7 Commits

Author SHA1 Message Date
Ammerhai
fe1561d8c8 update testmap with new textures 2025-03-20 20:31:25 +01:00
Sven Balzer
88da989ad7 major refactor and add a camera
change asset loading of images to be sRGB
use wayland by default on linux unless we are running under renderdoc
changed shaders to be combined vertex and fragment in a single file
require Vulkan 1.3 and enable shaderDrawParameters
2025-03-08 19:39:48 +01:00
Sven Balzer
1c8a65e8ad change tiles from a texture array to a texture atlas 2025-02-27 18:01:06 +01:00
mikeb
63088db2a9 replaced load_shaders();
Funktion zur Vergroeßerung/Verkleinerung der Map hinzugefuegt;

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@11 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-03-02 14:58:13 +00:00
mikeb
bfae037947 added map_layout -> first Village;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@10 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 17:48:48 +00:00
mikeb
27b795cd74 map update;
added player struct;
added increase_map and new tiles for map creation

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@9 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 14:12:35 +00:00
mikeb
f489f4e3ee added load und save function + map folder;
new Tile type for map

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@8 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-28 11:27:29 +00:00