add uv to vertex format and remove it from instance

This commit is contained in:
Sven Balzer
2025-09-25 08:04:16 +02:00
parent 8633cff3cb
commit dcd40b6394
2 changed files with 14 additions and 28 deletions
+3 -11
View File
@@ -3,11 +3,10 @@ struct VertexShaderInput {
@builtin(vertex_index) vertex_index: u32,
@location(0) pos: vec3<f32>,
@location(1) uv: vec2<f32>,
// Per Instance
@location(1) pos_size: vec4<f32>,
@location(2) uv0uv1: vec4<f32>,
@location(3) uv2uv3: vec4<f32>,
@location(2) pos_size: vec4<f32>,
};
struct VertexShaderOutput {
@@ -26,14 +25,7 @@ struct FragmentShaderOutput {
var output: VertexShaderOutput;
output.pos = vec4<f32>(input.pos_size.xy + input.pos.xy, 0, 1) * view_projection_matrix;
switch (input.vertex_index) {
case 0: { output.uv = input.uv0uv1.xy; }
case 1: { output.uv = input.uv2uv3.zw; }
case 2: { output.uv = input.uv2uv3.xy; }
case 3: { output.uv = input.uv0uv1.zw; }
default: {}
}
output.uv = input.uv;
return output;
}