rename Tree to placeable and dynamically load size
add stone variants as placeables
This commit is contained in:
+140
-123
@@ -33,9 +33,9 @@ using namespace glm;
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#define NEAR_PLANE (0.01f)
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#define TILE_SIZE (32)
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#define TILE_ATLAS_SIZE (512)
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#define TREE_ATLAS_SIZE (256)
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#define TILE_SIZE (32)
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#define TILE_ATLAS_SIZE (512)
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#define PLACEABLE_ATLAS_SIZE (256)
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static SDL_Window *window;
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static R_Texture framebuffer;
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@@ -44,17 +44,18 @@ static R_Texture player_texture;
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static R_Texture character_shadow_texture;
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static R_Texture tile_textures_atlas;
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static R_Texture tile_textures_atlas_imgui;
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static R_Texture tree_textures_atlas;
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static R_Texture tree_textures_atlas_imgui;
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static R_Texture placeable_textures_atlas;
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static R_Texture placeable_textures_atlas_imgui;
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static R_Buffer view_projection_matrix_buffer;
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static R_Buffer per_frame_buffer;
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static R_Buffer tint_color_buffer;
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static R_Buffer player_instance_buffer;
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static R_Buffer trees_instance_buffer;
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static R_Buffer placeable_instance_buffer;
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static R_Buffer tile_uvs_buffer;
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static R_Buffer tree_uvs_buffer;
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static R_Buffer placeable_uvs_buffer;
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static R_Buffer placeable_sizes_and_offsets_buffer;
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static i32vec2 window_size = { 1280, 720 };
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@@ -96,7 +97,7 @@ static float editor_camera_distance = 30.0f;
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static bool show_demo_window;
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static bool show_tile_picker;
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static bool show_tree_editor;
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static bool show_placeable_editor;
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static bool show_world_editor;
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static bool show_settings;
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@@ -186,22 +187,22 @@ struct Instance {
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static Instance player_instance = {{ 0.0f, 0.0f }};
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struct Tree {
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struct Placeable {
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u32vec2 pos;
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Uint32 kind;
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Uint32 kind;
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};
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struct Map {
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i32vec2 size;
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Uint16 *tiles;
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Uint32 num_trees;
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Tree *trees;
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Uint32 num_placeables;
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Placeable *placeables;
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char name[64];
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R_Texture texture;
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R_Buffer trees_buffer;
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R_Buffer placeables_buffer;
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};
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static Uint32 num_loaded_maps;
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@@ -415,18 +416,22 @@ static TileInfo tile_infos[] = {
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static vec4 tile_uvs[SDL_arraysize(tile_infos)];
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struct TreeInfo {
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struct PlaceableInfo {
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Uint16 serialization_id;
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const char *asset_path;
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vec2 visual_offset;
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};
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static TreeInfo tree_infos[] = {
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{ 0, "decorations/tree_standard_tile_angle.png" },
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static PlaceableInfo placeable_infos[] = {
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{ 0, "decorations/tree_standard_tile_angle.png", vec2(0, 0.25) },
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{ 1, "decorations/Stone.png", vec2(0, 0) },
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{ 2, "decorations/stone_grass.png", vec2(0, 0) },
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};
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static vec4 tree_uvs[SDL_arraysize(tree_infos)];
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static vec4 placeable_uvs [SDL_arraysize(placeable_infos)];
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static vec4 placeable_sizes_and_offsets[SDL_arraysize(placeable_infos)];
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static Sint32 selected_tree = -1;
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static Sint32 selected_placeable = -1;
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static Sint32 selected_tile_kind = -1;
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static Sint32 selected_tile = -1;
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@@ -524,26 +529,26 @@ static bool save_map(Map *map) {
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}
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}
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if (!SDL_WriteU32LE(file, map->num_trees)) {
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log_error("Failed to write num_trees to map file.");
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if (!SDL_WriteU32LE(file, map->num_placeables)) {
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log_error("Failed to write num_placeable to map file.");
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return false;
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}
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for (int i = 0; i < map->num_trees; i++) {
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Uint16 id = tree_infos[map->trees[i].kind].serialization_id;
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for (int i = 0; i < map->num_placeables; i++) {
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Uint16 id = placeable_infos[map->placeables[i].kind].serialization_id;
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if (!SDL_WriteU16LE(file, id)) {
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log_error("Failed to write tree kind to map file.");
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log_error("Failed to write placeables kind to map file.");
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return false;
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}
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if (!SDL_WriteU32LE(file, map->trees[i].pos.x)) {
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log_error("Failed to write tree pos.x to map file.");
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if (!SDL_WriteU32LE(file, map->placeables[i].pos.x)) {
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log_error("Failed to write placeables pos.x to map file.");
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return false;
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}
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if (!SDL_WriteU32LE(file, map->trees[i].pos.y)) {
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log_error("Failed to write tree pos.y to map file.");
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if (!SDL_WriteU32LE(file, map->placeables[i].pos.y)) {
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log_error("Failed to write placeables pos.y to map file.");
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return false;
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}
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}
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@@ -624,43 +629,43 @@ static bool load_map(const char *name, Map *result) {
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}
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if (version >= 3) {
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if (!SDL_ReadU32LE(file, &result->num_trees)) {
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log_error("Failed to read num_trees from map file.");
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if (!SDL_ReadU32LE(file, &result->num_placeables)) {
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log_error("Failed to read num_placeables from map file.");
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free(result->tiles);
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return false;
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}
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result->trees = (Tree *)SDL_malloc(result->num_trees * sizeof(Tree));
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result->placeables = (Placeable *)SDL_malloc(result->num_placeables * sizeof(Placeable));
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for (int i = 0; i < result->num_trees; i++) {
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for (int i = 0; i < result->num_placeables; i++) {
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Uint16 serialization_id = 0;
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if (!SDL_ReadU16LE(file, &serialization_id)) {
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free(result->tiles);
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free(result->trees);
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free(result->placeables);
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return false;
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}
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Uint16 info_index = 0;
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for (int i = 0; i < SDL_arraysize(tree_infos); i++) {
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if (tree_infos[i].serialization_id == serialization_id) {
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for (int i = 0; i < SDL_arraysize(placeable_infos); i++) {
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if (placeable_infos[i].serialization_id == serialization_id) {
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info_index = i;
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break;
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}
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}
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result->trees[i].kind = info_index;
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result->placeables[i].kind = info_index;
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if (!SDL_ReadU32LE(file, &result->trees[i].pos.x)) {
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if (!SDL_ReadU32LE(file, &result->placeables[i].pos.x)) {
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free(result->tiles);
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free(result->trees);
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log_error("Failed to read tree pos.x from map file.");
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free(result->placeables);
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log_error("Failed to read placeable pos.x from map file.");
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return false;
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}
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if (!SDL_ReadU32LE(file, &result->trees[i].pos.y)) {
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if (!SDL_ReadU32LE(file, &result->placeables[i].pos.y)) {
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free(result->tiles);
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free(result->trees);
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log_error("Failed to read tree pos.y from map file.");
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free(result->placeables);
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log_error("Failed to read placeable pos.y from map file.");
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return false;
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}
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}
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@@ -671,8 +676,8 @@ static bool load_map(const char *name, Map *result) {
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result->texture = renderer_texture_create(R_TEXTURE_FORMAT_R16_UINT, R_TEXTURE_USAGE_STORAGE, false, result->size.x, result->size.y, result->tiles, "map_texture");
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if (result->num_trees) {
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result->trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, result->num_trees * sizeof(*result->trees), result->trees, "trees_buffer");
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if (result->num_placeables) {
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result->placeables_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, result->num_placeables * sizeof(*result->placeables), result->placeables, "placeables_buffer");
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}
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SDL_Log("Loaded map file.");
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@@ -928,64 +933,70 @@ static bool recreate_tile_textures() {
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return true;
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}
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static bool recreate_tree_textures() {
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smol_atlas_t *tree_atlas = sma_atlas_create(TREE_ATLAS_SIZE, TREE_ATLAS_SIZE);
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smol_atlas_item_t **tree_atlas_items = (smol_atlas_item_t **)SDL_calloc(SDL_arraysize(tree_infos), sizeof(smol_atlas_item_t *));
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static bool recreate_placeable_textures() {
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smol_atlas_t *placeable_atlas = sma_atlas_create(PLACEABLE_ATLAS_SIZE, PLACEABLE_ATLAS_SIZE);
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smol_atlas_item_t **placeable_atlas_items = (smol_atlas_item_t **)SDL_calloc(SDL_arraysize(placeable_infos), sizeof(smol_atlas_item_t *));
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defer(sma_atlas_destroy(tree_atlas));
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defer(SDL_free(tree_atlas_items));
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defer(sma_atlas_destroy(placeable_atlas));
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defer(SDL_free(placeable_atlas_items));
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for (Uint32 i = 0; i < SDL_arraysize(tree_infos); i++) {
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for (Uint32 i = 0; i < SDL_arraysize(placeable_infos); i++) {
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char path[256] = ASSETS_PATH;
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SDL_strlcat(path, tree_infos[i].asset_path, SDL_arraysize(path));
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SDL_strlcat(path, placeable_infos[i].asset_path, SDL_arraysize(path));
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int width = 0, height = 0;
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if (!stbi_info(path, &width, &height, NULL))
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return false;
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tree_atlas_items[i] = sma_item_add(tree_atlas, width, height);
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if (!tree_atlas_items[i])
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placeable_atlas_items[i] = sma_item_add(placeable_atlas, width, height);
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if (!placeable_atlas_items[i])
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return false;
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}
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tree_textures_atlas = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM_SRGB, R_TEXTURE_USAGE_SAMPLED, false, TREE_ATLAS_SIZE, TREE_ATLAS_SIZE, NULL, "tree_atlas_texture");
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if (!tree_textures_atlas) {
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placeable_textures_atlas = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM_SRGB, R_TEXTURE_USAGE_SAMPLED, false, PLACEABLE_ATLAS_SIZE, PLACEABLE_ATLAS_SIZE, NULL, "placeable_atlas_texture");
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if (!placeable_textures_atlas) {
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log_error("Failed to create texture.");
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return false;
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}
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tree_textures_atlas_imgui = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM, R_TEXTURE_USAGE_SAMPLED, false, TREE_ATLAS_SIZE, TREE_ATLAS_SIZE, NULL, "tree_atlas_texture imgui");
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if (!tree_textures_atlas_imgui) {
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placeable_textures_atlas_imgui = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM, R_TEXTURE_USAGE_SAMPLED, false, PLACEABLE_ATLAS_SIZE, PLACEABLE_ATLAS_SIZE, NULL, "placeable_atlas_texture imgui");
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if (!placeable_textures_atlas_imgui) {
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log_error("Failed to create texture.");
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return false;
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}
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for (Uint32 i = 0; i < SDL_arraysize(tree_infos); i++) {
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for (Uint32 i = 0; i < SDL_arraysize(placeable_infos); i++) {
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char path[256] = ASSETS_PATH;
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SDL_strlcat(path, tree_infos[i].asset_path, SDL_arraysize(path));
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SDL_strlcat(path, placeable_infos[i].asset_path, SDL_arraysize(path));
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int width = 0, height = 0;
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stbi_uc *data = stbi_load(path, &width, &height, NULL, 4);
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if (!data) {
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log_error("Failed to load texture (\"%s\"). Exiting.", path);
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renderer_texture_destroy(tree_textures_atlas);
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tree_textures_atlas = NULL;
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renderer_texture_destroy(tree_textures_atlas_imgui);
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tree_textures_atlas_imgui = NULL;
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renderer_texture_destroy(placeable_textures_atlas);
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placeable_textures_atlas = NULL;
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renderer_texture_destroy(placeable_textures_atlas_imgui);
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placeable_textures_atlas_imgui = NULL;
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return false;
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}
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tree_uvs[i].x = sma_item_x(tree_atlas_items[i]);
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tree_uvs[i].y = sma_item_y(tree_atlas_items[i]);
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tree_uvs[i].z = sma_item_x(tree_atlas_items[i]) + sma_item_width (tree_atlas_items[i]);
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tree_uvs[i].w = sma_item_y(tree_atlas_items[i]) + sma_item_height(tree_atlas_items[i]);
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placeable_uvs[i].x = sma_item_x(placeable_atlas_items[i]);
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placeable_uvs[i].y = sma_item_y(placeable_atlas_items[i]);
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placeable_uvs[i].z = sma_item_x(placeable_atlas_items[i]) + sma_item_width (placeable_atlas_items[i]);
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placeable_uvs[i].w = sma_item_y(placeable_atlas_items[i]) + sma_item_height(placeable_atlas_items[i]);
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renderer_texture_update(tree_textures_atlas, sma_item_x(tree_atlas_items[i]), sma_item_y(tree_atlas_items[i]), sma_item_width(tree_atlas_items[i]), sma_item_height(tree_atlas_items[i]), data, sma_item_width(tree_atlas_items[i]) * 4);
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renderer_texture_update(tree_textures_atlas_imgui, sma_item_x(tree_atlas_items[i]), sma_item_y(tree_atlas_items[i]), sma_item_width(tree_atlas_items[i]), sma_item_height(tree_atlas_items[i]), data, sma_item_width(tree_atlas_items[i]) * 4);
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placeable_sizes_and_offsets[i].x = (float)width / 32.0f;
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placeable_sizes_and_offsets[i].y = (float)height / 32.0f;
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placeable_sizes_and_offsets[i].z = placeable_infos[i].visual_offset.x;
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placeable_sizes_and_offsets[i].w = placeable_infos[i].visual_offset.y;
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renderer_texture_update(placeable_textures_atlas, sma_item_x(placeable_atlas_items[i]), sma_item_y(placeable_atlas_items[i]), sma_item_width(placeable_atlas_items[i]), sma_item_height(placeable_atlas_items[i]), data, sma_item_width(placeable_atlas_items[i]) * 4);
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renderer_texture_update(placeable_textures_atlas_imgui, sma_item_x(placeable_atlas_items[i]), sma_item_y(placeable_atlas_items[i]), sma_item_width(placeable_atlas_items[i]), sma_item_height(placeable_atlas_items[i]), data, sma_item_width(placeable_atlas_items[i]) * 4);
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stbi_image_free(data);
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}
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tree_uvs_buffer = renderer_buffer_create(R_BUFFER_USAGE_STORAGE, sizeof(tree_uvs), tree_uvs, "tree_uvs_buffer");
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placeable_uvs_buffer = renderer_buffer_create(R_BUFFER_USAGE_STORAGE, sizeof(placeable_uvs), placeable_uvs, "placeable_uvs_buffer");
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placeable_sizes_and_offsets_buffer = renderer_buffer_create(R_BUFFER_USAGE_STORAGE, sizeof(placeable_sizes_and_offsets), placeable_sizes_and_offsets, "placeable_sizes_and_offsets_buffer");
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return true;
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}
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@@ -1117,8 +1128,8 @@ static bool init_resources() {
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return false;
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}
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if (!recreate_tree_textures()) {
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log_error("Failed to create tree textures.");
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if (!recreate_placeable_textures()) {
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log_error("Failed to create placeable textures.");
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return false;
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}
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@@ -1189,46 +1200,46 @@ static void process_event_editor(SDL_Event event) {
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}
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if (event.button.button == SDL_BUTTON_LEFT) {
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if (selected_tree != -1 && 0 <= tile_pos.x && tile_pos.x < current_map->size.x -1 && 0 <= tile_pos.y && tile_pos.y < current_map->size.y - 1) {
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Sint32 found_tree = -1;
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for (Sint32 i = 0; i < current_map->num_trees; i++) {
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if ((current_map->trees[i].pos.x == entity_pos.x) && (current_map->trees[i].pos.y == entity_pos.y)) {
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found_tree = i;
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if (selected_placeable != -1 && 0 <= tile_pos.x && tile_pos.x < current_map->size.x -1 && 0 <= tile_pos.y && tile_pos.y < current_map->size.y - 1) {
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Sint32 found_placeable = -1;
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for (Sint32 i = 0; i < current_map->num_placeables; i++) {
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if ((current_map->placeables[i].pos.x == entity_pos.x) && (current_map->placeables[i].pos.y == entity_pos.y)) {
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found_placeable = i;
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break;
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}
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}
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if (found_tree != -1) {
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Tree tmp = current_map->trees[found_tree];
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SDL_memmove(¤t_map->trees[found_tree], ¤t_map->trees[found_tree + 1], (current_map->num_trees - (found_tree + 1)) * sizeof(*current_map->trees));
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current_map->trees[current_map->num_trees - 1] = tmp;
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if (found_placeable != -1) {
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Placeable tmp = current_map->placeables[found_placeable];
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SDL_memmove(¤t_map->placeables[found_placeable], ¤t_map->placeables[found_placeable + 1], (current_map->num_placeables - (found_placeable + 1)) * sizeof(*current_map->placeables));
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current_map->placeables[current_map->num_placeables - 1] = tmp;
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} else {
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current_map->trees = (Tree *)SDL_realloc(current_map->trees, (current_map->num_trees + 1) * sizeof(*current_map->trees));
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current_map->trees[current_map->num_trees] = {
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current_map->placeables = (Placeable *)SDL_realloc(current_map->placeables, (current_map->num_placeables + 1) * sizeof(*current_map->placeables));
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current_map->placeables[current_map->num_placeables] = {
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.pos = entity_pos,
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.kind = (Uint32)selected_tree,
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.kind = (Uint32)selected_placeable,
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};
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current_map->num_trees++;
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current_map->num_placeables++;
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}
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std::stable_sort(¤t_map->trees[0], ¤t_map->trees[current_map->num_trees], [](const Tree &a, const Tree &b){ return a.pos.y > b.pos.y; });
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std::stable_sort(¤t_map->placeables[0], ¤t_map->placeables[current_map->num_placeables], [](const Placeable &a, const Placeable &b){ return a.pos.y > b.pos.y; });
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|
||||
if (current_map->trees_buffer) renderer_buffer_destroy(current_map->trees_buffer);
|
||||
current_map->trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_trees * sizeof(*current_map->trees), current_map->trees, "trees_buffer");
|
||||
if (current_map->placeables_buffer) renderer_buffer_destroy(current_map->placeables_buffer);
|
||||
current_map->placeables_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_placeables * sizeof(*current_map->placeables), current_map->placeables, "placeables_buffer");
|
||||
}
|
||||
|
||||
if (show_tree_editor && selected_tree == -1) {
|
||||
for (Sint32 i = 0; i < current_map->num_trees; i++) {
|
||||
if ((current_map->trees[i].pos.x == entity_pos.x) && (current_map->trees[i].pos.y == entity_pos.y)) {
|
||||
SDL_memmove(¤t_map->trees[i], ¤t_map->trees[i + 1], (current_map->num_trees - (i + 1)) * sizeof(*current_map->trees));
|
||||
current_map->num_trees--;
|
||||
if (show_placeable_editor && selected_placeable == -1) {
|
||||
for (Sint32 i = 0; i < current_map->num_placeables; i++) {
|
||||
if ((current_map->placeables[i].pos.x == entity_pos.x) && (current_map->placeables[i].pos.y == entity_pos.y)) {
|
||||
SDL_memmove(¤t_map->placeables[i], ¤t_map->placeables[i + 1], (current_map->num_placeables - (i + 1)) * sizeof(*current_map->placeables));
|
||||
current_map->num_placeables--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (current_map->trees_buffer) renderer_buffer_destroy(current_map->trees_buffer);
|
||||
if (current_map->num_trees) current_map->trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_trees * sizeof(*current_map->trees), current_map->trees, "trees_buffer");
|
||||
if (current_map->placeables_buffer) renderer_buffer_destroy(current_map->placeables_buffer);
|
||||
if (current_map->num_placeables) current_map->placeables_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_placeables * sizeof(*current_map->placeables), current_map->placeables, "placeables_buffer");
|
||||
}
|
||||
|
||||
if (selected_tile_kind != -1) {
|
||||
@@ -1345,7 +1356,7 @@ static void update_state_editor() {
|
||||
if (ImGui::BeginMenu("File")) {
|
||||
if (ImGui::MenuItem("Reload")) {
|
||||
recreate_tile_textures();
|
||||
recreate_tree_textures();
|
||||
recreate_placeable_textures();
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("Save")) {
|
||||
@@ -1366,7 +1377,7 @@ static void update_state_editor() {
|
||||
|
||||
if (ImGui::BeginMenu("Edit")) {
|
||||
ImGui::MenuItem("Tile Picker", NULL, &show_tile_picker);
|
||||
ImGui::MenuItem("Trees", NULL, &show_tree_editor);
|
||||
ImGui::MenuItem("Placeables", NULL, &show_placeable_editor);
|
||||
ImGui::MenuItem("Worlds", NULL, &show_world_editor);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@@ -1382,7 +1393,7 @@ static void update_state_editor() {
|
||||
|
||||
ImGuiID left_dock = ImGui::DockBuilderSplitNode(main_viewport_dock, ImGuiDir_Left, 0.2f, NULL, NULL);
|
||||
ImGui::DockBuilderDockWindow("Tile Picker", left_dock);
|
||||
ImGui::DockBuilderDockWindow("Trees", left_dock);
|
||||
ImGui::DockBuilderDockWindow("Placeables", left_dock);
|
||||
ImGui::DockBuilderDockWindow("Worlds", left_dock);
|
||||
ImGui::DockBuilderFinish(main_viewport_dock);
|
||||
}
|
||||
@@ -1502,26 +1513,28 @@ static void update_state_editor() {
|
||||
selected_tile_kind = -1;
|
||||
}
|
||||
|
||||
if (show_tree_editor) {
|
||||
if (ImGui::Begin("Trees", &show_tree_editor, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
if (SelectableImage("##tree", tree_textures_atlas_imgui, ImVec2(64, 64), vec2(0, 0), vec2(0, 0), selected_tree == -1))
|
||||
selected_tree = -1;
|
||||
if (show_placeable_editor) {
|
||||
if (ImGui::Begin("Placeables", &show_placeable_editor, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
if (SelectableImage("##placeable", placeable_textures_atlas_imgui, ImVec2(64, 64), vec2(0, 0), vec2(0, 0), selected_placeable == -1))
|
||||
selected_placeable = -1;
|
||||
|
||||
for (int i = 0; i < SDL_arraysize(tree_infos); i++) {
|
||||
for (int i = 0; i < SDL_arraysize(placeable_infos); i++) {
|
||||
ImGui::PushID(i);
|
||||
|
||||
if (i != 0)
|
||||
SameLineOrWrap(ImVec2(64, 1));
|
||||
vec2 size = placeable_sizes_and_offsets[i].xy() * 32.0f;
|
||||
|
||||
if (SelectableImage("##tree", tree_textures_atlas_imgui, ImVec2(tree_uvs[i].z, tree_uvs[i].w), tree_uvs[i].xy() / (float)TREE_ATLAS_SIZE, tree_uvs[i].zw() / (float)TREE_ATLAS_SIZE, selected_tree == i))
|
||||
selected_tree = i;
|
||||
if (i != 0)
|
||||
SameLineOrWrap(ImVec2(size.x, 1));
|
||||
|
||||
if (SelectableImage("##placeable", placeable_textures_atlas_imgui, ImVec2(size.x, size.y), placeable_uvs[i].xy() / (float)PLACEABLE_ATLAS_SIZE, placeable_uvs[i].zw() / (float)PLACEABLE_ATLAS_SIZE, selected_placeable == i))
|
||||
selected_placeable = i;
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
} else {
|
||||
selected_tree = -1;
|
||||
selected_placeable = -1;
|
||||
}
|
||||
|
||||
auto add_world_modal = ImGui::GetID("Add World");
|
||||
@@ -1680,16 +1693,18 @@ static void render_editor() {
|
||||
});
|
||||
}
|
||||
|
||||
if (current_map->num_trees) {
|
||||
ZoneScopedN("Draw Trees");
|
||||
renderer_frame_set_shader(R_SHADER_TREE);
|
||||
renderer_frame_draw(NULL, NULL, current_map->trees_buffer, 6, current_map->num_trees, &(R_Draw_Resources){
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
if (current_map->num_placeables) {
|
||||
ZoneScopedN("Draw Placeables");
|
||||
renderer_frame_set_shader(R_SHADER_PLACEABLE);
|
||||
renderer_frame_draw(NULL, NULL, current_map->placeables_buffer, 6, current_map->num_placeables, &(R_Draw_Resources){
|
||||
.vertex_storage_buffers = (R_Buffer[]){ placeable_sizes_and_offsets_buffer },
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
|
||||
.num_vertex_uniform_buffers = 2,
|
||||
.num_vertex_storage_buffers = 1,
|
||||
.num_vertex_uniform_buffers = 2,
|
||||
|
||||
.fragment_sampled_textures = (R_Texture[]){ tree_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ tree_uvs_buffer },
|
||||
.fragment_sampled_textures = (R_Texture[]){ placeable_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ placeable_uvs_buffer },
|
||||
.fragment_uniform_buffers = (R_Buffer[]){ tint_color_buffer },
|
||||
|
||||
.num_fragment_sampled_textures = 1,
|
||||
@@ -1897,16 +1912,18 @@ static void render_game() {
|
||||
});
|
||||
}
|
||||
|
||||
if (current_map->num_trees) {
|
||||
ZoneScopedN("Draw Trees");
|
||||
renderer_frame_set_shader(R_SHADER_TREE);
|
||||
renderer_frame_draw(NULL, NULL, current_map->trees_buffer, 6, current_map->num_trees, &(R_Draw_Resources){
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
if (current_map->num_placeables) {
|
||||
ZoneScopedN("Draw Placeables");
|
||||
renderer_frame_set_shader(R_SHADER_PLACEABLE);
|
||||
renderer_frame_draw(NULL, NULL, current_map->placeables_buffer, 6, current_map->num_placeables, &(R_Draw_Resources){
|
||||
.vertex_storage_buffers = (R_Buffer[]){ placeable_sizes_and_offsets_buffer },
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
|
||||
.num_vertex_uniform_buffers = 2,
|
||||
.num_vertex_storage_buffers = 1,
|
||||
.num_vertex_uniform_buffers = 2,
|
||||
|
||||
.fragment_sampled_textures = (R_Texture[]){ tree_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ tree_uvs_buffer },
|
||||
.fragment_sampled_textures = (R_Texture[]){ placeable_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ placeable_uvs_buffer },
|
||||
.fragment_uniform_buffers = (R_Buffer[]){ tint_color_buffer },
|
||||
|
||||
.num_fragment_sampled_textures = 1,
|
||||
|
||||
Reference in New Issue
Block a user