertex(@builtin(vertex_index) vertex_index_0 : u32, @builtin(instance_index) instance_index_0 : u32) -> VertexShaderOutput_0
{ {
var _S1 : u32 = instance_index_0 % block1_per_frame_0.map_width_0; var _S1 : u32 = instance_index_0 % per_frame_0.map_width_0;
var _S2 : u32 = instance_index_0 / block1_per_frame_0.map_width_0; var _S2 : u32 = instance_index_0 / per_frame_0.map_width_0;
var _S3 : vec2<u32> = vec2<u32>(_S1, _S2); var _S3 : vec2<u32> = vec2<u32>(_S1, _S2);
var output_0 : VertexShaderOutput_0; var output_0 : VertexShaderOutput_0;
var _S4 : vec3<i32> = vec3<i32>(vec3<u32>(_S3, u32(0))); var _S4 : vec3<i32> = vec3<i32>(vec3<u32>(_S3, u32(0)));
output_0.tile_0 = (textureLoad((block0_map_texture_0), ((_S4)).xy, ((_S4)).z).x); output_0.tile_0 = (textureLoad((map_texture_0), ((_S4)).xy, ((_S4)).z).x);
switch(vertex_index_0) switch(vertex_index_0)
{ {
case u32(0): case u32(0):
{ {
output_0.pos_0 = (((mat4x4<f32>(block1_view_projection_matrix_0.data_0[i32(0)][i32(0)], block1_view_projection_matrix_0.data_0[i32(1)][i32(0)], block1_view_projection_matrix_0.data_0[i32(2)][i32(0)], block1_view_projection_matrix_0.data_0[i32(3)][i32(0)], block1_view_projection_matrix_0.data_0[i32(0)][i32(1)], block1_view_projection_matrix_0.data_0[i32(1)][i32(1)], block1_view_projection_matrix_0.data_0[i32(2)][i32(1)], block1_view_projection_matrix_0.data_0[i32(3)][i32(1)], block1_view_projection_matrix_0.data_0[i32(0)][i32(2)], block1_view_projection_matrix_0.data_0[i32(1)][i32(2)], block1_view_projection_matrix_0.data_0[i32(2)][i32(2)], block1_view_projection_matrix_0.data_0[i32(3)][i32(2)], block1_view_projection_matrix_0.data_0[i32(0)][i32(3)], block1_view_projection_matrix_0.data_0[i32(1)][i32(3)], block1_view_projection_matrix_0.data_0[i32(2)][i32(3)], block1_view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(-0.5f, 0.5f), 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(-0.5f, 0.5f), 0.0f, 1.0f))));
output_0.uv_0 = vec2<f32>(0.0f, 0.0f); output_0.uv_0 = vec2<f32>(0.0f, 0.0f);
} }
case u32(1): case u32(1):
{ {
output_0.pos_0 = (((mat4x4<f32>(block1_view_projection_matrix_0.data_0[i32(0)][i32(0)], block1_view_projection_matrix_0.data_0[i32(1)][i32(0)], block1_view_projection_matrix_0.data_0[i32(2)][i32(0)], block1_view_projection_matrix_0.data_0[i32(3)][i32(0)], block1_view_projection_matrix_0.data_0[i32(0)][i32(1)], block1_view_projection_matrix_0.data_0[i32(1)][i32(1)], block1_view_projection_matrix_0.data_0[i32(2)][i32(1)], block1_view_projection_matrix_0.data_0[i32(3)][i32(1)], block1_view_projection_matrix_0.data_0[i32(0)][i32(2)], block1_view_projection_matrix_0.data_0[i32(1)][i32(2)], block1_view_projection_matrix_0.data_0[i32(2)][i32(2)], block1_view_projection_matrix_0.data_0[i32(3)][i32(2)], block1_view_projection_matrix_0.data_0[i32(0)][i32(3)], block1_view_projection_matrix_0.data_0[i32(1)][i32(3)], block1_view_projection_matrix_0.data_0[i32(2)][i32(3)], block1_view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(-0.5f, -0.5f), 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(-0.5f, -0.5f), 0.0f, 1.0f))));
output_0.uv_0 = vec2<f32>(0.0f, 1.0f); output_0.uv_0 = vec2<f32>(0.0f, 1.0f);
} }
case u32(2): case u32(2):
{ {
output_0.pos_0 = (((mat4x4<f32>(block1_view_projection_matrix_0.data_0[i32(0)][i32(0)], block1_view_projection_matrix_0.data_0[i32(1)][i32(0)], block1_view_projection_matrix_0.data_0[i32(2)][i32(0)], block1_view_projection_matrix_0.data_0[i32(3)][i32(0)], block1_view_projection_matrix_0.data_0[i32(0)][i32(1)], block1_view_projection_matrix_0.data_0[i32(1)][i32(1)], block1_view_projection_matrix_0.data_0[i32(2)][i32(1)], block1_view_projection_matrix_0.data_0[i32(3)][i32(1)], block1_view_projection_matrix_0.data_0[i32(0)][i32(2)], block1_view_projection_matrix_0.data_0[i32(1)][i32(2)], block1_view_projection_matrix_0.data_0[i32(2)][i32(2)], block1_view_projection_matrix_0.data_0[i32(3)][i32(2)], block1_view_projection_matrix_0.data_0[i32(0)][i32(3)], block1_view_projection_matrix_0.data_0[i32(1)][i32(3)], block1_view_projection_matrix_0.data_0[i32(2)][i32(3)], block1_view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(0.5f, -0.5f), 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(0.5f, -0.5f), 0.0f, 1.0f))));
output_0.uv_0 = vec2<f32>(1.0f, 1.0f); output_0.uv_0 = vec2<f32>(1.0f, 1.0f);
} }
case u32(3): case u32(3):
{ {
output_0.pos_0 = (((mat4x4<f32>(block1_view_projection_matrix_0.data_0[i32(0)][i32(0)], block1_view_projection_matrix_0.data_0[i32(1)][i32(0)], block1_view_projection_matrix_0.data_0[i32(2)][i32(0)], block1_view_projection_matrix_0.data_0[i32(3)][i32(0)], block1_view_projection_matrix_0.data_0[i32(0)][i32(1)], block1_view_projection_matrix_0.data_0[i32(1)][i32(1)], block1_view_projection_matrix_0.data_0[i32(2)][i32(1)], block1_view_projection_matrix_0.data_0[i32(3)][i32(1)], block1_view_projection_matrix_0.data_0[i32(0)][i32(2)], block1_view_projection_matrix_0.data_0[i32(1)][i32(2)], block1_view_projection_matrix_0.data_0[i32(2)][i32(2)], block1_view_projection_matrix_0.data_0[i32(3)][i32(2)], block1_view_projection_matrix_0.data_0[i32(0)][i32(3)], block1_view_projection_matrix_0.data_0[i32(1)][i32(3)], block1_view_projection_matrix_0.data_0[i32(2)][i32(3)], block1_view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(-0.5f, 0.5f), 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(-0.5f, 0.5f), 0.0f, 1.0f))));
output_0.uv_0 = vec2<f32>(0.0f, 0.0f); output_0.uv_0 = vec2<f32>(0.0f, 0.0f);
} }
case u32(4): case u32(4):
{ {
output_0.pos_0 = (((mat4x4<f32>(block1_view_projection_matrix_0.data_0[i32(0)][i32(0)], block1_view_projection_matrix_0.data_0[i32(1)][i32(0)], block1_view_projection_matrix_0.data_0[i32(2)][i32(0)], block1_view_projection_matrix_0.data_0[i32(3)][i32(0)], block1_view_projection_matrix_0.data_0[i32(0)][i32(1)], block1_view_projection_matrix_0.data_0[i32(1)][i32(1)], block1_view_projection_matrix_0.data_0[i32(2)][i32(1)], block1_view_projection_matrix_0.data_0[i32(3)][i32(1)], block1_view_projection_matrix_0.data_0[i32(0)][i32(2)], block1_view_projection_matrix_0.data_0[i32(1)][i32(2)], block1_view_projection_matrix_0.data_0[i32(2)][i32(2)], block1_view_projection_matrix_0.data_0[i32(3)][i32(2)], block1_view_projection_matrix_0.data_0[i32(0)][i32(3)], block1_view_projection_matrix_0.data_0[i32(1)][i32(3)], block1_view_projection_matrix_0.data_0[i32(2)][i32(3)], block1_view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(0.5f, -0.5f), 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - vec2<f32>(0.5f, 0.5f) + vec2<f32>(0.5f, -0.5f), 0.0f, 1.0f))));
output_0.uv_0 = vec2<f32>(1.0f, 1.0f); output_0.uv_0 = vec2<f32>(1.0f, 1.0f);
} }
case u32(5): case u32(5):
{ {
const _S5 : vec2<f32> = vec2<f32>(0.5f, 0.5f); const _S5 : vec2<f32> = vec2<f32>(0.5f, 0.5f);
output_0.pos_0 = (((mat4x4<f32>(block1_view_projection_matrix_0.data_0[i32(0)][i32(0)], block1_view_projection_matrix_0.data_0[i32(1)][i32(0)], block1_view_projection_matrix_0.data_0[i32(2)][i32(0)], block1_view_projection_matrix_0.data_0[i32(3)][i32(0)], block1_view_projection_matrix_0.data_0[i32(0)][i32(1)], block1_view_projection_matrix_0.data_0[i32(1)][i32(1)], block1_view_projection_matrix_0.data_0[i32(2)][i32(1)], block1_view_projection_matrix_0.data_0[i32(3)][i32(1)], block1_view_projection_matrix_0.data_0[i32(0)][i32(2)], block1_view_projection_matrix_0.data_0[i32(1)][i32(2)], block1_view_projection_matrix_0.data_0[i32(2)][i32(2)], block1_view_projection_matrix_0.data_0[i32(3)][i32(2)], block1_view_projection_matrix_0.data_0[i32(0)][i32(3)], block1_view_projection_matrix_0.data_0[i32(1)][i32(3)], block1_view_projection_matrix_0.data_0[i32(2)][i32(3)], block1_view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - _S5 + _S5, 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S3) - _S5 + _S5, 0.0f, 1.0f))));
output_0.uv_0 = vec2<f32>(1.0f, 0.0f); output_0.uv_0 = vec2<f32>(1.0f, 0.0f);
} }
default : default :