update dear imgui from 1.91.8 to 1.91.9b and switch to docking branch
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@@ -9,7 +9,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- doc: add a proper documentation system (maybe relying on automation? #435)
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- doc: checklist app to verify backends/integration of imgui (test inputs, rendering, callback, etc.).
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- doc/tips: tips of the day: website? applet in imgui_club?
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- window: preserve/restore relative focus ordering (persistent or not), and e.g. of multiple reappearing windows (#2304) -> also see docking reference to same #.
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- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). (#690)
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
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@@ -22,7 +22,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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- window: investigate better auto-positioning for new windows.
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- window: top most window flag? more z-order contrl? (#2574)
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- window: top most window flag? more z-order control? (#2574)
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- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
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- window/size: how to allow to e.g. auto-size vertically to fit contents, but be horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on each axis as "keep as-is" (would be good but might break erroneous code): Problem is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) together.
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- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
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@@ -57,7 +57,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- widgets: start exposing PushItemFlag() and ImGuiItemFlags
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- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
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- widgets: activate by identifier (trigger button, focus given id)
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- widgets: custom glyph/shapes replacements for stock sapes. (also #6090 #2431 #2235 #6517)
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- widgets: custom glyph/shapes replacements for stock shapes. (also #6090 #2431 #2235 #6517)
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- widgets: coloredit: keep reporting as active when picker is on?
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- widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
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- selectable: using (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
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@@ -127,7 +127,35 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- separator: width, thickness, centering (#1643, #2657)
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- splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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- docking: merge docking branch (#2109)
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- docking: B: ordering currently held in tab bar should be implicitly held by windows themselves (also see #2304)
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- docking: B- tab bar: the order/focus restoring code could be part of TabBar and not DockNode? (#8)
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- docking: B~ rework code to be able to lazily create tab bar instance in a single place. The _Unsorted tab flag could be replacing a trailing-counter in DockNode?
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- docking: B~ fully track windows/settings reference in dock nodes. perhaps find a representation that allows facilitate use of dock builder functions.
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- docking: B~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete). this is mostly working but the DockBuilderXXX api are not exposed/finished.
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- docking: B: when docking outer, perform size locking on neighbors nodes the same way we do it with splitters, so other nodes are not resized.
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- docking: B~ central node resizing behavior incorrect.
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- docking: B: changing title font/style per-window is not supported as dock nodes are created in NewFrame.
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- docking: B- dock node inside its own viewports creates 1 temporary viewport per window on startup before ditching them (doesn't affect the user nor request platform windows to be created, but unnecessary)
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- docking: B- resize sibling locking behavior may be less desirable if we merged same-axis sibling in a same node level?
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- docking: B- single visible node part of a hidden split hierarchy (OnlyNodeWithWindows != NULL) should show a normal title bar (not a tab bar)
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- docking: B~ SetNextWindowDock() calls (with conditional) -> defer everything to DockContextUpdate (repro: Documents->[X]Windows->Dock 1 elsewhere->Click Redock All
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- docking: B~ tidy up tab list popup buttons features (available with manual tab-bar, see ImGuiTabBarFlags_NoTabListPopupButton code, not used by docking nodes)
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- docking: B- SetNextWindowDockId(0) with a second Begin() in the frame will asserts
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- docking: B: resize grip drawn in host window typically appears under scrollbar.
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- docking: B: resize grip auto-resize on multiple node hierarchy doesn't make much sense or should be improved?
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- docking: B- SetNextWindowFocus() doesn't seem to apply if the window is hidden this frame, need repro (#4)
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- docking: B- resizing a dock tree small currently has glitches (overlapping collapse and close button, etc.)
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- docking: B- dpi: look at interaction with the hi-dpi and multi-dpi stuff.
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- docking: B- tab bar: appearing on first frame with a dumb layout would do less harm that not appearing? (when behind dynamic branch) or store titles + render in EndTabBar()
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- docking: B- tab bar: make selected tab always shows its full title?
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- docking: B- hide close button on single tab bar?
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- docking: B- nav: design interactions so nav controls can dock/undock
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- docking: B- dockspace: flag to lock the dock tree and/or sizes (ImGuiDockNodeFlags_Locked?)
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- docking: B- reintroduce collapsing a floating dock node. also collapsing a docked dock node!
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- docking: B- allow dragging a non-floating dock node by clicking on the title-bar-looking section (not just the collapse/menu button)
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- docking: B- option to remember undocked window size? (instead of keeping their docked size) (relate to #2104)
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- docking: C- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs)
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- docking: C- after a dock/undock, the Scrollbar Status update in Begin() should use an updated e.g. size_y_for_scrollbars to avoid a 1 frame scrollbar flicker.
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- tabs: "there is currently a problem because TabItem() will try to submit their own tooltip after 0.50 second, and this will have the effect of making your tooltip flicker once." -> tooltip priority work (WIP branch)
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- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
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@@ -137,7 +165,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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- slider: add dragging-based widgets to edit values with mouse (on 2 axes), saving screen real-estate.
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- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
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- slider: relative dragging? + precision dragging
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- slider: step option (#1183)
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@@ -213,7 +241,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
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- log: obsolete LogButtons().... (was: LogButtons() options for specifying depth and/or hiding depth slider)
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- filters: set a current filter that certains items (e.g. tree node) can automatically query to hide themselves
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- filters: set a current filter that certain items (e.g. tree node) can automatically query to hide themselves
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- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
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- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
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@@ -279,7 +307,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav: expose wrap around flags/logic to allow e.g. grid based layout (pressing NavRight on the right-most element would go to the next row, etc.). see internal's NavMoveRequestTryWrapping().
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- nav: patterns to make it possible for arrows key to update selection (see JustMovedTo in range_select branch)
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- nav: restore/find nearest NavId when current one disappear (e.g. pressed a button that disappear, or perhaps auto restoring when current button change name)
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- nav: SetItemDefaultFocus() level of priority, so widget like Selectable when inside a popup could claim a low-priority default focus on the first selected iem
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- nav: SetItemDefaultFocus() level of priority, so widgets like Selectable when inside a popup could claim a low-priority default focus on the first selected item
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- nav: holding space to repeat a button doesn't show button activated during hold.
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- nav: NavFlattened: init requests don't work properly on flattened siblings.
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- nav: NavFlattened: pageup/pagedown/home/end don't work properly on flattened siblings.
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@@ -299,6 +327,20 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav/windowing: Resizing window will currently fail with certain types of resizing constraints/callback applied
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- viewport: make it possible to have no main/hosting viewport
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- viewport: We set ImGuiViewportFlags_NoFocusOnAppearing in a way that is required for GLFW/SDL binding, but could be handled better without
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on a custom e.g. Win32 bindings. It prevents newly dragged-out viewports from taking the focus, which makes ALT+F4 more ambiguous.
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- viewport: not focusing newly undocked viewport means clicking back on previous one doesn't bring OS window to front.
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- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: implicit/fallback Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
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- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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- platform: sdl: no refresh of monitor/display (SDL doesn't seem to have an event for it).
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- platform: sdl: multi-viewport + minimized window seems to break mouse wheel events (at least under Win32).
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- inputs: support track pad style scrolling & slider edit.
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- inputs/io: backspace and arrows in the context of a text input could use system repeat rate.
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- inputs/io: clarify/standardize/expose repeat rate and repeat delays (#1808)
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@@ -329,7 +371,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- backends: opengl: explicitly disable GL_STENCIL_TEST in bindings.
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- backends: vulkan: viewport: support for synchronized swapping of multiple swap chains.
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- backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
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- backends: emscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
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- backends: emscripten: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
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- bindings: ways to use clang ast dump to generate bindings or helpers for bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) (--> use https://github.com/dearimgui/dear_bindings)
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