From e5cc22cb9582ba3c328a871568a43f76ba30ef54 Mon Sep 17 00:00:00 2001 From: Sven Balzer <4653051+Kyuusokuna@users.noreply.github.com> Date: Sun, 2 Aug 2026 13:06:16 +0200 Subject: [PATCH] also respect arrow keys for continuous movement --- src/main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main.cpp b/src/main.cpp index c2e7d06..7943cba 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1450,7 +1450,8 @@ static void update_state_game() { } } - if (!player.is_moving && (queued_movement || keyboard_state[SDL_SCANCODE_W] || keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_S] || keyboard_state[SDL_SCANCODE_D])) { + bool is_movement_key_pressed = keyboard_state[SDL_SCANCODE_W] || keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_S] || keyboard_state[SDL_SCANCODE_D] || keyboard_state[SDL_SCANCODE_UP] || keyboard_state[SDL_SCANCODE_LEFT] || keyboard_state[SDL_SCANCODE_DOWN] || keyboard_state[SDL_SCANCODE_RIGHT]; + if (!player.is_moving && (queued_movement || is_movement_key_pressed)) { switch (queued_movement_direction) { case DIR_UP: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, 1), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break; case DIR_LEFT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2(-1, 0), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;