mikeb
0f6bfcdc4b
added render_quad -> button + text rendering;
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how to draw with directX;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@15 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-03-04 15:16:57 +00:00
mikeb
b4c0efa748
new bin, svnserve activated;
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test commit
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@13 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-03-03 16:38:15 +00:00
mikeb
00d9c03843
refactoring -> change_map_size
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@12 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-03-02 16:13:32 +00:00
mikeb
63088db2a9
replaced load_shaders();
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Funktion zur Vergroeßerung/Verkleinerung der Map hinzugefuegt;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@11 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-03-02 14:58:13 +00:00
mikeb
bfae037947
added map_layout -> first Village;
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@10 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 17:48:48 +00:00
mikeb
27b795cd74
map update;
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added player struct;
added increase_map and new tiles for map creation
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@9 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 14:12:35 +00:00
mikeb
f489f4e3ee
added load und save function + map folder;
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new Tile type for map
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@8 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 11:27:29 +00:00
mikeb
5ccc22deae
added defer.h for better free() use;
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to create multiple textures in one array is now possible;
swapping textures with mouseclick;
added some textures;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@7 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-27 17:13:03 +00:00
mikeb
29c4a4f290
added standard ground sprites;
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changed tilenumber: 16x12 -> 17:13
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@6 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-26 14:56:42 +00:00
mikeb
c337d52774
fixed windoof flip-problem;
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@5 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-25 15:21:21 +00:00
mikeb
7a8abc6af9
added buffer for tiles and player, added +=, -= to math_graphics.h
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@4 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-25 14:43:27 +00:00
mikeb
685fdf3fa9
added tga file output, noch funktion ergaenzen, um mehrere files auszugeben
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@3 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-24 20:09:21 +00:00
mikeb
c9a741df87
create window, added directx rendering, assets folder: shader, load files, include math, log and string header
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@2 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-23 18:18:32 +00:00
mikeb
1bed76ca70
init
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git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@1 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-23 15:57:09 +00:00